# Introduction of the Q-Ship to bait and counter light raiders

**URL:** <https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566>\
**Category:** Player Features & Ideas\
**Tags:** null-sec, high-sec, low-sec\
**Created:** [March 17, 2018, 5:32pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566 "2018-03-17T17:32:45Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [March 18, 2018, 11:54am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/21 "2018-03-18T11:54:23Z")

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Is this meant to be for carebears? If it is, it would be a waste of time. Carebears do not wish to fight back or protect themselves, they just want to be left alone. It is a funny idea for PvPers, though, who want to bait gankers into shooting them. For the rest of the people it is rather useless.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [March 18, 2018, 11:55am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/22 "2018-03-18T11:55:10Z")

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Courier contracts with collateral.When afraid to haul yourself pay someone else to do it and don’t bother CCP with dumb ideas for new ships.

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 18, 2018, 2:41pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/23 "2018-03-18T14:41:01Z")

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PvP players would love it!  
Let them be contracted to escort carebears in secret and wreak havoc on unprepared gankers. 😃

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [March 18, 2018, 3:54pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/24 "2018-03-18T15:54:51Z")

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for several ranges of m³ /isk worth you have several ship

> **\<100 m³**
>
> ```
> [Stiletto, insta 110m³]
> Inertial Stabilizers II
> Inertial Stabilizers II
> Inertial Stabilizers II
> 
> Medium Shield Extender II
> EM Ward Amplifier II
> Thermal Dissipation Amplifier II
> Small Shield Extender II
> 
> Small Cargohold Optimization II
> Small Low Friction Nozzle Joints II
> 
> ```

> **\<400 m³ and \<100M**
>
> ```
> [Imicus, 3s 510m³]
> Damage Control II
> Power Diagnostic System II
> Expanded Cargohold II
> 
> Medium Azeotropic Restrained Shield Extender
> EM Ward Amplifier II
> Thermal Dissipation Amplifier II
> Small Shield Extender II
> 
> Small Low Friction Nozzle Joints II
> Small Low Friction Nozzle Joints II
> Small Core Defense Field Extender II
> 
> ```

> **\<400m³ and expensive**
>
> ```
> [Hecate, 2s 450m³ 25kehp]
> Power Diagnostic System II
> Power Diagnostic System II
> Damage Control II
> Power Diagnostic System II
> 
> Medium Shield Extender II
> Medium Shield Extender II
> EM Ward Amplifier II
> Thermal Dissipation Amplifier II
> 
> Small Core Defense Field Extender II
> Small Core Defense Field Extender II
> Small Core Defense Field Extender II
> 
> ```

> **\<5 000m³ and \<300M**
>
> ```
> [Wreathe, 5s 30kehp 5k m³]
> Damage Control II
> Expanded Cargohold II
> Expanded Cargohold II
> Inertial Stabilizers II
> Inertial Stabilizers II
> 
> Thermal Dissipation Amplifier II
> Large F-S9 Regolith Compact Shield Extender
> Large F-S9 Regolith Compact Shield Extender
> Medium Shield Extender II
> EM Ward Amplifier II
> 
> Medium Ancillary Current Router I
> Medium Core Defense Field Extender I
> Medium Core Defense Field Extender I
> 
> ```

> **\<1500 m³ and expensive**
>
> ```
> [Loki, cloaked 35kehp 4s 1500m3]
> Inertial Stabilizers II
> Inertial Stabilizers II
> Damage Control II
> Expanded Cargohold II
> Expanded Cargohold II
> Expanded Cargohold II
> 
> Republic Fleet Large Shield Extender
> Republic Fleet Large Shield Extender
> Republic Fleet Large Shield Extender
> 
> [Empty High slot]
> Covert Ops Cloaking Device II
> 
> Medium Cargohold Optimization II
> Medium Cargohold Optimization II
> Medium Cargohold Optimization I
> 
> Loki Core - Augmented Nuclear Reactor
> Loki Defensive - Covert Reconfiguration
> Loki Offensive - Launcher Efficiency Configuration
> Loki Propulsion - Intercalated Nanofibers
> 
> ```

> **\<4500m³ and expensive**
>
> ```
> [Viator, cloak 3s 4500m³ 30kehp]
> Inertial Stabilizers II
> Inertial Stabilizers II
> Inertial Stabilizers II
> 
> Republic Fleet Large Shield Extender
> Pithum C-Type EM Ward Amplifier
> Pithum C-Type EM Ward Amplifier
> 
> Covert Ops Cloaking Device II
> 
> Medium Core Defense Field Extender II
> Medium Anti-Explosive Screen Reinforcer II
> 
> ```

