# In-Game Viewing Window

**URL:** <https://forums.eveonline.com/t/in-game-viewing-window/453452>\
**Category:** Photon UI\
**Tags:** pve, pvp, industrial\
**Created:** [June 20, 2024, 9:34pm UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452 "2024-06-20T21:34:36Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Kalul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalul/32/454262_2.png) [@Kalul](https://forums.eveonline.com/u/Kalul)\
**Post date:** [June 20, 2024, 9:34pm UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/1 "2024-06-20T21:34:37Z")

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I pitch forward the idea of a miniwindow within the game that can focus on any object in space, allowing us to maintain our primary window focused on our ship during activities. The miniwindow would allow us to have a focused view of any selected object.

On the flip side, maybe we’d put our ship in the miniwindow and have our main window focused on our objectives. This would allow a simple and extra layer of situational awareness on the battle/mining/industrial field.

You’d make a lot of players very happy.

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**Author:** ![Kalul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalul/32/454262_2.png) [@Kalul](https://forums.eveonline.com/u/Kalul)\
**Post date:** [June 20, 2024, 9:35pm UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/2 "2024-06-20T21:35:35Z")

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I’m also going to pitch a second idea here: Allow total free look from the first person camera. It’s entirely useless with the locked, snap-to mode currently in place.

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**Author:** ![ISD\_Traindriver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_traindriver/32/373313_2.png) [@ISD\_Traindriver](https://forums.eveonline.com/u/ISD_Traindriver)\
**Post date:** [July 30, 2024, 3:12pm UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/4 "2024-07-30T15:12:18Z")

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**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [July 31, 2024, 10:00am UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/5 "2024-07-31T10:00:40Z")

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Selected Item doesn’t do what you want?

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**Author:** ![Kalul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalul/32/454262_2.png) [@Kalul](https://forums.eveonline.com/u/Kalul)\
**Post date:** [August 2, 2024, 5:15pm UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/6 "2024-08-02T17:15:53Z")

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@Laubrani  
I would like to have a secondary window to see two different items simultaneously. So I can keep track of my ship, while I’m viewing a selected item. Doesn’t seem unreasonable

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**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [August 3, 2024, 3:08am UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/7 "2024-08-03T03:08:24Z")

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> [@Kalul](#):
>
> I pitch forward the idea of a miniwindow within the game that can focus on any object in space, allowing us to maintain our primary window focused on our ship during activities.

Other than it’s pretty, there’s zero purpose to this. Eve is Spreadsheets in Space, not a space combat game, the visual representation of your ship is not an accurate representation of your ship. The visual representation of your target is likewise not an accurate representation of your target. The graphics are there to make the spreadsheets more visually appealing, not to facilitate you playing the game.

> [@Kalul](#):
>
> first person camera. It’s entirely useless

Yep, it is. It’s an ancient relic of a feature that was eventually abandoned, atmospheric flight. It has no purpose in this game, and should really be removed entirely. Eve’s physics are that of submarine warfare where every object is a sphere, so the first person view is utterly useless. It doesn’t even help with tackling, they still teach you to spiral in with the orbital cameras.

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**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [August 3, 2024, 10:50am UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/8 "2024-08-03T10:50:58Z")

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I misunderstood what you wanted.

I don’t see it being unreasonable no, our view is all based om cameras already. Not our eyes.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 1, 2024, 10:51am UTC](https://forums.eveonline.com/t/in-game-viewing-window/453452/9 "2024-11-01T10:51:40Z")

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