# Implant mechanics stop people from playing Eve - Solution

**URL:** <https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248>\
**Category:** Player Features & Ideas\
**Tags:** redesign, structures, game-mechanics\
**Created:** [July 22, 2019, 6:47am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248 "2019-07-22T06:47:15Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Destriouth\_Hollow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destriouth_hollow/32/211314_2.png) [@Destriouth\_Hollow](https://forums.eveonline.com/u/Destriouth_Hollow)\
**Post date:** [August 18, 2019, 12:21am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/82 "2019-08-18T00:21:21Z")

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You do realize how ridiculous your argument is right? You can almost always bring it and it always is pointless…

If I proposed that I could give every human on earth a new computer you would probably answer: “You just want to have a new computer, don’t you?” … lol …

If a person benefits from something that doesn’t mean that it’s not also beneficial to the rest. To be more precise: If you want to implement something for a group of people you need to check if its beneficial for the whole group. If one person benefits from it that is NOT a problem. It might even be an indicator that it’s a good idea. My personal “needs” should not be part of this discussion because CCP would not change something just for me.

So please stay on topic and let’s discuss what is better for the game as a whole and why.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 18, 2019, 1:50am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/83 "2019-08-18T01:50:43Z")

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> [@Nepsy](#):
>
> So basically, since other people gain more SP than you it’s unacceptable?

He said since HE gain more SP by being docked than by being playing the game, then it’s unacceptable. Nowhere he talks about what other players do.  
It’s about the CHOICE he has to do, that is between playing the game and making more SPs.

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 18, 2019, 3:31am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/84 "2019-08-18T03:31:35Z")

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Hm, ok then in that case i still believe that removing implants is stupid. I believe that if you wish to pvp, you deserve to have less SP gained period. Why? Because with +5’s and full remaps, you can plex every month with 0 effort. Let’s say i have a 30m sp character, and I’ve already trained into bombers, t3d’s and recons with max skills to operate each of them. Now, i don’t particularly need SP anymore so i’ll just extract, get 1.97m sp every month and wow, I suddenly get to play eve for free.

Right now, this doesn’t work because without remaps nor implants i only get 1.2m sp/month. This only happens because there’s other people SP farming and getting more SP than me, so that drives down the price of injectors and thus i’m personally unable to play eve for free.

Now why is this a problem? It isn’t. The people with +5’s who stay docked deserve to get more for their choices, they could very well undock and log off in space, cloak or tether and would still be untouchable. Why should they get to plex for free every month? Because other people are willing to pay for that SP

Now what happens if EVERYONE has the same amount of sp gain? Well, suddenly there’s no more need for SP farms, and everyone gains enough sp to plex for free. This might hold for a few weeks, but inevitably the price of plex will go up or the price of injectors will fall, leading to people being unable to plex off of sp farming alone.

> [@Destriouth\_Hollow](#):
>
> Therefore I always try to keep it short and head home to my +5 pod, to not miss too much skill time. Therefore actively pvping in my mind costs me isk and SP, even when im not fighting or losing my ship. I think this is bad game design.

Here, you mention that you’re “losing” SP. Just because others earn more SP than you doesn’t mean that you’re losing SP, unless you’re referring to losing out on value that could be used to plex your account. This is true, but keep in mind the accounts that do pure SP farming don’t actually get to play, so apart from making it harder to plex off SP farming alone i don’t see why it would even be an issue.

In the first place, why would you even care about how much SP other people make, unless **you were specifcally trying to SP farm you main pvp character? It almost sounds as if this whole thread is because**

> [@Nepsy](#):
>
> So basically, since other people gain more SP than you it’s unacceptable?

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 18, 2019, 3:41am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/85 "2019-08-18T03:41:09Z")

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I’m sorry, but it seems blatantly obvious to me that he dearly cares about what other players do. If other people are SP farming 1.97m SP/month to PLEX for free, they’re driving down the costs of skill injectors and therefore driving down the cost of SP. Since he’s unable to do this, he’s losing out.

Many times, he mentions comments like

> [@Destriouth\_Hollow](#):
>
> herefore actively pvping in my mind costs me isk and SP, even when im not fighting or losing my ship. I think this is bad game design.

