# January 2019 Release - Known Issues

**URL:** <https://forums.eveonline.com/t/january-2019-release-known-issues/133573>\
**Category:** Announcements\
**Tags:** feedback, release, official\
**Created:** [January 15, 2019, 10:16am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573 "2019-01-15T10:16:30Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Dragon\_Mnementh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragon_mnementh/32/66097_2.png) [@Dragon\_Mnementh](https://forums.eveonline.com/u/Dragon_Mnementh)\
**Post date:** [January 16, 2019, 11:07am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/22 "2019-01-16T11:07:01Z")

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These info from Patchnotes  
Fixed an issue that caused the tether graphical effect to disappear a few km before the tether effect is removed  
this is not working  
the grafik is diapearing again some km from the end of range and apaers then again  
so this fix is not working

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**Author:** ![CCP\_Habakuk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_habakuk/32/471107_2.png) [@CCP\_Habakuk](https://forums.eveonline.com/u/CCP_Habakuk)\
**Post date:** [January 16, 2019, 11:31am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/23 "2019-01-16T11:31:37Z")

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> [@zluq\_zabaa](#):
>
> It may just be me, but opening the map takes several minutes to complete.

Several minutes? That sounds very excessive. Could you please send a bug report from the client directly after you opened the map when it took as long, so that we can have a look at your client logs? What settings are you using for the map and which version of the map? Please send the bug report before changing the settings in any way.

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**Author:** ![UrberEmilio\_Nishiyama](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/urberemilio_nishiyama/32/116331_2.png) [@UrberEmilio\_Nishiyama](https://forums.eveonline.com/u/UrberEmilio_Nishiyama)\
**Post date:** [January 16, 2019, 9:38pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/24 "2019-01-16T21:38:39Z")

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I can’t start the game. I play through steam. I clic the game and the button for launching the game on the launcher. Then appears the game icon and the black screen of the start with the login process. Then it disappears and I only can see the fps counter and a small gray ball on the left-down that says: Resource loading. I has been hours and it won’t start.  
I relaunched and shut down the computer to play it but nothing.

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [January 17, 2019, 4:19am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/25 "2019-01-17T04:19:58Z")

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“Known issues” Space is very empty atm (with all the autorun bot’s/afk alt’s in a massive universe), have to travel 100 jumps for pvp content(3-4 hour’s more time that most people can afforded to play per day 😕 ).

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**Author:** ![Marcus\_Kormienko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_kormienko/32/216854_2.png) [@Marcus\_Kormienko](https://forums.eveonline.com/u/Marcus_Kormienko)\
**Post date:** [January 17, 2019, 4:20am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/26 "2019-01-17T04:20:28Z")

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I know that you guys have fixed it and I know you guys have made it to where it would work better for us when we’re in game. I’m still I’m still playing in tranquility. But it’s been very very difficult now for a whole three days I have not been able to go to the game and play it. And people out of the development assistance for customer service or however you put it. they tell me it’s my computer or system and I say no it’s not because I have other MMOs that I played or working just fine.

 ![IMG_20190116_134704](https://global.discourse-cdn.com/eveonline/original/3X/7/a/7a01f9b573686b2d65da10149e16a4da3dba5692.jpeg)

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**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [January 17, 2019, 5:44am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/27 "2019-01-17T05:44:27Z")

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Was mining Jaspet on a Venture, in a Large Hedb high-sec site. Not sure what I am supposed to see happen how - but the asteroid maintained its shape through the entire of its duration. 15000 units and 2500 per trip to the station - it just never changed appearance.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [January 17, 2019, 6:33am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/28 "2019-01-17T06:33:21Z")

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> [@CCP\_Habakuk](#):
>
> Several minutes? That sounds very excessive. Could you please send a bug report from the client directly after you opened the map when it took as long, so that we can have a look at your client logs? What settings are you using for the map and which version of the map? Please send the bug report before changing the settings in any way.

Your bug report was successfully sent and has the ID EBR-170086

(It is down to about 15 seconds now, for reasons unknown. Still feels too long though)

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**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [January 17, 2019, 1:26pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/29 "2019-01-17T13:26:10Z")

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Feedback on what?What did you do?I see nothing new

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [January 17, 2019, 6:21pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/30 "2019-01-17T18:21:33Z")

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Bookmarks keep randomly fly around system. I have a certain Keepstar bookmarked and this bookmark shows up on the star in the system, not on the Keepstar in question. This happened a couple of times now.

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**Author:** ![Gronac\_Cadelanne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gronac_cadelanne/32/58263_2.png) [@Gronac\_Cadelanne](https://forums.eveonline.com/u/Gronac_Cadelanne)\
**Post date:** [January 18, 2019, 4:59pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/31 "2019-01-18T16:59:27Z")

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Deliver to local station seems to be missing from the right click on items in hold when 0m from a station you can dock at, is that intentional?

