@Andre_Iv
Thank you for your bug report
Market Orders are marked as Unknown when they’re removed from the ESI return.
I have a ESI issue for it: Corp/Char Market Orders: Parity
There is nothing I can do about it until it’s fixed in ESI.
Do read Johann Hemphill’s reply too, to see how he works around it.
New Features:
-Added Export in EFT format in Ship Fittings Tool
-ESI UI: Lookup owners in-game
-Routing: Added stations
-Routing: Save/Load calculated routes
-Routing: Add locations from other tools
-Check for program/data updates once an hour and show result on the statusbar
Bug Fixes:
-Splash screen disappear before frame is shown
-Market Orders missing from Stockpile
-Settings closed when pressing Apply
-Ignore empty fittings when exporting all fittings to Eve XML fittings format
-Fixed locations menus (again)
-Fixed BugID: 620
-Possible fix for BugID: 622 621
-Possible fix for BugID 326
Changed:
-A few Routing GUI improvements
-Added Cargo to Eve XML Fittings export
Code:
-Updated eve-esi-dev to 1.4.9 (use Double for ISK values)
Is there a good way to programmatically generate stockpile xml? I’m kind of hung up over the “item id” = “really long number” which isn’t type ID and I figure is something internal to the DB of jeveassets.
Use case is trying to better manage BPC stockpiles for T2 production. I can’t seem to find a great way to massage the data to one of the currently accepted import formats. I’m also leery of stripping out the Item id category, afraid that it will make everything blow up. Or faking it and getting collisions. Is that a valid fear, or can I just get rid of that item id category when making something to import?
@Gyges_Skyeye
You should leave out the item->id (do not include it at all), a new id will be generated when importing the stockpile. Collisions is a valid fear, yes, so, it’s better to let jEveAssets generate the id for you.
Example:
<item minimum="1.0" typeid="34"/>
Extra Info:
The id are used for tags, to identify each unique item in all the stockpiles. It uses the time to generate the id, with a few additions to avoid collisions.
Use case is trying to better manage BPC stockpiles for T2 production
Out of curiosity, would what you’re trying to do, be possible to solve by adding a new feature to jEveAssets? Instead having to generate stockpile xml files etc.
To anyone who are interested in helping me decide what features to do next…
Please, take the jEveAssets Feature Survey
The survey takes 1-2 minutes to complete and only have 10 quick questions.
@Neugeniko Numbers Stating with 9:
Could you contact me via email (my email is on the wiki).
I need data to create an issue ESI for the #9001352597000041864 locations.
Numbers Stating with 1:
I assume you already ran the structure update?
I think it may be Customs Offices? If you could confirm/deny that, that would be great.
Updated all characters to ESI.
Updated Structures.
On launching the Update/Update main menu option, I get the “Updating” dialog box with the following error associated with the “Citadels” item:
"Citadels sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
Citadels sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target"
I ran the CItadel update again, but that didn’t clear the error.
Thoughts?
@uhnboy_ghost
Thank you for your bug report
Could email me about this bug (my email is on the wiki), It sounds like it’s from ESI, so, I need a bit more data to create an ESI bug report.
“Unknown Error: timeout value is negative” on all characters on all queries until I restart the client. I’ll submit a bug report if this happens again.
@KenFlorian
So, if I understand correct, the Industry Jobs have the wrong value in the State column?
It’s most likely because, they’re still in the XmlAPI, and thereby also in EveKit.
If you could contact me via email (my email is on the wiki), I will do my best to debug it, with your help
Hi @KenFlorian, I’m the dev behind EveKit. I looked at this with @Golden_Gnu. It looks like a few of your jobs exposed a bug in EveKit. Specifically, EveKit misses the corner case where a job is cancelled because the facility was unanchored. I understand this might have happened in your case.
I’ve fixed the bug, but the jobs I looked at in your case are too far in the past to be updated automatically. I’m happy to fix them for you manually if you like (I counted 11 jobs total across a few accounts). I would suggest setting the status to “canceled” (102).