# Invasion - is NOT FUN

**URL:** <https://forums.eveonline.com/t/invasion-is-not-fun/230533>\
**Category:** General Discussion\
**Created:** [April 7, 2020, 8:06am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533 "2020-04-07T08:06:36Z")\
**Posts on this page:** 20\
**Page:** 11

<div class="post-metadata">

**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [May 31, 2020, 7:59pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/223 "2020-05-31T19:59:22Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> They know the market will never really yield a profit for high sec industry. But somehow they keep thinking it will. So they sub, and they buy plex. Day after day. Month after month.
> 
> Their adversity is working for weeks, only to turn a 0% or maybe 2% profit.
> 
> They’re true cash cows.

No, they don’t know that. They are mostly just terrible at accounting and understanding opportunity cost. Or maybe more kindly, they classify the grind as “fun”, not a cost that needs to be placed in their books to figure out if they made a profit.

The game will go on a still appeal to these actuarially-challenged, progression-obsessed carebears, even more so if CCP increase the intrinsic value of the virtual goods they spend their game time focused on gathering and building. And as ever, they will serve as content for the more piratically minded.

The Invasion is exactly what New Eden needs to stoke up the content cycle. It’s fun. It’s interesting. It is shaking things up.

Let’s hope CCP manages to keep the ball rolling.

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [May 31, 2020, 8:01pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/224 "2020-05-31T20:01:28Z")

</div>

> [@Black\_Pedro](#):
>
> They are mostly just terrible at accounting and understanding opportunity cost.

BUT MINERALS I MINE MYSELF ARE FREE.

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [May 31, 2020, 8:03pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/225 "2020-05-31T20:03:13Z")

</div>

> [@Syn\_Shi](#):
>
> Once Raravoss reaches full liminality it will change to Triglavian High Sec permanently

Ftfy.

---

<div class="post-metadata">

**Author:** ![Kira\_Direll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kira_direll/32/209463_2.png) [@Kira\_Direll](https://forums.eveonline.com/u/Kira_Direll)\
**Post date:** [May 31, 2020, 8:05pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/226 "2020-05-31T20:05:04Z")

</div>

Okay, I understand why the lobby example is not good. I also wrote a lengthy example with safe zones on the BF map and players only staying there… and then I imagined if those players demanded more safe zones because they would not want to fight and now I get very well where you are coming from. 🙂

I would be happy if the hi, lo null sec borders stay as they are and hi sec players stop bitching about the restricted pvp in hi sec.

Thanks, that is my out of the thread. 🙂

---

<div class="post-metadata">

**Author:** ![Syn\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syn_shi/32/242535_2.png) [@Syn\_Shi](https://forums.eveonline.com/u/Syn_Shi)\
**Post date:** [May 31, 2020, 8:54pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/227 "2020-05-31T20:54:16Z")

</div>

One of the main pillars of the invasion is to disrupt trade pipelines. This will affect allot of play styles.

---

<div class="post-metadata">

**Author:** ![James\_Cannon\_Fodder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_cannon_fodder/32/207357_2.png) [@James\_Cannon\_Fodder](https://forums.eveonline.com/u/James_Cannon_Fodder)\
**Post date:** [May 31, 2020, 9:13pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/228 "2020-05-31T21:13:31Z")

</div>

He was mad about a change to high sec.

> [@Merin\_Ryskin](#):
>
> > [@James\_Cannon\_Fodder](#):
> >
> > I’m getting a message that tells me to quit responding to you because it’s stagnating the thread.
> 
> It’s the default forum software. Nobody pays any attention to it.
> 
> > And can expand your view of “greatness” to be less narrow minded.
> 
> A massive persistent universe with a fully player-driven economy where tens of thousands of players engage in a game of warfare and competitive capitalism is not “narrow-minded”. In fact, that’s a vision of EVE that is pretty epic in scope. The fact that it doesn’t include mostly-AFK farmer trash grinding menial tasks in perfect safety does not make it narrow, it’s just an acknowledgement that the two goals are in complete opposition and can not coexist.

If nobody pays attention to it, then OK. I post enough on here to know the actual rules. I just didn’t want to get the thread shut down.

The problem all out PVP MMO’s like what you seem to be describing is they don’t have longevity. They rage for a year or two and then burn out.

People with hard jobs and long hours are usually too worn out to engage in serious PVP at the end of the day. Executives who make decisions all day that could each end their career, or even blue collar type jobs like Garbage truck driver (driving a huge truck in close proximity to objects they could easily hit, and be in big trouble), or contruction workers (who spend all day surrounded by things that might physically harm them)

Those guys have already had their fill of “PVP” by the end of the day.

