# Is EVE too complicated?

**URL:** <https://forums.eveonline.com/t/is-eve-too-complicated/487383>\
**Category:** General Discussion\
**Created:** [May 26, 2025, 7:26pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383 "2025-05-26T19:26:34Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 28, 2025, 2:48pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/41 "2025-05-28T14:48:41Z")

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here come another topic from a guy not playing the game

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [May 28, 2025, 4:04pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/42 "2025-05-28T16:04:39Z")

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Note the thread about the significant difference in strength of NPCs in highsec. A guy lost his ship because in all of his playing he has never been alpha striked by NPCs in it. But then Vigilant Tyrannos comes a long and out of curisoty he targets it and his golem get instantly killed. Its low key sociopathic.

> [@Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/17):
>
> Thank you for checking my kill history, Aisha. I’m fully aware of my losses, and I stand by each one. I never once complained about losing Golems to gankers, PvP, or player-based threats. In fact, I moved far away from Jita routes to a dead-end pocket of Highsec specifically to enjoy peaceful Level 4 missions — not because I can’t handle danger, but because I value predictable, manageable PvE risk. The issue isn’t that I “lost a ship.” It’s that I lost a 3B ISK Marauder in a 0.7 Highsec system …

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [May 31, 2025, 9:10am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/43 "2025-05-31T09:10:23Z")

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Other examples is Tether on upwell structures but not Stations, can remote trash items in stations but not upwell stuctures. Some stations dont have repair, some dont have industry, and some have poor reprocessing yields. These details does not add anything to the game, they are just there to make it complicated 🙂 Sad

(It seems you cant remotely delete items in upwell stations because zomg someone might delete them if structure is about to blow it up, but the solution is a trash bin in that case. The items are deleted “client side” but they will continue to exist for 24 hours or more and can still drop). This solves the issue of not being able to remote trash items in Upwell structures.

-Peace!

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 31, 2025, 12:00pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/44 "2025-05-31T12:00:11Z")

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The answer is “yes”. And "no. Also “yes”, but sometimes “no”. But mostly “yes”.

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 31, 2025, 1:23pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/45 "2025-05-31T13:23:26Z")

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one day he will make a solid post with kwodnlege…but it will never arise

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 31, 2025, 1:30pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/46 "2025-05-31T13:30:19Z")

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> [@Tiger\_space\_Thedark](#):
>
> kwodnlege

I think he already literally does that. 🤔

Not sure about `knowledge` though. 😏

😊

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [May 31, 2025, 1:46pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/47 "2025-05-31T13:46:24Z")

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> [@March\_rabbit](#):
>
> And even if you _have_ to use T2 lasers with crystals, you can simple test it and find out.

The issue is these days people don’t want to risk _anything_ in order to learn, its why people cried when SISI was taken away because it means they would have to actually RISK something in order to earn the REWARD

The newer EVE generation would never have survived back when i started

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [May 31, 2025, 1:54pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/48 "2025-05-31T13:54:43Z")

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> [@Bakster\_Kane](#):
>
> Btw. here is the answer to the veldspar crystal

And the best part is, you can look that info up ingame pretty easily by following the chain of information presented in the show info window, issue is, people don’t read and they don’t want to do the research themselves to learn, you know, like you do in the real world

EVE has most of the information you need handily linked from the item in question, in this case you do a show info on the miner that uses crystals, you look at the “used with” tab and you then go through that list and look at the description and , tada, you find your crystal

Yes this takes effort, but anything worth doing usually does, and you can do the same when it comes to finding out what ammo a weapon uses, what fuel a given ship needs etc

People just don’t want to read, or learn, or do any of this for themselves

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 31, 2025, 1:54pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/49 "2025-05-31T13:54:52Z")

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SISI was taken away because certain elements were using it to game an unfair advantage in Tranquility.

Most players want SISI back so they can actually test the new features before CCP releases then ultimately patches.

A small minority want SISI back to exploit an unfit advantage. For that reason, it ain’t coming back…

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [May 31, 2025, 2:02pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/50 "2025-05-31T14:02:37Z")

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> [@Bakster\_Kane](#):
>
> Some stations dont have repair, some dont have industry, and some have poor reprocessing yields. These details does not add anything to the game, they are just there to make it complicated

They exist to force you to make a choice, this makes certain stations worth more than others, if every station could do everything to the exact same level you would just be removing a strategic element

If only 1 station in the system has good reprocessing yields then thats where the miners will congregate naturally instead of you having to direct them, if you control access to the station with cloning facilities then you can prevent your enemies from getting back in to the fight etc

There are lots of layers to the game and ultimately these things all serve as choices, if everything does exactly the same then there isn’t really a choice to be made, why do you think jita 4-4 ended up as the center of the trade universe?

