# Is the MacOS game an arm64 build or does it rely on rosetta2?

**URL:** <https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344>\
**Category:** Mac OS\
**Created:** [July 17, 2025, 2:38pm UTC](https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344 "2025-07-17T14:38:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Alsh\_Rocky](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alsh_rocky/32/468054_2.png) [@Alsh\_Rocky](https://forums.eveonline.com/u/Alsh_Rocky)\
**Post date:** [July 17, 2025, 2:38pm UTC](https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344/1 "2025-07-17T14:38:20Z")

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Just curious, I haven’t installed it on my MacBook yet because I don’t have enough free space (lol, I know), but is the current game client running under Rosetta2 or is it a native arm64 application built for AppleSilicon?

If it’s running under Rosetta2 and given the recent news that Apple are removing Rosetta2, is there a plan to migrate to native arm64?

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**Author:** ![Hatch\_Nasty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hatch_nasty/32/512820_2.png) [@Hatch\_Nasty](https://forums.eveonline.com/u/Hatch_Nasty)\
**Post date:** [July 17, 2025, 5:24pm UTC](https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344/2 "2025-07-17T17:24:07Z")

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It’s a universal application.

```auto
» lipo -detailed_info /Applications/EVE\ Launcher.app/Contents/MacOS/eve-online
Fat header in: /Applications/EVE Launcher.app/Contents/MacOS/eve-online
fat_magic 0xcafebabe
nfat_arch 2
architecture x86_64
    cputype CPU_TYPE_X86_64
    cpusubtype CPU_SUBTYPE_X86_64_ALL
    capabilities CPU_SUBTYPE_LIB64
    offset 16384
    size 36400
    align 2^14 (16384)
architecture arm64
    cputype CPU_TYPE_ARM64
    cpusubtype CPU_SUBTYPE_ARM64_ALL
    capabilities 0x0
    offset 65536
    size 69408
    align 2^14 (16384)

```

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**Author:** ![CCP\_Caffeine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_caffeine/32/387016_2.png) [@CCP\_Caffeine](https://forums.eveonline.com/u/CCP_Caffeine)\
**Post date:** [August 12, 2025, 11:27am UTC](https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344/3 "2025-08-12T11:27:16Z")

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We have never released a client which needs Rosetta2 to TQ. We had an Intel + Rosetta2 client when we were doing testing on Sisi, but for Tranquillity it has always been a ‘universal binary’.

There was a time where the launcher needed Rosetta2 though, even though the client itself didn’t. However, the launcher is also a universal binary now too.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 10, 2025, 11:27am UTC](https://forums.eveonline.com/t/is-the-macos-game-an-arm64-build-or-does-it-rely-on-rosetta2/493344/4 "2025-11-10T11:27:43Z")

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