# Introduction of the Q-Ship to bait and counter light raiders

**URL:** <https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566>\
**Category:** Player Features & Ideas\
**Tags:** null-sec, high-sec, low-sec\
**Created:** [March 17, 2018, 5:32pm UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566 "2018-03-17T17:32:45Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 20, 2018, 11:22am UTC](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566/57 "2018-03-20T11:22:05Z")

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Well, then…  
How about (Decoy ships) as a class?  
Ships designed to imitate there regular counterparts (Like the Q-Ship) But with absolutely no weapons at all and a sh\*t ton of armor, hull reinforcement and shields, with false signatures and decoy cargo generators?

Would that be a good compromise for you?

Heck Q-Ships could still be implemented, but the Freighter variants could be banned from High sec.  
Even though that would partially defeat the purpose of why the Q-Ships would be implemented.

To trick gankers into wasting time and ISK on what they think will be un escorted, easy prey.

" It might do better in null and lowsec, but supply lines are already better guarded there."  
That is a little weird… When you think about it.

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