# I'm tired of the low quality coding

**URL:** <https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917>\
**Category:** General Discussion\
**Created:** [December 27, 2025, 1:25pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917 "2025-12-27T13:25:38Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [December 28, 2025, 3:28am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/22 "2025-12-28T03:28:37Z")

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I have no problems with my launcher. If I find anything to complain about, it’s that the downloads are sometimes too data-heavy, but that’s not the fault of the launcher. Ergo, no problems with launcher at all. And I am playing on an 8-year-old Macbook Pro.

All these ‘problems’ that don’t universally affect every/most EVE player/s are in some way or another the ‘fault’ of the system they play on, and their settings. Like the recent graphics complaints.

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [December 28, 2025, 7:26am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/23 "2025-12-28T07:26:16Z")

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> [@Eloken\_Toralen](#):
>
> Is it wrong to want the game to be better?

Not at all.

However, if your rage post announcing you’re leaving the game is nothing more than a “here’s how I’m better than you” rant, don’t expect people to agree with you.

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**Author:** ![Sylique\_Chiroptera](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylique_chiroptera/32/481143_2.png) [@Sylique\_Chiroptera](https://forums.eveonline.com/u/Sylique_Chiroptera)\
**Post date:** [December 28, 2025, 9:14am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/24 "2025-12-28T09:14:10Z")

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> [@Andlaust](#):
>
> but if _every single one of them_ is running an automatic d-scan,

Why would they have turned it on?  
If it is such an issue, disable it when there are X number of people in Local and force them to do it manually.

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**Author:** ![Riley\_O\_Riley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/riley_o_riley/32/485616_2.png) [@Riley\_O\_Riley](https://forums.eveonline.com/u/Riley_O_Riley)\
**Post date:** [December 28, 2025, 9:18am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/25 "2025-12-28T09:18:26Z")

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> [@Eloken\_Toralen](#):
>
> Rubbish

Oooops 😁  
I guess someone is ignorant of how data technologies works nowadays.

![1000007908](https://global.discourse-cdn.com/eveonline/original/4X/5/b/d/5bd97a9dc78935bc67b6f505ab38760cdb96bc9a.gif)

> [@Eloken\_Toralen](#):
>
> T3C configurations causing systems to crash due to graphical engine glitches. Music broken for months. Abysmal performance of DX12 whilst blaming users for not updating drivers time and time again it is surprising anyone even bothers

Yet _YOU_ bother.  
If it’s so bad, why haven’t you left yet?  
I get it, you prefer to whine like a baby 👶

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**Author:** ![Sylique\_Chiroptera](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylique_chiroptera/32/481143_2.png) [@Sylique\_Chiroptera](https://forums.eveonline.com/u/Sylique_Chiroptera)\
**Post date:** [December 28, 2025, 9:20am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/26 "2025-12-28T09:20:25Z")

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Considering your opening foray, presenting such an incredibly unique and witty perspective, I will be taking everything you say to heart and giving it a great deal of thought and consideration.  
Thank you so much for making this humongous effort and sacrificing your valuable time. Please do not trouble yourself any further, I am sure you have made your position quite clear to everyone.

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<div class="post-metadata">

**Author:** ![Sylique\_Chiroptera](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylique_chiroptera/32/481143_2.png) [@Sylique\_Chiroptera](https://forums.eveonline.com/u/Sylique_Chiroptera)\
**Post date:** [December 28, 2025, 9:35am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/27 "2025-12-28T09:35:21Z")

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> [@Meridan\_Night](#):
>
> All these ‘problems’ that don’t universally affect every/most EVE player/s are in some way or another the ‘fault’ of the system they play on, and their settings. Like the recent graphics complaints.

I see a slight hiccup in your argument.  
Most EVE players won’t be using a push-to-talk button at the same time that they are adjusting their probe range on the slider (yes, this was reported many times over the past few years), resulting in it jamming so that any left / right mouse movement moves the slider, its tool tip is constantly active, so you can’t double check the range of your weapons or neuts and so forth.

When you are combat probing, with people chomping at the bit to launch towards the enemies, this bug can be quite vexing to put it mildly.

Would most EVE players encounter this? No.  
Most don’t probe.  
Most explorers are solitary, watching streaming services or with music blaring and would not be using push-to-talk whilst probing.  
_However_, the impact of that bug, in those intense moments is massive, not only to the one doing the combat probing but also to those waiting on the result. It is a negative experience that will bury itself into their minds and foster festering dissatisfaction with EVE because of how high their expectations were and how deep their crash of disappointment would be.

I seriously doubt that anyone running triage on bugs gives it any such consideration and probably thinks, “Welp. Hardly reported, can’t affect many people; to the bottom of the forgotten list you go.”

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [December 28, 2025, 10:47am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/28 "2025-12-28T10:47:18Z")

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POS is like the coconut jpeg for team fortress 2

remove it and the game just disappear

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [December 28, 2025, 4:31pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/29 "2025-12-28T16:31:17Z")

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Why would they turn it off?

It’s on for all their other stuff, why should they turn it off for the one thing that they do as a large group?

If an idea has to be disabled in order to save the server from the idea, it’s a bad idea.