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**Author:** ![CCP\_Lebowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lebowski/32/191402_2.png) [@CCP\_Lebowski](https://forums.eveonline.com/u/CCP_Lebowski)\
**Post date:** [January 18, 2019, 5:28pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/32 "2019-01-18T17:28:42Z")

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This is intentional but accidentally missed from the patch notes. This option was removed for UI and code clarity, the Cargo Deposit can still be accessed through the selected item window or right click menu on the structure.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [January 18, 2019, 8:10pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/33 "2019-01-18T20:10:06Z")

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You can buy and activate the new police skins, but they don’t show up to be used.

Actually, nvm, Ishtar vs Ishkur, guess who just tossed away 110 plex?

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<div class="post-metadata">

**Author:** ![Shekni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shekni/32/151520_2.png) [@Shekni](https://forums.eveonline.com/u/Shekni)\
**Post date:** [January 19, 2019, 9:30pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/34 "2019-01-19T21:30:10Z")

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1. In lowsec Micro Jump Field Generator now requires red safety while still not giving any suspect or criminal timer.
2. Micro Jump Field Generator now gives a weapons timer, singnifically decreasing survivability of command destroyers in fights near gates or stations.  
Both changes are not listed in patch notes so i hope they are not intentional.

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<div class="post-metadata">

**Author:** ![NoaIV\_lambertsen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/noaiv_lambertsen/32/245258_2.png) [@NoaIV\_lambertsen](https://forums.eveonline.com/u/NoaIV_lambertsen)\
**Post date:** [January 19, 2019, 9:30pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/35 "2019-01-19T21:30:37Z")

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seems there is a Fun little bug that when a moon belt expires the rocks stick around yet are not there you can even lock them send drones out yet nothing happens aw ccp and their bugs

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**Author:** ![Sobaan\_Tali](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sobaan_tali/32/109176_2.png) [@Sobaan\_Tali](https://forums.eveonline.com/u/Sobaan_Tali)\
**Post date:** [January 20, 2019, 6:36am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/37 "2019-01-20T06:36:00Z")

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Seems to be some issues with inventory being laggy. Moving a couple stacks present no issues but I noticed moving anything larger seems to be causing the frame rate to drop to nothing for several seconds. Seems pretty consistent with size of inventory being moved as well, a few stacks only a short frame dip and larger (100 stacks or more) causing several seconds where the client seems to freeze or get to single digits in frame rate. And it’s happening so far in all inventory cases, corp hanger, ship cargo bay, hitting loot-all on an MTU after mission, etc. I’ve cleared cache a number of times now and no change so far. Shared’s been verified, drivers good and all, everything was good before the Jan update.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [January 21, 2019, 2:07pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/38 "2019-01-21T14:07:12Z")

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> [@Shekni](#):
>
> Micro Jump Field Generator now gives a weapons timer, singnifically decreasing survivability of command destroyers in fights near gates or stations.

Good. MJF changes are only good things. Still waiting on a MJF effect cool down so a group of 10 CD’s can’t MJF at the same time to move a fleet 1,000KM’s, the present mechanic is just too easy to abuse.

> [@Ulrick\_Vondam](#):
>
> Same if criminal timer for dictors after bubble.

Heavy interdictors get a weapons timer for interdiction spheres.

Interdictors ‘used’ to get a weapons timer if someone tried to warp whilst in the ‘bubble’ but this was apparently changed because it was ‘free intel’ or some such.

AoE should always cause a weapons timer, not causing one should be the exception, rather than the rule.

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [January 21, 2019, 11:27pm UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/41 "2019-01-21T23:27:43Z")

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**January 2019 Release - Known Issues**

- The September Release
- The October Release
- The November Release
- The December Release

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [January 22, 2019, 12:48am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/42 "2019-01-22T00:48:31Z")

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> [@Ulrick\_Vondam](#):
>
> So your answer why CCP make this change - becase 10 CD can teleport fleet to 1000 km away and this is abuse.

What I said was:-

> [@Litsea\_Reticulata](#):
>
> Good. MJF changes are only good things.

MJD has a “one per ship restriction” and it has a cool down to prevent repeated consecutive activations.

MJF scales linearly with the number of modules, as does the total achievable jump distance. The following statement highlighted one of the “abused-to-the-point-of-broken” mechanics of the MJF meta…

> [@Litsea\_Reticulata](#):
>
> Still waiting on a MJF effect cool down so a group of 10 CD’s can’t MJF at the same time to move a fleet 1,000KM’s, the present mechanic is just too easy to abuse.