> [@Destriouth\_Hollow](#):
>
> Losing SP every minute I am out feels really bad too.

> [@Destriouth\_Hollow](#):
>
> To compensate that you would need 1.9bil isk a month in skill injectors.

Sure, he never explicitly mentions other people, but what is he losing? The only “lost” SP shows up when compared to other players who have max remaps and +5’s.

Now why would he care about “losing” SP? Well, if other players make more SP than him then yes he is losing out, due to SP inflation. To put it into perspective, if the money flow for SP was $10 monthly, and person A and person B both produce 1 SP every month, then every month each person would get $5. However, if person A only produces 1 SP and person B produces 9 SP, then person A would only get $1 of that market share and person B would get $9. This is essentially what is happening with SP farming, as farmers outproduce other players and therefore make more money, which allows them to buy plex at a higher price and still make a profit.

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<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 18, 2019, 6:33am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/86 "2019-08-18T06:33:22Z")

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> [@Destriouth\_Hollow](#):
>
> . Upwell structure, because then people could still destroy the pods. Obviously benefits from hardwiring implants and pirate implants (slave etc) still need to be with you to grant the bonis, as they would be op otherwise.

It is a highly interesting idea, and modern (development) position to do something like this. I could definitely support something like this, especially if it was tied to corporate - specific stations (as opposed to alliances) to help encourage corporate identity.

> [@Destriouth\_Hollow](#):
>
> Or just remove learning implants completly to remove the bad taste in my mouth ^^

I Feel you on this, they are more or less a free version of “xp booster packs”, and its amazing ccp has not monetized this yet.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 18, 2019, 10:58am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/87 "2019-08-18T10:58:11Z")

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> [@Nepsy](#):
>
> with +5’s and full remaps, you can plex every month with 0 effort.

That’s not an argument for “people who play the game should gain less SP than people who don’t play the game”.

> [@Nepsy](#):
>
> The people with +5’s who stay docked deserve to get more for their choices

It’s the opposite. Many modification of CCP were made with the opposite in mind. Off grid booster removal, active fighter usage, active moon mining.  
So in the game, people who are active deserve more than people who are not.

> [@Nepsy](#):
>
> I’m sorry, but it seems blatantly obvious to me that he dearly cares about what other players do.

and it seems blatantly obvious to me that you are imagining things.

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 18, 2019, 2:31pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/88 "2019-08-18T14:31:15Z")

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> [@Anderson\_Geten](#):
>
> It’s the opposite. Many modification of CCP were made with the opposite in mind. Off grid booster removal, active fighter usage, active moon mining.  
> So in the game, people who are active deserve more than people who are not.

I dunno, there’s plenty of passive things such as PI, Industry and reactions that allow you to PLEX every month as well with almost 0 effort. If this is going to be the case regardless, I’d rather at least get the people who want to pvp to pay money, especially if they’re not willing to risk implants

> [@Anderson\_Geten](#):
>
> > I’m sorry, but it seems blatantly obvious to me that he dearly cares about what other players do.
> 
> and it seems blatantly obvious to me that you are imagining things.

It’s easy to say “you’re wrong”, but to the other people looking at this thread it just appears you’re out of good retorts

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**Author:** ![Vas\_Vadum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vas_vadum/32/247829_2.png) [@Vas\_Vadum](https://forums.eveonline.com/u/Vas_Vadum)\
**Post date:** [August 18, 2019, 2:33pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/89 "2019-08-18T14:33:37Z")

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> [@Destriouth\_Hollow](#):
>
> Play eve and train at max speed with 5s, but risk additional 500million isk no matter what ship you fly

EVE is full of risk, this is one of them. Enjoy.

I don’t see the problem myself. If you’re a PVPer, thats your risk to take when going into battle. I undock in +5s all the time, nullsec, lowsec, wormhole, highsec, mining, ratting, missioning… I’ve had my +5s for many years. Why can’t he?

If you’re not a PVPer, you have nothing to worry about as long as you don’t piss someone off and start a war, or sit there waiting for someone to pop your pod after a gank. I am against this mechanic of yours because its just another “I don’t like risk! Save me from all risk!” argument.