/debate

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [December 29, 2025, 1:22am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/30 "2025-12-29T01:22:12Z")

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> [@Riley\_O\_Riley](#):
>
> I don’t have any issues with the game except when I undock. It always freezes several times a second before I can enter warp. Good thing is, the freezes help me aim my mouse on the correct destination

You _do_ know that you can arrange your Overview so that the first and subsequent gates to warp to are always at the top of the list ? Really handy.

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**Author:** ![Riley\_O\_Riley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/riley_o_riley/32/485616_2.png) [@Riley\_O\_Riley](https://forums.eveonline.com/u/Riley_O_Riley)\
**Post date:** [December 29, 2025, 2:02am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/31 "2025-12-29T02:02:32Z")

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> [@Gloria\_Exercitus](#):
>
> You _do_ know that you can arrange your Overview so that the first and subsequent gates to warp to are always at the top of the list ?

I had no idea. I’m still discovering its many secrets. Thank you!

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [December 29, 2025, 2:24am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/32 "2025-12-29T02:24:15Z")

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Like having more than one Overview window open?

I’ve got Capsuleer ships in their own window, and navigation in a second, narrow window beside it. Never have to scroll for a gate or switch tabs for a warp out in hostile space.

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**Author:** ![Riley\_O\_Riley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/riley_o_riley/32/485616_2.png) [@Riley\_O\_Riley](https://forums.eveonline.com/u/Riley_O_Riley)\
**Post date:** [December 29, 2025, 10:09am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/33 "2025-12-29T10:09:12Z")

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> [@Andlaust](#):
>
> Like having more than one Overview window open?

Haven’t created a second Overview yet. I’m not sure I even know how, lol. For now I have capsuleers and NPC ships on all tabs so I can be prepared.  
I think two Overviews could confuse me in moments when I have to not hesitate. I’ll have to try it and see.

> [@Andlaust](#):
>
> I’ve got Capsuleer ships in their own window, and navigation in a second, narrow window beside it. Never have to scroll for a gate or switch tabs for a warp out in hostile space.

That sounds good. I’m still trying to get my UI just right. Space on the screen is an expensive commodity. I just got done dealing with the Bookmarks window. I got it right where I want it for minimal screen real estate.

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**Author:** ![Eloken\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eloken_toralen/32/401714_2.png) [@Eloken\_Toralen](https://forums.eveonline.com/u/Eloken_Toralen)\
**Post date:** [December 29, 2025, 1:17pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/34 "2025-12-29T13:17:51Z")

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> [@Antihrist\_Pripravnik](#):
>
> What are you talking about? Location of other ships in the system being determined by the client?

When D-Scan is pushed, are the results based on the state of the game as per the currently state represented in the client, or does d-scan cause a call to the server to be made for the server to generate the response?

> [@Antihrist\_Pripravnik](#):
>
> There is a very good reason why you are not a game developer.

Care to contribute an alternative theory on how d-scan is coded or is this a feeble attempt at trying to look smart by ignoring the question and throwing an insult?

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [December 29, 2025, 1:43pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/35 "2025-12-29T13:43:23Z")

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> [@Eloken\_Toralen](#):
>
> When D-Scan is pushed, are the results based on the state of the game as per the currently state represented in the client, or does d-scan cause a call to the server to be made for the server to generate the response?

Just a guess but would be open to exploit if the client had access to data hidden to the player’s current state in the game.

As in the location and type of objects outside the grid (and even hidden objects within the grid like cloaked ships for example) as a competent programmer or hacker could intercept related incoming data even if the client does not display them (or alter the client to actually display them but I think this would be more difficult than to just intercept such data).

I recall there was some exploit that the client recognized cloaked ships warping into grid (even if did not actually display it) which was used to alert the player to the fact so the devs had to alter this behavior so that the client do not receive such data in the future.

So based on these I say it is (or at the very least should) be handled server side instead of client side.

🤔

* * *

Edit: Just a quick reference in case someone is interested in further reading about it:

> [@Known Issue: Log Reveals Cloaked Ship Warps](https://forums.eveonline.com/t/known-issue-log-reveals-cloaked-ship-warps/260906):
>
> It has been proven and acknowledged by CCP that players/bots can see cloaked ships warping around grid in the log. Retardedly easy exploit. Some report even warp sounds being played. "[CCP\_Falcon] This is something we’re currently looking at, thanks for the additional heads up slight_smile " So what is being done? I noticed this happening, and did a search (I guessed some exploit of the API, nothing this simple) and sure enough… Life is hard enough for a true solo roamer. At least fix …

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [December 29, 2025, 4:35pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/36 "2025-12-29T16:35:16Z")

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> [@Uriel\_the\_Flame](#):
>
> As in the location and type of objects outside the grid (and even hidden objects within the grid like cloaked ships for example) as a competent programmer or hacker could intercept related incoming data even if the client does not display them (or alter the client to actually display them but I think this would be more difficult than to just intercept such data).

Yes, security and integrity of the information is one dimension of it. The other one is: your game client can not know what I’m doing in the game, unless a server tells it to your client. It’s as simple as that.

