# Is EVE actually dying?

**URL:** <https://forums.eveonline.com/t/is-eve-actually-dying/66944>\
**Category:** General Discussion\
**Created:** [March 31, 2018, 10:59am UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944 "2018-03-31T10:59:28Z")\
**Posts on this page:** 20\
**Page:** 30

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [September 26, 2019, 2:12pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/660 "2019-09-26T14:12:24Z")

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Exactly, so a finite resource is being spent adding new stuff when that resource could be spent fixing old stuff. Thx for agreeing with me…

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**Author:** ![Jin\_taan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jin_taan/32/381307_2.png) [@Jin\_taan](https://forums.eveonline.com/u/Jin_taan)\
**Post date:** [September 26, 2019, 2:12pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/661 "2019-09-26T14:12:40Z")

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You’re incorrect there. CCP doesn’t have an iteration team, so a feature team (Five-0, etc.) has to be shifted onto a broken feature to rework it.

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**Author:** ![Rekindle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rekindle/32/382332_2.png) [@Rekindle](https://forums.eveonline.com/u/Rekindle)\
**Post date:** [September 26, 2019, 2:39pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/662 "2019-09-26T14:39:53Z")

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I feel like the consequences of taking our money and investing it anything but Eve might be catching up with them.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [September 26, 2019, 3:02pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/663 "2019-09-26T15:02:17Z")

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Pretty much this. Hopefully Hilmar can turn it around and make EVE an unforgiving and dangerous game again.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [September 26, 2019, 10:56pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/664 "2019-09-26T22:56:32Z")

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There are some features where it could be fixed very easily (Resource wars says hello).  
While a new feature is certainly going to take a lot more work.

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**Author:** ![Jin\_taan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jin_taan/32/381307_2.png) [@Jin\_taan](https://forums.eveonline.com/u/Jin_taan)\
**Post date:** [September 27, 2019, 8:46am UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/665 "2019-09-27T08:46:46Z")

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In that case then it’d be easy for CCP to tell us they were going to do it, right?

Currently, there is nothing on the “Upcoming” page of CCPs website other than NPE improvements and “Vegas and London will be happening”. Doesn’t exactly fill me with confidence.

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**Author:** ![Punctator](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/punctator/32/357072_2.png) [@Punctator](https://forums.eveonline.com/u/Punctator)\
**Post date:** [September 27, 2019, 9:10am UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/666 "2019-09-27T09:10:43Z")

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what is dead cannot die they say.  
eve in 2006 -\>  
 ![cytryna](https://global.discourse-cdn.com/eveonline/original/3X/a/d/ad3029a34be69900220da8c718f200a534de25dc.jpeg)

eve in 2019 -\>  
 ![ddddXX](https://global.discourse-cdn.com/eveonline/original/3X/4/2/423ea89f995359c1ea7164426a856a6b638d403d.jpeg)

games are for makeing money thats all and squished games cannot be fixed easly.

After years of chasing profit, tolerating bots, we have a return to thinking about the player as a human. People do not like to be treated in this way, so usually if the studio fails and is simply greedy, the game dies. Bots are nothing new, people have been reporting about it for many years, etc. ccp did nothing  
and now we are in this miserable condition of the pre-death coma

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [September 27, 2019, 9:33am UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/667 "2019-09-27T09:33:56Z")

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Oh, not disagreeing on that part.  
I was just pointing out that in some cases fixing a feature is far faster than making a new feature, as it seemed like you were saying it would take a similar amount of time for either.

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**Author:** ![little\_bo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/little_bo/32/425018_2.png) [@little\_bo](https://forums.eveonline.com/u/little_bo)\
**Post date:** [October 18, 2019, 6:06pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/668 "2019-10-18T18:06:27Z")

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haha so many point to graphs of the good old days and year to year player growth or player loss, but fail to look at other facts.  
In my view I played when came out on CD “still have that copy” its not how the game has changed but its how the community has changed.  
predetermined mass battles - always been around  
ppl get gank in high sec - always done so  
don’t fly what you cant afford to lose “cant belive I just went there” but true  
when I played it was for fun - yeah FUN 🙂 and I did pay to play to support the game like many of old friends did even bitter rivals.

but now its gone to far - to much ganking on new players or players who are trying to get set out  
To many players with more accounts then I can even think to manage split screens / multiboxing.  
look there is nothing wrong with ppl who gank and I wish them good hunting but at the same time as CCP looks the other way its the game that suffers.

To play even online you have to be good at maths unless your the kinda person wwhhoo look nice shinnnnyyyyy ship wooooo.

So do the maths with common sense - no one spending $$$$$ no one getting paid “In 2006 CCP laid off 60 employees and killed the community relations team” “CCP Games, the Icelandic gaming company behind the massive multiplayer spaceship game EVE Online, has been sold to the South Korean company Pearl Abyss”

if less ppl are not spending then the game will die / the speed at what that happens is upto you.

so my advice is to learn how to gank in high sec - amazing isk on zKillboard and easy way to get a set up for little isk - prettu sure you don’t need to be an omega account or join an alliance stay in null sec and get blown up spend next weeknd farming isk to repeat predetermined mass battles so much fun to start with.

I would look how the game is being played now and the reasons for that - I have come to the conclusion in my view its going down hill fast each year due to less ppl spending $$$

new games coming out - loss of staff on this game - WarDecs messed up - game sold out/partnership list can go on and on if you ask me to name them then pretty pls slap yourself.

the good old days a few ppl had 2 toons maybe 3 but most never had an alt just a main character.

ok RANT OVER LMAO – ahhh

"if you wish to leave a negative reply your more then welcome to 🙂 but pls solve my maths question 1st - ITS A CHALLANGE :)🙂 declining sales from ccp = $$$$ \_\_\_? ill give you a hint (dead game)

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<div class="post-metadata">

**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [October 18, 2019, 6:46pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/669 "2019-10-18T18:46:14Z")

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Excuse me, I just saw this and I’m curious!

