# JihadSwarm Declares WAR on Molea

**URL:** <https://forums.eveonline.com/t/jihadswarm-declares-war-on-molea/256209>\
**Category:** Crime & Punishment\
**Tags:** pve\
**Created:** [July 22, 2020, 7:36am UTC](https://forums.eveonline.com/t/jihadswarm-declares-war-on-molea/256209 "2020-07-22T07:36:19Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [July 22, 2020, 10:43pm UTC](https://forums.eveonline.com/t/jihadswarm-declares-war-on-molea/256209/55 "2020-07-22T22:43:21Z")

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> [@Xeux](#):
>
> Why didn’t these people decide to do something in Iceland, in the real world, where the Eve monument is?

I would wholeheartedly support that decision, but I also recognize that just wouldn’t be feasible for some people and that Molea is the next best thing they have.

> [@Destiny\_Corrupted](#):
>
> Is it not the case that a separation of game and life is one of EVE’s core tenets? While I agree with you _in principle_ , the real-life dead should have never been memorialized in the game in this manner. Especially since there are _better_ ways to do it, such as, for example, **creating a Doomheim-like corporation, and memorializing a dead person by putting a character dedicated to them into it. That form of memorial wouldn’t be able to be touched**. Additionally, the original intent of this “graveyard” was not for real-life people, but for in-game characters. In fact, I would venture to guess that the original creator of the graveyard foresaw the possibility that players would be able to interfere with the memorial, and was fine with it.

This, right here? This is **brilliant**. It would be a perfect way to honor deceased players without creating a mechanic that could be exploited.

> [@Destiny\_Corrupted](#):
>
> Your belief (“personally draw the line is actions that extend beyond the game and attack the human being sitting behind the keyboard”) is flawed, because players could so easily exploit that sentiment. Allow me to make an example for you:
> 
> There was a war I conducted one time, one of very many, against a possible ransom target. A few higher-ups put me into a chat window on the first day, and told me that one of their members had a heart condition, and that if I attacked them, he might suffer severe consequences in real life. I was morally-conflicted, but argued that if that’s the case, then that player shouldn’t play a game like EVE, and should be advised to leave immediately. They maintained their position, and begged me to not attack them, as I tried to explain that if I stopped, someone else would come along and repeat the process, and unlike me, they _wouldn’t_ stop. I offered to advise them and fight on their behalf if someone messed with them in the future, for a fee. I believe there was no resolution, and like 98% of all carebear corporations I wardecced, they ended up disbanding within a few days.
> 
> Now imagine that _every_ corporation has a sick person in it, at death’s door, and by attacking them, you would put the nails into their coffin. Surely this counts as an action that extends beyond the reach of a game, and affects someone in real life, right? But I’m sure you also see how this doesn’t reconcile with the nature and reality of this game.

You make an excellent point, and I agree with you that anyone with that type of heart condition really shouldn’t be playing _EvE_. There also exists the possibility those players were lying to you, and I wouldn’t think less of you or any other player that just didn’t believe them.

To clarify my words, ‘crossing the line’ was referring to actions committed for the purpose of hurting or upsetting another player, with little to no appreciable benefit for the player(s) committing the action.

Your actions wouldn’t qualify because you were after a ransom target, and upon being informed that another player had a heart condition showed more concern for their wellbeing than their corp-mates by urging them to find a game with less chance of **causing a fatal heart attack**.

Hell Dawn’s actions qualify because the Kairos Initiative’s players asked them to hold off attacking for just **fifteen minutes** while they anchored binette’s can, Hell Dawn agreed, then reneged on the agreement and specifically targeted the funeral ship to steal the dead player’s ‘coffin’ in what I can only see as an act of pure malice on their part.

Aiko [went on to say](https://forums.eveonline.com/t/the-greatest-blog-in-eve-history-is-coming-to-a-close/251326/286) that the death of binette’s player is irrelevant to her; what’s **really** important was that [his character’s pod was killed after going AFK](https://zkillboard.com/kill/59291208/), and declared that this \>3-year-old ‘sin’ against her precious, **precious** code meant she wouldn’t ‘ **permit** ’ binette to be interred in Molea’s cemetery. If that’s not a crass and malicious leap across the line separating gameplay and real-life then I don’t know what is.

Hell Dawn could have let the Kairos players have their fifteen minutes, or just disbelieved their claims and attacked immediately. Aiko could have played the role of the gracious “CODE. Space Princess” and treated the death of a fellow human being as the sorrowful occasion it is, forgiving whatever ‘sins’ binette committed and wishing him a peaceful rest. Or at least kept her proverbial mouth shut.

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