> **\<85 000 m³ and 1B5**
>
> ```
> [Bustard, 15s 150k ehp 85000m³]
> Damage Control II
> Caldari Navy Power Diagnostic System
> Inertial Stabilizers II
> 
> Republic Fleet Large Shield Extender
> Pithum C-Type EM Ward Amplifier
> Pithum C-Type EM Ward Amplifier
> Pithum A-Type Explosive Deflection Amplifier
> Republic Fleet Large Shield Extender
> Republic Fleet Medium Shield Extender
> 
> Medium Core Defense Field Extender II
> Medium Core Defense Field Extender II
> 
> ```

> **\<65 000 m³ and 2B**
>
> ```
> [Orca, 66000m³ 530k ehp]
> Damage Control II
> Reinforced Bulkheads II
> 
> 500MN Y-T8 Compact Microwarpdrive
> EM Ward Field II
> Thermal Dissipation Field II
> Adaptive Invulnerability Field II
> Adaptive Invulnerability Field II
> 
> [Empty High slot]
> Shield Command Burst II
> Shield Command Burst II
> 
> Large Transverse Bulkhead II
> Large Transverse Bulkhead II
> Large Transverse Bulkhead II
> 
> Hornet EC-300 x10
> 
> Shield Extension Charge x584
> Mining Laser Optimization Charge x1771
> Shield Harmonizing Charge x584
> 
> ```

> **370000 m³ and 2B**
>
> ```
> [Obelisk, 370 000m³ 510k ehp]
> Reinforced Bulkheads II
> Reinforced Bulkheads II
> Reinforced Bulkheads II
> 
> ```

those ships are not 100% safe, as you can have issues undocking jita, not having the correct instaundock, server lags, exiting gate too close to incoming AP freighter/police BS, getting bumped on the undock, well the game is not 100% safe.  
Still those fits give you adequate amount of tank per isk to not be a too easy target.

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<div class="post-metadata">

**Author:** ![ISD\_Buldath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_buldath/32/381437_2.png) [@ISD\_Buldath](https://forums.eveonline.com/u/ISD_Buldath)\
**Post date:** [March 18, 2018, 7:42pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/25 "2018-03-18T19:42:37Z")

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Topic moved to Player Features and ideas Discussion.

~Buldath

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 18, 2018, 7:53pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/26 "2018-03-18T19:53:54Z")

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> [@Alopex-Lagopus](#):
>
> The whole point of the Q-Ship is to surprise the enemy.

I’m going to take this little line right here and say this is where it falls apart. If I target lock your ship it will tell me exactly what I am target locking. Target locking would not result in a surprise but confirm that it’s not a target.

It’s equal to calling a freighter a frigate name and a battleship “Cargo Obelisk” in theme.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 18, 2018, 9:38pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/27 "2018-03-18T21:38:31Z")

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> [@MinerArt](#):
>
> I’m going to take this little line right here and say this is where it falls apart. If I target lock your ship it will tell me exactly what I am target locking. Target locking would not result in a surprise but confirm that it’s not a target.
> 
> It’s equal to calling a freighter a frigate name and a battleship “Cargo Obelisk” in theme.

I think the idea is you won’t know it is one of these Q-ships until it locks you.

My beef is it will not be used just for killing suicide gankers. My guess is that it will be used in other areas of HS as well. Hub humping war deccers might find a use for this. Undock in what looks like an easy target…whoops that’s no obelisk! And since you engaged him, you can’t dock up. Even suicide gankers might find a use for this.

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [March 18, 2018, 10:16pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/28 "2018-03-18T22:16:27Z")

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> [@MinerArt](#):
>
> I’m going to take this little line right here and say this is where it falls apart. If I target lock your ship it will tell me exactly what I am target locking. Target locking would not result in a surprise but confirm that it’s not a target.

Target locking won’t tell you anything other than what the Q-Ship wants it to tell you. Its a shell, like the chocolate around a kinder surprise. Its defensive. The hostile party have to initiate aggression first, which melts off the outer shell, and there it is. Q-Boat Surprise.

The Q-Ship for those not familiar with history was a vessel most effective at countering submarines, without mentioning any nations, the idea was that the Submarine would surface and tell the crew of a merchant vessel to surrender and get off their boat, before the Submarine destroyed the merchant vessel. This was seen as better option than sending defenceless men to their death.

> [@Teckos\_Pech](#):
>
> I think the idea is you won’t know it is one of these Q-ships until it locks you.