They just want to log on for a few minutes and tend a garden. During the breaks, they’ve been thinking all day about maybe switching from producing ammunition, to maybe some armor modules… and they want to log on for a few minutes and try it out.

They may still want to do some PVP, but it will be on the weekend. Not the end of a work day.

PVP all the time, every day, is for people with boring jobs, and the idle rich.

There aren’t many idle rich in the world.

Most boring jobs are minimum wage.

---

<div class="post-metadata">

**Author:** ![Syn\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syn_shi/32/242535_2.png) [@Syn\_Shi](https://forums.eveonline.com/u/Syn_Shi)\
**Post date:** [May 31, 2020, 9:17pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/229 "2020-05-31T21:17:35Z")

</div>

One thing we should note that was mentioned earlier today. CCP doesn’t even know how it will turn out, it is pretty much up to player participation and they were very much excited talking about that. This will drive future content.

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [May 31, 2020, 9:21pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/230 "2020-05-31T21:21:47Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> The problem all out PVP MMO’s like what you seem to be describing is they don’t have longevity. They rage for a year or two and then burn out.

Counter-point: EVE has survived for much longer than that, and had its best growth at a time when PvP threats were even harsher in highsec.

> They just want to log on for a few minutes and tend a garden.

Those people are already playing other games. The person who wants to log on for a few minutes and tend a garden is already playing Animal Crossing and loving it. CCP has zero hope of grabbing any meaningful share of that market, so why damage their PvP-focused game of warfare and competitive capitalism in a desperate attempt to do the impossible?

---

<div class="post-metadata">

**Author:** ![Syn\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syn_shi/32/242535_2.png) [@Syn\_Shi](https://forums.eveonline.com/u/Syn_Shi)\
**Post date:** [May 31, 2020, 9:32pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/231 "2020-05-31T21:32:05Z")

</div>

No I’m not. But the new mechanics may push me there. Played mmo’s since 2000. I have experienced enough to know pvp at best is great in the first 8 months of a game when everything is equal.

In established games those players that were there from early on have a huge advantage. Specially in Eve where deep wallets means you can field and replace more ships than many.

Just look at what was it called…Money Badge War. Deep pockets paid a big portion of the Null blocks to go after the Imperium.

Start saving your isk.

---

<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [May 31, 2020, 9:59pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/232 "2020-05-31T21:59:30Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> Many pvp’s just want someone to victimize. They can find plenty of fights against other PVP but it’s not quite satisfying.

No, it’s not as **profitable**. PvPers don’t generally head out to PvP with the sole intent of losing ships to each other. The goal is to get kills and get loot, and not just to watch some missiles fly around and have some "GF"s thrown into local chat. This is what carebears don’t seem to understand; that PvP is **our** income stream, just like missions and mining is for them. And we don’t get to make money if all we do is shoot each other’s T1 battlecruisers “for teh funz.”

> [@James\_Cannon\_Fodder](#):
>
> You ever watch the TV show “cheers”? A lot of players just log on for that. To talk with friends while they mine.
> 
> They’re enjoying themselves. In a game that was (supposedly) created to entertain them.

Where did you hear or read this? At no point did I ever observe this game being advertised as a “social screensaver” made **specifically** for people who want to use it as a chatbox to talk about the latest football scores. Every single ad I’ve seen for EVE makes it seem like a grand space opera with combat, politics, action, and intrigue. **Every single one**.

> [@James\_Cannon\_Fodder](#):
>
> Let’s go back to real life for a second:
> 
> This game has a lot of appeal to people who work 60 hour weeks at hard jobs. Who only have a little bit if time in their day for entertainment.
> 
> They’ve been challenged to the limit all day, by real world difficulties.
> 
> What are they hoping to get here? Basically the Virtual Reality equivalent of sitting down with (or without) some friends and having a beer. Or tending a small garden.
> 
> Now ask yourself: how much money do you think they have in their pocket after working a 60 hour week?
> 
> Why would you want to offend someone like that?

The fallacy in your thinking is the assumption that someone who works 60 hours a week **necessarily** wants a gaming experience in which they can sit with a beer and watch some shiny lights fly by while talking to other 50-year-olds about building a deck over the summer. Do you think there aren’t any people who work 60 hours a week, and when they log into EVE, just want to blow some ■■■■ up?

> [@Merin\_Ryskin](#):
>
> It’s like asking why the latest Call of Battlefield game can’t have half its servers impose a special mode where there are no weapons and all you can do is hang out and walk around the map while chatting with the other players.