You are punished for undocking any time you play. You risk your ship and your stuff every time. Deal with it. Learn to switch implant clones and you’ll be able to play normally without issue. Build your own Citadel and add a clone bay to it, you can switch your clones instantaneously with no wait time. If you’re a PVPer, you’ll probably do well with this because you can switch clones to suit the ship you need to use for combat. Get some +3s on all your combat clones, and +5s on your non-combat clone, and you’re golden.

> [@Anderson\_Geten](#):
>
> He said since HE gain more SP by being docked than by being playing the game, then it’s unacceptable.

Maybe he should undock in his +5s then. Then he’d be like everyone else who undocks in +5s, you know, careful.

> [@Nepsy](#):
>
> It’s easy to say “you’re wrong”, but to the other people looking at this thread it just appears you’re out of good retorts

Don’t mind Anderson, he’s a troll. He vandalized my topic in an attack to ruin my thread. I’m surprised he isn’t banned yet after sending false reports on every single post in my thread.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 18, 2019, 2:46pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/90 "2019-08-18T14:46:20Z")

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> [@Nepsy](#):
>
> I dunno, there’s plenty of passive things such as PI, Industry and reactions that allow you to PLEX every month as well with almost 0 effort.

Definitely not zero effort.  
If it actually required nothing, the cost would sink down. Look at the “research agent” activity. This one costs actually nothing besides a little initial investment. And it’s worth nothing.

And just because there are still activities that require less time than others, does not mean that “it’s better when it requires less activities”.  
On the opposite, the recent modifications from CCP tend to promote active and risky gameplay instead of passive one.

> [@Nepsy](#):
>
> I’d rather at least get the people who want to pvp to pay money,

What ? Why ? It’s the basis of the game. They already pay a sub if they go PVP instead of farming. Why would they even pay more ?

> [@Nepsy](#):
>
> It’s easy to say “you’re wrong”, but to the other people looking at this thread it just appears you’re out of good retorts

But that’s exactly what you are saying. You are affirming without any base that “he dearly cares about what others players do”. Which is just not something that can be proven false, so just a free useless personal attack that has no basis but your own lack of argument. You are the one out of “good retort” to fall for such a low strategy.

> [@Vas\_Vadum](#):
>
> Maybe he should undock in his +5s then. Then he’d be like everyone else who undocks in +5s, you know, careful.

Your argument makes literally zero sense.  
No he should not undock his +5. There is zero reason to use a +5 with the current mechanism.  
No it does not make you careful. It makes you risk adverse.

> [@Vas\_Vadum](#):
>
> He vandalized my topic in an attack to ruin my thread.

Lol. “he does not agree with me so he’s vandalizing”.

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 18, 2019, 11:55pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/91 "2019-08-18T23:55:07Z")

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> [@Anderson\_Geten](#):
>
> Definitely not zero effort.  
> If it actually required nothing, the cost would sink down.

Yes, because for reactions and industry clicking deliver, then start job takes much more effort than extracting skills and selling them

> [@Anderson\_Geten](#):
>
> They already pay a sub if they go PVP instead of farming. Why would they even pay more ?

If they could PVP instead of farm AND play eve for free, then they probably wouldn’t bother paying the sub. CCP needs more money, not less

> [@Anderson\_Geten](#):
>
> You are affirming without any base that “he dearly cares about what others players do”. Which is just not something that can be proven false, so just a free useless personal attack that has no basis but your own lack of argument.

I do believe i clearly stated why he actually does care about what other players do. For reference,

> [@Nepsy](#):
>
> f other people are SP farming 1.97m SP/month to PLEX for free, they’re driving down the costs of skill injectors and therefore driving down the cost of SP. Since he’s unable to do this, he’s losing out.

and he mentions that he’s “losing out” explicitly, in many cases such as

> [@Destriouth\_Hollow](#):
>
> Therefore actively pvping in my mind costs me isk and SP

PVP does not “cost” SP, only when you see it in relation to the amount other people are earning then yes, it does “cost” SP

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 19, 2019, 12:33am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/92 "2019-08-19T00:33:49Z")

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> [@Nepsy](#):
>
> Yes, because for reactions and industry clicking deliver, then start job takes much more effort than extracting skills and selling them

Try to start reactions without resources  
Try to not fuel your cita, not defend your space.  
Try to sell stuff without comparing the outcome to the market.  
Try to run bpos that are 0/0 and make money.  
Then come back and tell me that those activities don’t require any active part.