> [@Ulrick\_Vondam](#):
>
> How weapons timer neutralize this abuse?

You are correct in that a weapons timer does not directly prevent the bulk movement of a fleet large distances with a CD blob. A weapons timer does make life more difficult for CD blobs that simply warp to a ping several hundred kilometres from a gate and MJF their way through disruption bubbles to crash a gate.

> [@Ulrick\_Vondam](#):
>
> What is the logic?

Fighting groups of small ships that move fast and can’t be easily caught isn’t fun. Why else did half the interceptors loose their interdiction nullification?

> [@Ulrick\_Vondam](#):
>
> I am talking about destroyers like Sabre. If CCP gives weapons timer for command destroyers (activation Micro Jump Field Generator) than it would be logical to give Sabre weapons timer after bubble activation (Interdiction Sphere Launcher) . Both this type of ships must become more vulnerable and suicide ships.

On this there is agreement,

> [@Ulrick\_Vondam](#):
>
> But WHY?

As far as my eve history knowledge goes, there was a time smart bombs in high security space were actually that, smart. You could run them without dropping out of green safety and a lot of mission runners liked to use smartbombs to clear away pesky weak NPC’s. Then CCP decided to change how EVE calculated who an “enemy” was and resulted in a computationally less expensive ( less laggy ) algorithm and with it the developers decided to throw out green safety smartbombing in favour of red-safety, full-time-weapons-timer mechanics for the sake of simplicity, rather than code in exceptions for the multitude of smart bomb edge cases.

The acceptance of a simple solution to AoE weapons timer “triggers” essentially shifted from what the AoE effect “did” ( previously accepted as a logical application of its operation ) to what it “could potentially do” ( illogical, but easy to understand as a rule and therefore accepted ) which meant more things generating weapons timers than they used to, even things that didn’t necessarily do any damage. Take bombs, if two bombs of different types are heading towards each other, whichever one explodes first will destroy the other, yet both ships end up with weapons timers despite on ship doing 0 damage.

> [@Ulrick\_Vondam](#):
>
> Weapons timer for this ship totally killed this type of ships is game and make it boring.

The same could be said for the impact T3 destroyers had on everything from smaller ships like assault frigates all the way to battle cruisers. It took a very long time for CCP to buff smaller ships, even within the T3 bracket ships like the Svipul had an obvious dominance that took a long time to balance out.

> [@Ulrick\_Vondam](#):
>
> Honestly this changing nerf many options and flexibility for fleet commanders and players to make fights interesting.

I agree that giving out a weapons timer isn’t an outcome I’d have liked to see as a first preference.

> [@Ulrick\_Vondam](#):
>
> I am against abuse and other bad things in game, but _CCP could do another changing concerning this type of ships without involving weapons timer_ .

I too would have much preferred a cool down mechanic to stop the repeated use of MJF to give large masses of ships the ability to move around grids too quickly and through interdiction efforts, yet I’ll accept a weapons timer in lieu, at least for now.

Sometimes is very frustrating that CCP seems to ignore the need to make changes, at least this is a change in a otherwise niche area and it is positive that CCP is giving it some attention. Hopefully this isn’t the last iteration and with time CCP will be responsive to feedback and make future adjustments.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [January 22, 2019, 2:39am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/44 "2019-01-22T02:39:02Z")

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> [@Ulrick\_Vondam](#):
>
> My quistion - What is niche?

Sadly for most of the past few years anything other than super blobs is pretty much niche.

> [@Ulrick\_Vondam](#):
>
> I am sure that _ **there is a way to solve the problems with abusing without involving weapons timer.** _

I hope so, but like with the war declaration changes, its positive to see CCP acting on an easy to implement and straightforward change, with the promise to adjust it over time to get back into state of balance.

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<div class="post-metadata">

**Author:** ![Shekni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shekni/32/151520_2.png) [@Shekni](https://forums.eveonline.com/u/Shekni)\
**Post date:** [January 22, 2019, 4:40am UTC](https://forums.eveonline.com/t/january-2019-release-known-issues/133573/45 "2019-01-22T04:40:26Z")

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> [@Litsea\_Reticulata](#):
>
> Good. MJF changes are only good things. Still waiting on a MJF effect cool down so a group of 10 CD’s can’t MJF at the same time to move a fleet 1,000KM’s, the present mechanic is just too easy to abuse.

CD blobs are extremely rare, most of them done for fun (like venture fleets etc). Guess why? They are not efficient. This ‘abuse’ you are talking about has no practical use (you obviously didnt try that in combat).  
P.S. If you think CD’s are unbalanced, please start a discussion elsewhere, this thread is for bugs. A change done without discussion and not listed in patch notes is a bug. Thats not how balancing should be done.

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