Do you want to know the **scary** part? If you look at the forums for games like that, over the past couple of years (roughly since the time that the survival FPS genre took off), people actually **have** been asking for stuff like that. And the amount of such requests has only been going up recently.

It’s the “Nu Gamer” mentality.

---

<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [May 31, 2020, 10:11pm UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/233 "2020-05-31T22:11:34Z")

</div>

> [@Kira\_Direll](#):
>
> > [@Merin\_Ryskin](#):
> >
> > Because pandering to them comes at the expense of the things that make EVE great, and have made EVE successful for far beyond the average lifespan in the genre. It’s like asking why the latest Call of Battlefield game can’t have half its servers impose a special mode where there are no weapons and all you can do is hang out and walk around the map while chatting with the other players. If someone joined an FPS server and demanded that everyone stop shooting each other because they just want to chat that player would immediately get kicked. So why should EVE be any different?
> 
> Aren’t you a bit dramatic? Hi sec and its players exist in eve forever, I distinctly remember eve being great at times where there weren’t even destroyers, only frig, cruiser, battleship and industrials. The graphics was nothing to write home about, but the gameplay was awesome. With hi sec in place.

You mean the time when we could tank and destroy CONCORD, have an infinite amount of very cheap wars, be able to transfer PvP aggro to fleet members, attack corporation members without them being able to opt out of it, steal from other players without being flagged to the whole universe, etc. etc.?

Yeah, I remember _those_ times.

> [@James\_Cannon\_Fodder](#):
>
> The problem all out PVP MMO’s like what you seem to be describing is they don’t have longevity. They rage for a year or two and then burn out.
> 
> People with hard jobs and long hours are usually too worn out to engage in serious PVP at the end of the day. Executives who make decisions all day that could each end their career, or even blue collar type jobs like Garbage truck driver (driving a huge truck in close proximity to objects they could easily hit, and be in big trouble), or contruction workers (who spend all day surrounded by things that might physically harm them)
> 
> Those guys have already had their fill of “PVP” by the end of the day.
> 
> They just want to log on for a few minutes and tend a garden. During the breaks, they’ve been thinking all day about maybe switching from producing ammunition, to maybe some armor modules… and they want to log on for a few minutes and try it out.
> 
> They may still want to do some PVP, but it will be on the weekend. Not the end of a work day.
> 
> PVP all the time, every day, is for people with boring jobs, and the idle rich.
> 
> There aren’t many idle rich in the world.
> 
> Most boring jobs are minimum wage.

Why are you making claims about the play styles of so many other people? Are you their spokesperson? How do you know that all of those people seek the exact experience that you describe?

---

<div class="post-metadata">

**Author:** ![James\_Cannon\_Fodder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_cannon_fodder/32/207357_2.png) [@James\_Cannon\_Fodder](https://forums.eveonline.com/u/James_Cannon_Fodder)\
**Post date:** [June 1, 2020, 12:17am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/234 "2020-06-01T00:17:52Z")

</div>

> [@Destiny\_Corrupted](#):
>
> > [@James\_Cannon\_Fodder](#):
> >
> > Many pvp’s just want someone to victimize. They can find plenty of fights against other PVP but it’s not quite satisfying.
> 
> No, it’s not as **profitable**. PvPers don’t generally head out to PvP with the sole intent of losing ships to each other. The goal is to get kills and get loot, and not just to watch some missiles fly around and have some "GF"s thrown into local chat. This is what carebears don’t seem to understand; that PvP is **our** income stream, just like missions and mining is for them. And we don’t get to make money if all we do is shoot each other’s T1 battlecruisers “for teh funz.”

I see. So it’s only profitable if you can kill care bears.

And you think the carebears will pay for the experience of being your victims?

If you want them to add a PVE version of that, where npc freighters fly into your gate camps, feel free.

But nobody plays carebear with the intention of doing that for you.

The most profitable PVP I’ve seen is where you protect an area of null so some carebears can sit there and mine (and pay a corp tax or something). And the nullsec blockout has certainly put the hurt on that gaming mode because now it is practically impossible to protect them.

> [@](#):
>
> > [@James\_Cannon\_Fodder](#):
> >
> > You ever watch the TV show “cheers”? A lot of players just log on for that. To talk with friends while they mine.
> > 
> > > They’re enjoying themselves. In a game that was (supposedly) created to entertain them.
> 
> Where did you hear or read this? At no point did I ever observe this game being advertised as a “social screensaver” made **specifically** for people who want to use it as a chatbox to talk about the latest football scores. Every single ad I’ve seen for EVE makes it seem like a grand space opera with combat, politics, action, and intrigue. **Every single one**.