> [@Nepsy](#):
>
> If they could PVP instead of farm AND play eve for free, then they probably wouldn’t bother paying the sub. CCP needs more money, not less

Too many ifs, you are in the conditional potential hypothetic imaginary world.  
Also, it’s completely unrelated.

> [@Nepsy](#):
>
> I do believe i clearly stated why he actually does care about what other players do. For reference,

No you did not. In his example he compares the choice of doing pvp to the choice of doing no pvp.  
Since he wants to pvp, he compares to himself who would not pvp.

> [@Nepsy](#):
>
> PVP does not “cost” SP, only when you see it in relation to the amount other people are earning then yes, it does “cost” SP

A cost of a choice is just a resource that is consumed wen making that choice. When you PVP and you need to use eg +3 implants, you effectively lose SP compared to not doing that activity. This SP loss is a cost of the activity, just as the time you spend, the ships you lose.  
Any quantity that has positive value, and that is reduced, is a cost (or a negative value that is increased).

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 19, 2019, 2:00am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/93 "2019-08-19T02:00:01Z")

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> [@Anderson\_Geten](#):
>
> Try to start reactions without resources  
> Try to not fuel your cita, not defend your space.  
> Try to sell stuff without comparing the outcome to the market.  
> Try to run bpos that are 0/0 and make money.  
> Then come back and tell me that those activities don’t require any active part.

Try to sell injectors without having spreadsheets of your extractor costs, taxes and profits  
Try to SP farm without proper remaps  
Try to SP farm without +5’s  
Try to make enough money to PLEX every month, otherwise be forced to have your money locked up  
Then come back and tell me SP farming isn’t active

Look, if you want to come up with BS reasons like “i have shitty BPO’s”, then i can come up with BS reasons like “i don’t have implants”. You can easily buy 10/20 BPO’s on contracts, and you can easily buy implants on the market. If you are lacking certain skills, then you can train them. Same could be said for cybernetics 5, plus the baseline 5.5m sp.

> [@Anderson\_Geten](#):
>
> > If they could PVP instead of farm AND play eve for free, then they probably wouldn’t bother paying the sub. CCP needs more money, not less
> 
> Too many ifs, you are in the conditional potential hypothetic imaginary world.  
> Also, it’s completely unrelated.

> [@Anderson\_Geten](#):
>
> You are affirming without any base

Huh, where have i seen this used before

> [@Anderson\_Geten](#):
>
> No you did not. In his example he compares the choice of doing pvp to the choice of doing no pvp.  
> Since he wants to pvp, he compares to himself who would not pvp.

Why does he need +5 implants on the not pvp clone? To gain more SP for what? Sp farming perhaps?

> [@Anderson\_Geten](#):
>
> A cost of a choice is just a resource that is consumed wen making that choice

> [@Anderson\_Geten](#):
>
> Any quantity that has positive value, and that is reduced, is a cost (or a negative value that is increased).

Yes, it’s an opportunity cost. On one end of the spectrum right now, if you give up +5’s and don’t gain as much SP. The opportunity cost here is SP. On the other end, if you give up undocking and only grind SP, then the opportunity cost is pvp. He’s saying that by eliminating the opportunity cost for pvp, he will be happy. However, for the people with SP farm accounts they lose out because those alt accounts won’t be used for pvp anyways.

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<div class="post-metadata">

**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 19, 2019, 2:02am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/94 "2019-08-19T02:02:49Z")

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Look, how about we have this example here.  
All implants are noped out of existance  
All non-SP farm accounts remain untouched, and can only gain the baseline SP/hour barring accelerators/injectors. Nothing changes for them.  
All SP farm accounts are converted to “farm” accounts. They can only do Indy and SP farming, and have +5 base skills compared to regular accounts. They also can’t undock.

Now, suddenly all the people with alts will be happy and the pvper’s aren’t “losing” anything by undocking. Sure, they gain less SP than the SP farm accounts but SP farm accounts can’t do any PvP anyways, so SP is meaningless for them unless they want to extract and sell. So as a result, nothing changes with the market, valuable dev time is wasted and now no longer will these valliant PvPer’s lose anything. Nobody’s allowed +5 implants except the farm accounts that can only influence the SP market, and it wouldn’t matter to the PvPer’s anyways unless they wanted to sell their SP, in which case they could’ve just had a SP farm account.