To stay in line with the Q-Boat theme it would have a fit with a passive target locking, so the target did not know, which was the point of it.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 18, 2018, 10:48pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/29 "2018-03-18T22:48:27Z")

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Then we make it become reviled once it opens fire. 🙂

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 18, 2018, 10:56pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/30 "2018-03-18T22:56:42Z")

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> [@Litsea\_Reticulata](#):
>
> Target locking won’t tell you anything other than what the Q-Ship wants it to tell you. Its a shell, like the chocolate around a kinder surprise. Its defensive. The hostile party have to initiate aggression first, which melts off the outer shell, and there it is. Q-Boat Surprise.

Then we’re breaking the Eve overview as “Type” is a sorting function. Sorry. I just can’t see it working without causing massive coding problems.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 18, 2018, 11:40pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/31 "2018-03-18T23:40:41Z")

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Can’t isn’t a word… It is an excuse.

It’s type will be whatever it is imitating, then it will update when reviled.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 19, 2018, 12:23am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/32 "2018-03-19T00:23:39Z")

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> [@Alopex-Lagopus](#):
>
> It’s type will be whatever it is imitating, then it will update when reviled.

Confirmation that the overview will become untrustworthy when sorting by type. Doesn’t fit a niche just looks to countergank which really already can be done. What is stopping me from fitting a Viator for full tank? What is stopping me from fitting an Occator for full dps? What stops me from pulling a full tank Badger with warp scramble and target speed bonuses?

Nothing. This is undock baiting and nothing more which already can be fully done in the game.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [March 19, 2018, 12:43am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/33 "2018-03-19T00:43:48Z")

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> [@MinerArt](#):
>
> Confirmation that the overview will become untrustworthy when sorting by type.

The same could be said about transversal velocity, radial, and any other columns on the overview. Column data changes, that is the whole point of it.

> [@MinerArt](#):
>
> This is undock baiting and nothing more which already can be fully done in the game.

Then it is not a problem to add in one more ship to the mix and see how the rest of EVE utilises it to add change to the meta.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 19, 2018, 12:49am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/34 "2018-03-19T00:49:09Z")

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> [@Litsea\_Reticulata](#):
>
> Then it is not a problem to add in one more ship to the mix and see how the rest of EVE utilises it to add change to the meta.

Sure, lets let the eve online coders try and make a ship that changes its type without losing target lock which poses as another ship. Lets see how it changes the cargo when someone scans it. Lets see how it changes bumping until you’ve confirmed the cargo.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 19, 2018, 12:51am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/35 "2018-03-19T00:51:57Z")

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Do I detect anxiety? 🙂

Seems like the Q-Ship is already working! XD

This will be absolutely _devastating_ to gankers. 🙂

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 19, 2018, 1:02am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/36 "2018-03-19T01:02:11Z")

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> [@Alopex-Lagopus](#):
>
> Do I detect anxiety? 🙂
> 
> Seems like the Q-Ship is already working! XD
> 
> This will be absolutely devastating to gankers. 🙂

> **[MinerArt | Character](https://zkillboard.com/character/969611106/)**
>
> MinerArt: 7 ships destroyed and 2 ships lost.

Yes, me and my ultra elite pvp ganker killboard are suffering from anxiety.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 19, 2018, 1:14am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/37 "2018-03-19T01:14:12Z")

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I was joking… ☹

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<div class="post-metadata">

**Author:** ![Krysenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krysenth/32/58194_2.png) [@Krysenth](https://forums.eveonline.com/u/Krysenth)\
**Post date:** [March 19, 2018, 2:00am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/38 "2018-03-19T02:00:53Z")

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OP’s last “qrap-ship” idea didnt fare so well so much they decided to make another one?

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [March 19, 2018, 2:01am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/39 "2018-03-19T02:01:36Z")

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> [@MinerArt](#):
>
> Sure, lets let the eve online coders try and make a ship that changes its type without losing target lock which poses as another ship.

This is a good idea. The ‘surprise’ of the Q-Boat is breaking everyone’s target locks on it like a multi-spectral.

> [@MinerArt](#):
>
> Lets see how it changes the cargo when someone scans it.

No two scans are the same. Another great idea.

> [@MinerArt](#):
>
> Lets see how it changes bumping until you’ve confirmed the cargo.

The last CSM summit notes confirmed that plans to enable a bumped ship to warp after a certain time are still on the table.

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<div class="post-metadata">

**Author:** ![Krysenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krysenth/32/58194_2.png) [@Krysenth](https://forums.eveonline.com/u/Krysenth)\
**Post date:** [March 19, 2018, 2:06am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/40 "2018-03-19T02:06:34Z")

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> [@Litsea\_Reticulata](#):
>
> The last CSM summit notes confirmed that plans to enable a bumped ship to warp after a certain time are still on the table.

Isnt there something in place like that regarding celestials and structures? I faintly remember you would eventually warp off even if you were bouncing off a rock or station for a while.

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