They advertise the industry side too. You just only hear the parts you want.

The sit around and chat thing is just implied by the fact it is a MMO. In other games you farm a group of mobs. In this game you do the same thing more directly by mining and stuff.

> [@](#):
>
> > [@James\_Cannon\_Fodder](#):
> >
> > Let’s go back to real life for a second:
> > 
> > > This game has a lot of appeal to people who work 60 hour weeks at hard jobs. Who only have a little bit if time in their day for entertainment.
> > > 
> > > They’ve been challenged to the limit all day, by real world difficulties.
> > > 
> > > What are they hoping to get here? Basically the Virtual Reality equivalent of sitting down with (or without) some friends and having a beer. Or tending a small garden.
> > > 
> > > Now ask yourself: how much money do you think they have in their pocket after working a 60 hour week?
> > > 
> > > Why would you want to offend someone like that?
> 
> The fallacy in your thinking is the assumption that someone who works 60 hours a week **necessarily** wants a gaming experience in which they can sit with a beer and watch some shiny lights fly by while talking to other 50-year-olds about building a deck over the summer. Do you think there aren’t any people who work 60 hours a week, and when they log into EVE, just want to blow some ■■■■ up?

It depends on what they work at.

If it’s a boring minimum wage job, then they’re bored out of their mind and want pvp, so they can overload their senses.

If it’s anything that pays above minimum wage, then they’re probably pretty worn out, mentally if not physically too.

Which group do you think buys more plex in the eve store?

> [@](#):
>
> > [@Merin\_Ryskin](#):
> >
> > It’s like asking why the latest Call of Battlefield game can’t have half its servers impose a special mode where there are no weapons and all you can do is hang out and walk around the map while chatting with the other players.
> 
> Do you want to know the **scary** part? If you look at the forums for games like that, over the past couple of years (roughly since the time that the survival FPS genre took off), people actually **have** been asking for stuff like that. And the amount of such requests has only been going up recently.
> 
> It’s the “Nu Gamer” mentality.

Yup.

Because not everyone is bored enough to want a fight at the end of their work day.

---

<div class="post-metadata">

**Author:** ![James\_Cannon\_Fodder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_cannon_fodder/32/207357_2.png) [@James\_Cannon\_Fodder](https://forums.eveonline.com/u/James_Cannon_Fodder)\
**Post date:** [June 1, 2020, 12:25am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/235 "2020-06-01T00:25:52Z")

</div>

> [@Destiny\_Corrupted](#):
>
> Why are you making claims about the play styles of so many other people? Are you their spokesperson? How do you know that all of those people seek the exact experience that you describe?

Why…are YOU making so many claims?

I think it is very obvious that carebears exist. And on top of that, it’s obvious that they enjoy themselves (since they continue to sub).

What’s confusing is why you’re so mad about it?

What if highsec disappeared, and all that remained was null?

How would your PVP experience improve? Do you think carebears would move their operations into places you could gank them?

Do you seriously think that?

---

<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [June 1, 2020, 12:54am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/236 "2020-06-01T00:54:49Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> I see. So it’s only profitable if you can kill care bears.

Not necessarily _only_, but definitely _more_.

> [@James\_Cannon\_Fodder](#):
>
> And you think the carebears will pay for the experience of being your victims?

They have been for the past 17 years, so I don’t see why that would change.

Besides, the smart carebears know that when stupid carebears die to pirates, they are going to profit from increased market opportunities.

> [@James\_Cannon\_Fodder](#):
>
> If you want them to add a PVE version of that, where npc freighters fly into your gate camps, feel free.

I don’t. NPC freighters would be a material faucet, while PvP piracy is a material sink.

> [@James\_Cannon\_Fodder](#):
>
> The most profitable PVP I’ve seen is where you protect an area of null so some carebears can sit there and mine (and pay a corp tax or something). And the nullsec blockout has certainly put the hurt on that gaming mode because now it is practically impossible to protect them.

No null-sec bloc hires PvPers to protect carebears, because there’s no need to. It’s already objectively more safe than in high-sec.

> [@James\_Cannon\_Fodder](#):
>
> They advertise the industry side too. You just only hear the parts you want.

Industry is still playing the game, and not using it as a chatbox screensaver.

> [@James\_Cannon\_Fodder](#):
>
> The sit around and chat thing is just implied by the fact it is a MMO. In other games you farm a group of mobs. In this game you do the same thing more directly by mining and stuff.

You can chat in _any_ game. However, that doesn’t mean that chatting is the primary feature and intent.