> [@Eloken\_Toralen](#):
>
> Care to contribute an alternative theory on how d-scan is coded or is this a feeble attempt at trying to look smart by ignoring the question and throwing an insult?

It was not meant to be an insult. Your idea of managing live data in a client-server environment simply shows that you are not a programmer. That’s it.

Take some time to think about the problem, instead of jumping to conclusions and trying to start arguments.

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<div class="post-metadata">

**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [December 29, 2025, 6:50pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/37 "2025-12-29T18:50:33Z")

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> [@Riley\_O\_Riley](#):
>
> I’m not sure I even know how, lol. For now I have capsuleers and NPC ships on all tabs so I can be prepared.

Right click one of those tabs, Move Tab To → New Window

> [@Riley\_O\_Riley](#):
>
> I think two Overviews could confuse me in moments when I have to not hesitate. I’ll have to try it and see.

I have mine setup so that things I can shoot are in single tab in one overview and everything else is in their respective tabs in the second overview. My main focus is the “combat” overview that sits right next to my HUD while my second overview is set to travel unless I need one of the other tabs.

> [@Riley\_O\_Riley](#):
>
> I’m still trying to get my UI just right.

This will never happen.

😆

You’ll find a layout you like enough for now, but you’ll always be tweaking it. My oldest character will be of legal drinking age in the US in March, and I’m still not completely satisfied with my layout.

> [@Riley\_O\_Riley](#):
>
> Space on the screen is an expensive commodity.

Second hand monitors are cheap, most places, and a very worthwhile investment for this game. A quick FB marketplace search in my area returned several for US$10-15.

I posted a [screenshot](https://i.imgur.com/RL0DaXY.jpeg) of my layout when I’m not multiboxing so you can see how I use my separate overviews. This is an alt, but all of my alts use the same layouts.

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [December 29, 2025, 6:53pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/38 "2025-12-29T18:53:08Z")

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> [@Sylique\_Chiroptera](#):
>
> Loads of UI bugs

I would suggest that programming a persistent MMO is exceptionally difficult, which is why no other video game company has tried to do what CCP has done. It might not be perfect, but it’s hardly “low quality”.

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<div class="post-metadata">

**Author:** ![Riley\_O\_Riley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/riley_o_riley/32/485616_2.png) [@Riley\_O\_Riley](https://forums.eveonline.com/u/Riley_O_Riley)\
**Post date:** [December 29, 2025, 9:02pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/39 "2025-12-29T21:02:48Z")

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> [@Andlaust](#):
>
> Second hand monitors are cheap

I appreciate the advice. Don’t know why I didn’t even think about it. I have another screen, I’m staring at it right now. 😆

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<div class="post-metadata">

**Author:** ![John\_Rochard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_rochard/32/373864_2.png) [@John\_Rochard](https://forums.eveonline.com/u/John_Rochard)\
**Post date:** [December 30, 2025, 3:46am UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/40 "2025-12-30T03:46:24Z")

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> [@Sylique\_Chiroptera](#):
>
> The EVE launcher has bugged out **again**.

Pretty much agree with you, this is the one and only game _handled by_ their launcher. I have stated before on these forums, killing the launcher after the client starts up, improves client performance. This is not UBIsoft launcher where it opens more than one game, so why even have a launcher?

I should have 3 desktop icons – per account – that initiates the client with each character. I would rather have a dozen character icons in an EVE folder than the one launcher. The launcher doesn’t run other games, it does not scan my system for cheats, and it doesn’t even ask me for my credentials.

This is just adware for the game. They could toss it out at any point, and I would never miss it.

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [December 30, 2025, 2:37pm UTC](https://forums.eveonline.com/t/im-tired-of-the-low-quality-coding/503917/41 "2025-12-30T14:37:40Z")

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> [@John\_Rochard](#):
>
> I should have 3 desktop icons – per account – that initiates the client with each character. I would rather have a dozen character icons in an EVE folder than the one launcher. The launcher doesn’t run other games, it does not scan my system for cheats, and it doesn’t even ask me for my credentials.
> 
> This is just adware for the game.

The purpose of EVE’s launcher is much broader than what you think.

- First, and the most obvious, of all is handling patches, cache and maintenance of game files - automatic and manual.
- The next one is managing multiple accounts, their settings and unified client settings.
- It provides a transparent and easy to use way of running LogLite that has to be started before the client starts in order to effectively debug issues, especially issues with logging in.
- It provides a way to contact support directly, if you are experiencing issues and can’t even start the client. Compared to EA’s and Ubisoft’s dark pattern implementation of support, EVE is fantastic.
- It has a server health check and a notification system that can display messages to players even when game servers are down or it’s not possible to even start the client (TQ network issues, bugged builds, DDoS attacks, 3rd party service outages,…).
- It provides a way to start groups of clients, if you are a multiboxer.
- Sure, there are some ads in the reel, but it also serves as a communication channel about in and out of the game events.

All of those features should be in a separate application, if you want to have more easily maintainable system with clear separation of concerns between applications.

> [@John\_Rochard](#):
>
> this is the one and only game _handled by_ their launcher.

No, it’s not.

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