# Introduction of the Q-Ship to bait and counter light raiders

**URL:** <https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566>\
**Category:** Player Features & Ideas\
**Tags:** null-sec, high-sec, low-sec\
**Created:** [March 17, 2018, 5:32pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566 "2018-03-17T17:32:45Z")\
**Posts on this page:** 12\
**Page:** 6

<div class="post-metadata">

**Author:** ![Shallanna\_Yassavi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shallanna_yassavi/32/449714_2.png) [@Shallanna\_Yassavi](https://forums.eveonline.com/u/Shallanna_Yassavi)\
**Post date:** [March 24, 2018, 11:18pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/102 "2018-03-24T23:18:47Z")

</div>

I wasn’t talking about real Q-ships, I was talking about how we’d do hauling in EVE without dedicated haulers (or: the industrial hull lines). WIth indy hulls and dedicated cargo holds (and ship scanners) out of the picture, we would have to move things around with combat ships. Some of them are going to be better at that (higher base cargo hold, more lows). But, being “designed” as combat ships first, it wouldn’t be hard to fit one of these out as an actual combat ship and give anyone trying to break it open for shiny things a nasty surprise.

---

<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 25, 2018, 1:29am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/103 "2018-03-25T01:29:11Z")

</div>

Liiiiiiiiiittle difference in size comparison.

Same guys from Top Gear. 😃

You are comparing a compact vehicle to something x4 it’s size AND a military vehicle properly built. XD

---

<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [March 25, 2018, 8:54am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/104 "2018-03-25T08:54:27Z")

</div>

> [@ShahFluffers](#):
>
> What you are proposing is the equivalent of take a cargo van, slapping on some armor plates and machine guns,

> **[A-Team Montage - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/ATeamMontage)**
>
> A team of characters build something that will pull everyone's bacon out of the fire. A montage is used to show each person exercising their speciality (usually without lines) in the pursuit of this goal. Named after The '80s series The A-Team, …

---

<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 26, 2018, 2:03am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/105 "2018-03-26T02:03:57Z")

</div>

I’ve got it!

Customizable subsystems.

That way you have the same hull and ship, but add another (layer) of customization.  
(Modules being smaller customization’s than the subsystems swap outs.)

Make the (internal volume) of each ship a factor.  
If you have the internal volume to remove the current subsystem and add a larger one, then Boom!

Subsystem manufacturing introduced for all ships.  
More options, flexibility, more T1 manufacturing, more affordable T2+ tech in ships to suite it’s need, etc.  
You have your Q-Ship hauler and the option of a BB or BC etc being a hauler.  
Throw in a lead lining module or rig and Boom!  
All the features needed to make the Q-Ship and more! 🙂

---

<div class="post-metadata">

**Author:** ![Sevin\_Dragoone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sevin_dragoone/32/32753_2.png) [@Sevin\_Dragoone](https://forums.eveonline.com/u/Sevin_Dragoone)\
**Post date:** [April 1, 2018, 1:53pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/106 "2018-04-01T13:53:03Z")

</div>

Essentially a Q-Ship is a Merchant Vessel with Guns concealed in Cargo containers on deck. We already have Cargo Containers which cannot be scanned. How about having a ‘Large Freight Container’ with a small point defense system inside, or maybe a ‘large freight container’ full of Kevlar to absorb enemy fire. Same industrial ship, scan it’s fittings, see the same stuff, and see that it is carrying 3 large Containers… Containers of Whoop Azz, that is. Make limits on # usable, and which vessels usable in.

---

<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [April 1, 2018, 2:29pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/107 "2018-04-01T14:29:22Z")

</div>

> [@Sevin\_Dragoone](#):
>
> Kevlar to absorb enemy fire.

No.

> **[Here's what space debris does to the Kevlar shielding protecting the...](https://www.extremetech.com/extreme/185150-heres-what-space-debris-does-to-the-kevlar-shielding-protecting-the-international-space-station)**
>
> If you've seen Gravity, you'll have noticed how a single piece of space debris can cause a cascade of destruction -- the Kessler effect -- that makes the entirety of space completely uninhabitable to spacecraft? Well, in the photo above, you can see...

---

<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [April 1, 2018, 3:18pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/108 "2018-04-01T15:18:01Z")

</div>

Nice idea! 🙂

… Kevlar?.. No, but the concept with cargo containers and bonus resists, yes.

---

<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [April 1, 2018, 3:18pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/109 "2018-04-01T15:18:34Z")

</div>

TY for the fact check. 🙂

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 1, 2018, 5:35pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/110 "2018-04-01T17:35:04Z")

</div>

Great article thanks for sharing.

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 1, 2018, 5:52pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/111 "2018-04-01T17:52:55Z")

</div>

> [@ShahFluffers](#):
>
> Instead, the U-boats would surface and use its deck gun to sink the cargo ship.
> 
> Or try to capture and loot the ship (so the sub could operate without going home for longer).
> 
> Both made the U-boat uniquely vulnerable as pretty much anything with a heavy calibre weapon could mortally damage it.

To play Devil’s advocate here…

Isn’t that the point here though. Gankers use torp bombers or catalysts. Both are very squishy. I can appreciate changing things so there is less certainty and people play a mixed strategy (see link below). But my concern is this won’t do that, that it will just change the dominant pure strategy equilibrium we currently have.

> **[Strategy (game theory)](https://en.m.wikipedia.org/wiki/Strategy_(game_theory))**
>
> In game theory, a player's strategy is any of the options which they choose in a setting where the optimal outcome depends not only on their own actions but on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. A player's strategy will determine the action which the player will take at any stage of the game. In stud The s...

---

<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [April 2, 2018, 2:22pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/112 "2018-04-02T14:22:51Z")

</div>

That is a very real possibility.

Though that opens up a new line of game progression and development as well.

Say, a new deep ship scanner that would penetrate the lead lining, but be counted as an act of agro. (Just a concept.)

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 1, 2018, 2:22pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/113 "2018-07-01T14:22:56Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

[Previous page](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566.md?page=5)