> [@James\_Cannon\_Fodder](#):
>
> It depends on what they work at.
> 
> If it’s a boring minimum wage job, then they’re bored out of their mind and want pvp, so they can overload their senses.
> 
> If it’s anything that pays above minimum wage, then they’re probably pretty worn out, mentally if not physically too.
> 
> Which group do you think buys more plex in the eve store?

I think that you’re making a lot of unfounded assumptions about how and why people play this game. Don’t project your own reasons onto everyone else.

> [@James\_Cannon\_Fodder](#):
>
> Because not everyone is bored enough to want a fight at the end of their work day.

Then don’t play games in which fighting is the primary advertised feature.

> [@James\_Cannon\_Fodder](#):
>
> Why…are YOU making so many claims?
> 
> I think it is very obvious that carebears exist. And on top of that, it’s obvious that they enjoy themselves (since they continue to sub).
> 
> What’s confusing is why you’re so mad about it?
> 
> What if highsec disappeared, and all that remained was null?
> 
> How would your PVP experience improve? Do you think carebears would move their operations into places you could gank them?
> 
> Do you seriously think that?

I’m not mad at all. I just want them to stop trying to change this game into something that it never was advertised to be, or intended to become.

---

<div class="post-metadata">

**Author:** ![Syn\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syn_shi/32/242535_2.png) [@Syn\_Shi](https://forums.eveonline.com/u/Syn_Shi)\
**Post date:** [June 1, 2020, 1:55am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/237 "2020-06-01T01:55:32Z")

</div>

It;s a sandbox. The issue is yours for choosing to be ignorant of that fact.

---

<div class="post-metadata">

**Author:** ![Lord\_Kalus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lord_kalus/32/512583_2.png) [@Lord\_Kalus](https://forums.eveonline.com/u/Lord_Kalus)\
**Post date:** [June 1, 2020, 2:26am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/238 "2020-06-01T02:26:45Z")

</div>

> [@ice\_wibble](#):
>
> it isn’t fun

Bye? 🤨

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [June 1, 2020, 2:41am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/239 "2020-06-01T02:41:47Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> Because not everyone is bored enough to want a fight at the end of their work day.

Ok, and? There are plenty of games that don’t involve competition. Go play Animal Crossing if you want to relax and chat while you build stuff. EVE is a game for people who want competition and conflict, and the fact that not everyone wants to play it is 100% ok.

---

<div class="post-metadata">

**Author:** ![Syn\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syn_shi/32/242535_2.png) [@Syn\_Shi](https://forums.eveonline.com/u/Syn_Shi)\
**Post date:** [June 1, 2020, 2:44am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/240 "2020-06-01T02:44:51Z")

</div>

All you are doing is repeating the same thing over and over. Stop trolling and argueing. You are willfully being obtuse.

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [June 1, 2020, 2:48am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/241 "2020-06-01T02:48:33Z")

</div>

> [@James\_Cannon\_Fodder](#):
>
> If it’s anything that pays above minimum wage, then they’re probably pretty worn out, mentally if not physically too.

Uh, no. I make way above minimum wage and my job is much easier and less stressful than minimum wage retail/fast food/etc. I work 9-5 in a nice safe office, I don’t ever interact with customers, and by a charitable evaluation I might have 20 hours a week of actual productivity. I play EVE because I enjoy competitive games where winning has meaning, EVE’s menial farming tasks are at best a means to an end.

(PS: I could buy tons of PLEX, if not for the fact that it would remove all feelings of accomplishment I would get from the game. I could routinely PLEX supercaps to PvP in and EVE would still be the cheapest of my hobbies.)

> Which group do you think buys more plex in the eve store?

Not the farmer trash, since the whole point of farming is making tons of ISK and not needing to buy PLEX. The only people with any need to buy PLEX are PvP players who don’t want to take a break in the action to replace their losses.

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [June 1, 2020, 2:50am UTC](https://forums.eveonline.com/t/invasion-is-not-fun/230533/242 "2020-06-01T02:50:08Z")

</div>

> [@Syn\_Shi](#):
>
> All you are doing is repeating the same thing over and over. Stop trolling and argueing. You are willfully being obtuse.

What else is there to do but repeat the same response when people keep posting the same stupid comment? The simple fact here is that no game will ever make everyone happy and attempting to do so is an exercise in futility. Animal Crossing doesn’t appeal to people who want competitive PvP, EVE doesn’t and shouldn’t try to appeal to people who want mindless chat and farming.

[Previous page](https://forums.eveonline.com/t/invasion-is-not-fun/230533.md?page=10)

[Next page](https://forums.eveonline.com/t/invasion-is-not-fun/230533.md?page=12)
