# In-Game Fitting Simulator - allow adjustment of skills (and implants) applied

**URL:** <https://forums.eveonline.com/t/in-game-fitting-simulator-allow-adjustment-of-skills-and-implants-applied/351604>\
**Category:** Player Features & Ideas\
**Tags:** redesign\
**Created:** [February 28, 2022, 6:16pm UTC](https://forums.eveonline.com/t/in-game-fitting-simulator-allow-adjustment-of-skills-and-implants-applied/351604 "2022-02-28T18:16:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 28, 2022, 7:44pm UTC](https://forums.eveonline.com/t/in-game-fitting-simulator-allow-adjustment-of-skills-and-implants-applied/351604/2 "2022-02-28T19:44:46Z")

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While it would be nice to be able to simulate different skills, I think the ingame fitting window does great at simulating it for your current character.

For more advanced fitting simulation I really like using the third party tool Pyfa. You can do exactly what you’re asking for and more in that tool and easily import those fits to the game.

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