It was in the right location and offered the right combination of facilities for people to make use of, the same applies to each of the more minor trade hubs, these things only exist because not all stations and locations are created equally

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [May 31, 2025, 2:05pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/51 "2025-05-31T14:05:37Z")

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> [@Arthur\_Aihaken](#):
>
> SISI was taken away because certain elements were using it to game an unfair advantage in Tranquility.

Correct, by being able to min-max without risk, you were gaining a reward without risking anything in exchange, which isn’t how this game should function, SISI should have been more restricted a LONG time ago

> [@Arthur\_Aihaken](#):
>
> Most players want SISI back so they can actually test the new features before CCP releases then ultimately patches.

And they do mass tests for the things they want testing, they aren’t going to be releasing expansions on SISI anymore because that just lets people game the system, which they don’t want, i get what you’re saying from a certain point of view but you know full well how much EVE players will abuse systems where they can

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 2:09pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/52 "2025-05-31T14:09:37Z")

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> [@Cypherous](#):
>
> Correct, by being able to min-max without risk, you were gaining a reward without risking anything in exchange, which isn’t how this game should function, SISI should have been more restricted a LONG time ago

That. They should have restricted SISI years ago to a handful of empty systems where you can test fittings, tactics, mechanics… but not run PvE content until you found a 100% failsafe setup or scan/scout/destroy other players stations to look what’s gonna drop.

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 31, 2025, 11:59pm UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/53 "2025-05-31T23:59:43Z")

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yeah…ok i made one tiny grammatical error miss prof

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [June 1, 2025, 1:16am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/54 "2025-06-01T01:16:46Z")

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> [@Cypherous](#):
>
> Yes this takes a little effort

Fixed it for you! 😆 It’s not hard to beat the game if you make any kind of effort.

> [@Arthur\_Aihaken](#):
>
> A small minority want SISI back to exploit an unfit advantage. For that reason, it ain’t coming back…

And that’s a sad fact. I miss testing fits. I would never have believed my DST’s were that fast without shooting at my own ships somewhere else in game otherwise.

> [@Tiger\_space\_Thedark](#):
>
> yeah…ok i made one tiny grammatical error miss prof

You must be new! 😏 You missed the grammar police _and_ the punction police! 😆 😉  
I wish you were there for that. Surprisingly, it was more fun than the forums we now have. 🤨

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 1, 2025, 3:55am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/55 "2025-06-01T03:55:00Z")

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> [@MB\_ThePhotographer](#):
>
> And that’s a sad fact. I miss testing fits. I would never have believed my DST’s were that fast without shooting at my own ships somewhere else in game otherwise.

It’s too bad they can’t limit SISI to a specific region that doesn’t offer any ability to gleam an unfair advantage on Tranquility.

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**Author:** ![Laubrani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laubrani/32/430644_2.png) [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Post date:** [June 1, 2025, 7:51am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/56 "2025-06-01T07:51:46Z")

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I voted no, because the game itself is not too complicated - it is in fact already too stupidified compared to 2015.

However there are many overly complex things that shouldn’t be there like:

Terrible GUI design that complicates tasks, confuses with missing / hidden or wrong information and just flat out spams the players with flashing lights / markers / highlighted icons that can’t be deleted etc.

Stupid design implementations like ESS, Drifter Wormholes etc, that has a whole new set of game rules you need to learn and keep track of, is overly complicated, for no benefit for the overall game. Complex game good, inconsistent game bad.

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**Author:** ![Namaros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaros/32/461419_2.png) [@Namaros](https://forums.eveonline.com/u/Namaros)\
**Post date:** [June 1, 2025, 9:15am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/57 "2025-06-01T09:15:52Z")

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eve is slow, not complicated, imagine wasting YEARS to learn how to fly some ship, wtf

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [June 1, 2025, 9:16am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/58 "2025-06-01T09:16:24Z")

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Something tells me people vote no becaues they think thats the smart option

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<div class="post-metadata">

**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [June 1, 2025, 11:01am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/59 "2025-06-01T11:01:13Z")

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or because isn’t that complicate once you put effort to understand it and, get this, ask around

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [June 1, 2025, 11:58am UTC](https://forums.eveonline.com/t/is-eve-too-complicated/487383/60 "2025-06-01T11:58:40Z")

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Or Maybe because the overwhelming majority of the activities you can do in EVE simple _aren’t_ that complicated. There are _a few_ things unnessessary overcomplex or counterintuitve, and yes, they could use some simplification/rework. But besides that, most of the content is pretty fine and understandable with putting _a bit_ of effort into learning how it works.

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