# Inflation tax

**URL:** <https://forums.eveonline.com/t/inflation-tax/169091>\
**Category:** Player Features & Ideas\
**Created:** [June 23, 2019, 1:00pm UTC](https://forums.eveonline.com/t/inflation-tax/169091 "2019-06-23T13:00:45Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [June 24, 2019, 12:06am UTC](https://forums.eveonline.com/t/inflation-tax/169091/12 "2019-06-24T00:06:59Z")

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deadspace are more expensive because their production is hard limited . The more you dropped, the less you drop. Actually you have a limit, like 30 of each deadspace per day (don’t know the exact quantity, and it’s not per day). Even if the deadspace modules were not hard limited, the commander spawns are .  
So their quantity produced proportionally decreases when compared to isk.

anoms, belts and moons should also have a hard limit. quantity in anoms \*24/ respawn time , for each anom.

Same for blue T3 stuff

The only things that are not hard limited in Eve is the production of junk from the agents missions - and the isk.

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