# Incursions in shields or armor? and why armor always wins a contest

**URL:** <https://forums.eveonline.com/t/incursions-in-shields-or-armor-and-why-armor-always-wins-a-contest/243110>\
**Category:** Missions\
**Created:** [May 22, 2020, 7:54am UTC](https://forums.eveonline.com/t/incursions-in-shields-or-armor-and-why-armor-always-wins-a-contest/243110 "2020-05-22T07:54:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [May 22, 2020, 8:12am UTC](https://forums.eveonline.com/t/incursions-in-shields-or-armor-and-why-armor-always-wins-a-contest/243110/2 "2020-05-22T08:12:59Z")

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Definitely should be a shield battleship logi ship.  
The meta is heavily slanted here.

Here’s another request:

> [@Reactive Shield Hardener](https://forums.eveonline.com/t/reactive-shield-hardener/243131):
>
> In light of the recent reduction in resist modules, I am proposing a new module: Reactive Shield Hardener Shield resistance module that reacts to incoming shield damage by shifting resistance over time. Spreads 60% resistance over the four damage types, starting at 15% in each. Only one of this type of module can be fitted at a time.

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