# Job Cancellations are too punishing

**URL:** <https://forums.eveonline.com/t/job-cancellations-are-too-punishing/464479>\
**Category:** Science & Industry\
**Created:** [October 13, 2024, 8:51pm UTC](https://forums.eveonline.com/t/job-cancellations-are-too-punishing/464479 "2024-10-13T20:51:12Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![AtAmAn\_Zloy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ataman_zloy/32/436820_2.png) [@AtAmAn\_Zloy](https://forums.eveonline.com/u/AtAmAn_Zloy)\
**Post date:** [October 14, 2024, 3:16pm UTC](https://forums.eveonline.com/t/job-cancellations-are-too-punishing/464479/57 "2024-10-14T15:16:32Z")

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> [@Wadiest\_Yong](#):
>
> (and the title of the thread could be adjusted to “how to avoid job cancellations” and be moved to the Player Suggestions subsection)

No I believe, turning this into an extra button suggestion thread is not required, and instead that could be its own thread. Which I will not be the Champion for. I would like to hold my opinion on non-destructive cancellations but I would be happy with a button implementation similar to that of jump clones in the interim because I accept that the ‘plumping’ is not in place for holding the items consumed state on job start.

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