# Incorporating Abyssal sites into Faction Warfare

**URL:** <https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177>\
**Category:** General Discussion\
**Created:** [May 27, 2019, 6:49am UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177 "2019-05-27T06:49:12Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 27, 2019, 6:49am UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177/1 "2019-05-27T06:49:12Z")

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I think that Abyssal sites should be integrated into Faction Warfare.

How the system would work is that when a Capsuleer uses a filament for any of the normal Abyssal sites a chance for a conduit into a faction warfare system would exist. When the conduit into the faction warfare is activated a filament would pop up in the system where the conduit leads to allowing a faction war defense fleet or any other PvP to enter the site to fight with the incoming faction fighters.

These types of sites would be able to handle up to three battle cruiser sized ships in the fleet and would have to complete a Triglavian room prior to entering the conduit into the faction warfare conduit room.

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**Author:** ![erg\_cz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erg_cz/32/392645_2.png) [@erg\_cz](https://forums.eveonline.com/u/erg_cz)\
**Post date:** [May 27, 2019, 8:28am UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177/2 "2019-05-27T08:28:28Z")

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What is the point? You can start Abyss session from anywhere already. You need a shortcut to FW?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [May 27, 2019, 11:25am UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177/3 "2019-05-27T11:25:11Z")

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This doesn’t sound bad. But why just faction warfare?

Why not anywhere anytime?

The filament has a chance of spawning another entry somewhere else in space, offering other players to enter **knowing** that there will be a pvp engagement after the first abyss room or whatever.

Or the second entry point could spawn in the 100 most populated systems in new eden rather than anywhere.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 24, 2019, 11:53pm UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177/4 "2019-08-24T23:53:12Z")

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Good point.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 22, 2019, 11:53pm UTC](https://forums.eveonline.com/t/incorporating-abyssal-sites-into-faction-warfare/162177/5 "2019-11-22T23:53:17Z")

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