![image](https://global.discourse-cdn.com/eveonline/original/3X/9/3/938d41c4d4ce789e2eea89d2e65e4abbd02d65af.jpeg)

What is this thing? I mean … I understand what it’s _for_, but what it’s name?

I’ve never seen anything like it! I press citrus fruits out with my hand  
and use a spoon to get everything out! This seems to to the trick as well?

Curious!

Edit:  
Friend found it for me:  
[https://www.etsy.com/market/wooden\_lemon\_juicer](https://www.etsy.com/market/wooden_lemon_juicer)

Never seen such a thing before. lol

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 18, 2019, 6:49pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/670 "2019-10-18T18:49:18Z")

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> [@little\_bo](#):
>
> but now its gone to far - to much ganking on new players or players who are trying to get set out

I hear this a lot, and it’s disappointing to hear from people (pretending to be from back when EVE was on CD), repeat this meme. The more ganking we have on new players and starting players, the better. The objective truth is that those people get engaged and stick around a lot more.

This is a GOOD thing. People who say it’s a bad thing, or that ganking on new player “has gone too far” are straight up lying and/or don’t know what they’re talking about.

If you have data that proves it better than CCP Rise and the data they’ve collected. I’d love to see it.

[![](https://global.discourse-cdn.com/eveonline/original/3X/f/7/f77f9383ffb4feb5785ed6d533d14accac2b1a12.jpeg "EVE Fanfest 2015: Using Science to Help Newbros") ](https://www.youtube.com/watch?v=A92Ge2S8M1Y&t=239)

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**Author:** ![Wormhole\_Bookmark\_Specialist](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wormhole_bookmark_specialist/32/189785_2.png) [@Wormhole\_Bookmark\_Specialist](https://forums.eveonline.com/u/Wormhole_Bookmark_Specialist)\
**Post date:** [October 18, 2019, 6:58pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/671 "2019-10-18T18:58:33Z")

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Naw, its actually just two people and their alts. Me. And You.

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**Author:** ![Compo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/compo/32/167680_2.png) [@Compo](https://forums.eveonline.com/u/Compo)\
**Post date:** [October 18, 2019, 7:53pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/672 "2019-10-18T19:53:05Z")

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everything dies eventually so yes eve is dying as are we all

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**Author:** ![BOINGBOINGBOINGBOING\_BOINGOBBLEOI](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/boingboingboingboing_boingobbleoi/32/203433_2.png) [@BOINGBOINGBOINGBOING\_BOINGOBBLEOI](https://forums.eveonline.com/u/BOINGBOINGBOINGBOING_BOINGOBBLEOI)\
**Post date:** [October 18, 2019, 9:05pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/673 "2019-10-18T21:05:44Z")

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This horse is really, really dead.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 18, 2019, 9:39pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/674 "2019-10-18T21:39:20Z")

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That data shows nothing about ganking help keep new people. They’ve even said so themselves at some things shortly after that.  
It was just an interesting weak correlation.  
There are plenty of other logical reasons we could be seeing a weak correlation other than ganking being good. So you can’t jump to that conclusion off that data.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 18, 2019, 9:54pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/675 "2019-10-18T21:54:39Z")

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But lets not forget the post hes replying to. And that there is zero data to support the ‘myth’ that ganking hurts new player retention.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 18, 2019, 10:09pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/676 "2019-10-18T22:09:04Z")

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Sure, but that’s no excuse to come up with a lie of your own.

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 18, 2019, 11:08pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/677 "2019-10-18T23:08:16Z")

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> [@Nevyn\_Auscent](#):
>
> That data shows nothing about ganking help keep new people.

“People in the ganked group are most likely to stay subscribed afterwards.”

You can try to downplay it as much as you want by calling it a “weak” correlation, but it’s still a correlation none-the-less. One that goes against the commonly repeated meme of “herp derp ganking newbros is bad.”

It’ll probably be impossible to prove causation here, since it’s just a video game and people may come and go as they choose to. That being said, what information we do have (provided by CCP themselves) points to it being a positive correlation, and not a negative one.

Unless you, or anyone else crying about ganking, have other evidence and data to show correlation in the other direction.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 18, 2019, 11:46pm UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/678 "2019-10-18T23:46:52Z")

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A correlation does not imply causation.  
And when there are plenty of other non isolated elements that include things such as hours played then we can’t use the correlation to say anything.  
Because it is equally true by the data to say “People who stay subscribed for at least a month are more likely to get ganked”. A correlation is a two way effect.

I am not sitting here claiming that ganking drives people away, I am saying that the ‘data’ you are pointing at says nothing. It simply serves to identify points worthy of further study.  
And to claim that it says ganking is good is an outright lie.

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<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 19, 2019, 1:01am UTC](https://forums.eveonline.com/t/is-eve-actually-dying/66944/679 "2019-10-19T01:01:35Z")

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> [@Nevyn\_Auscent](#):
>
> And to claim that it says ganking is good is an outright lie.

But it is good.

Helps fuel the economy, gets people engaged, encourage more community participation through sharing of killmails, people trade ideas and success stories about how to avoid getting ganked, and tons more.

I find it cute that you think CCP’s data “says nothing”, though the more disappointing thing is that you’re talking like there is an implication that CCP and the data they’ve collected is equivalent to the hurt feelings of some forum crybabies.

I know which one I’m putting more stock in.

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