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<div class="post-metadata">

**Author:** ![Sibyl\_Wynn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sibyl_wynn/32/155537_2.png) [@Sibyl\_Wynn](https://forums.eveonline.com/u/Sibyl_Wynn)\
**Post date:** [August 19, 2019, 5:14am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/95 "2019-08-19T05:14:34Z")

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I think the buff to faction weapons was enough to save LP markets.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 19, 2019, 9:50am UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/96 "2019-08-19T09:50:28Z")

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> [@Nepsy](#):
>
> Then come back and tell me SP farming isn’t active

Who the ■■■■ cares about SP farm ?  
You are completely off-topic.

> [@Nepsy](#):
>
> Why does he need +5 implants on the not pvp clone? To gain more SP for what? Sp farming perhaps?

Just to gain SP as it is a valuable resource and everybody knows it.

> [@Nepsy](#):
>
> However, for the people with SP farm accounts they lose out because those alt accounts won’t be used for pvp anyways.

again, off-topic. The game and the topic are about pvp in ships, not about what other people enjoy to compare.

> [@Nepsy](#):
>
> All SP farm accounts are converted to “farm” accounts. They can only do Indy and SP farming, and have +5 base skills compared to regular accounts. They also can’t undock.

Same, off-topic.

Dude I won’t even try to understand what you are saying. You are reading the OP issue with a biased sight.  
Nobody gives a single ■■■■ about SP farms.  
You _want_ the OP to be comparing things to SP farms but he is not. It’s just in your mind that this is blatanlty obvious", because you have a vested interest in having more SP than other people you think other people care about your SP.

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<div class="post-metadata">

**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [August 19, 2019, 2:01pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/97 "2019-08-19T14:01:14Z")

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> [@Anderson\_Geten](#):
>
> you think other people care about your SP

True.

And I couldn’t care less about anyone else’s SP

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<div class="post-metadata">

**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [August 19, 2019, 2:53pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/98 "2019-08-19T14:53:24Z")

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Implant mechanics stop people from playing PvP

Fixed that for you.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 19, 2019, 3:00pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/99 "2019-08-19T15:00:43Z")

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from playing activity that may induce PvP. Which, is, anywhere out of a station.

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**Author:** ![Nepsy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nepsy/32/302840_2.png) [@Nepsy](https://forums.eveonline.com/u/Nepsy)\
**Post date:** [August 19, 2019, 3:33pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/100 "2019-08-19T15:33:00Z")

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Fine, I concede that there is a sliver of possibility that OP isn’t talking about how SP farms are making it harder for him to play for free.  
In that case, the easy solution would be to make implement my idea from earlier

> [@Nepsy](#):
>
> Look, how about we have this example here.  
> All implants are noped out of existance  
> All non-SP farm accounts remain untouched, and can only gain the baseline SP/hour barring accelerators/injectors. Nothing changes for them.  
> All SP farm accounts are converted to “farm” accounts. They can only do Indy and SP farming, and have +5 base skills compared to regular accounts. They also can’t undock.
> 
> Now, suddenly all the people with alts will be happy and the pvper’s aren’t “losing” anything by undocking. Sure, they gain less SP than the SP farm accounts but SP farm accounts can’t do any PvP anyways, so SP is meaningless for them unless they want to extract and sell. So as a result, nothing changes with the market, valuable dev time is wasted and now no longer will these valliant PvPer’s lose anything. Nobody’s allowed +5 implants except the farm accounts that can only influence the SP market, and it wouldn’t matter to the PvPer’s anyways unless they wanted to sell their SP, in which case they could’ve just had a SP farm account.

This makes no effect in game, but for the special snowflakes out there who aren’t content with “losing” SP I suppose it’ll help them psychologically.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 19, 2019, 3:52pm UTC](https://forums.eveonline.com/t/implant-mechanics-stop-people-from-playing-eve-solution/177248/101 "2019-08-19T15:52:14Z")

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your insults are not any useful.

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