# July Release - Strategic Cruisers

**URL:** <https://forums.eveonline.com/t/july-release-strategic-cruisers/8414>\
**Category:** Upcoming Features & Changes\
**Tags:** july, ships\
**Created:** [July 3, 2017, 11:21am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414 "2017-07-03T11:21:29Z")\
**Posts on this page:** 20\
**Page:** 30

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**Author:** ![Leto\_Atal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leto_atal/32/203398_2.png) [@Leto\_Atal](https://forums.eveonline.com/u/Leto_Atal)\
**Post date:** [July 11, 2017, 11:21am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/592 "2017-07-11T11:21:18Z")

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> [@JC\_Mieyli](#):
>
> no it isnt  
> thats a very short sighted statement

We are just going to have to disagree on this. Balance is possible in theory but with thousands if not tens of thousands of variables that have to be considered it becomes an impossible goal in practise\*.

Even small changes can lead to unexpected consequences and given the hundreds of thousands of players on EVE looking at how the game works they will find things that CCP never considered.

How many people live inside of wormhole space for example? CCP never considered that players would permanently move into them. This kind of emergent game play is generally embraced.

If it harms the enjoyment of the game then something will be changed again. Not all changes will have the intended consequences. CCP try to predict them, it’s why they have an economist on staff and it’s why they engage with the player base through CSM and focus groups like this. But I guarantee you there will be unintended consequences from these changes.

- Unless maybe you find a way to quantify all of those variables and use a quantum annealer. Maybe CCP needs D-Wave quantum computer?

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [July 11, 2017, 11:26am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/593 "2017-07-11T11:26:27Z")

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im not sure what whs or economists have to do with it  
we are talking about the ship meta

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**Author:** ![NextDarkKnight](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nextdarkknight/32/171101_2.png) [@NextDarkKnight](https://forums.eveonline.com/u/NextDarkKnight)\
**Post date:** [July 11, 2017, 11:31am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/594 "2017-07-11T11:31:51Z")

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_Hmmm… let me see_

**Old Roles**

t3 roles - small 7 man or solo - wormhole combat

t2 roles - mostly 100+ fleet combat - null sec crap I don’t care about

t1 role - throw away awesome fun

**New Roles**

t2 roles - mostly 100+ fleet combat - null sec crap I don’t care about

t3 roles - crappy version of t2 with skill loss, not for wormhole use

t1 role - throw away awesome fun

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**Author:** ![Praetor\_Serpe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/praetor_serpe/32/247395_2.png) [@Praetor\_Serpe](https://forums.eveonline.com/u/Praetor_Serpe)\
**Post date:** [July 11, 2017, 11:37am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/595 "2017-07-11T11:37:25Z")

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I think the chain of relations is:

Nerfed T3C ships mean less demand of them.  
This means less production of these ships.  
The consequences is less interest in T3 resources (salvaged in WHs).  
So less WH salvage farming.

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [July 11, 2017, 11:41am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/596 "2017-07-11T11:41:00Z")

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yeah i see what youre saying  
youre talking about how industry changes affect the ecosystem of the game  
but thats beside the point because im talking purely about ship meta  
like how ships compare to eachother in a way that allows for all ships to be equally useful and attractive

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**Author:** ![Rek\_Seven](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rek_seven/32/281864_2.png) [@Rek\_Seven](https://forums.eveonline.com/u/Rek_Seven)\
**Post date:** [July 11, 2017, 11:56am UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/597 "2017-07-11T11:56:14Z")

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I expect demand for T3C to plummet and thus the wormhole economy will suffer, that’s all.

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**Author:** ![Dinsdale\_Pirannha](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dinsdale_pirannha/32/254927_2.png) [@Dinsdale\_Pirannha](https://forums.eveonline.com/u/Dinsdale_Pirannha)\
**Post date:** [July 11, 2017, 12:01pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/598 "2017-07-11T12:01:54Z")

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> [@Rek\_Seven](#):
>
> I expect demand for T3C to plummet and thus the wormhole economy will suffer, that’s all.

Working as designed.  
If the null sec cartels can’t control an ISK stream through in-game influence, CCP then nerfs that ISK stream into the dust.

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**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [July 11, 2017, 12:02pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/599 "2017-07-11T12:02:05Z")

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Personally I don’t see much use for sentries on a T3 except of course for mission running maybe.

So you need 4 faction DDA’s to get 500ish DPS, on a Proteus that uses the same slots for its tank, what exactly are you going to use as a tank?  
Best I can see is 7 lows 3 mids - 4 DDA’s leaves 3 slots for tank.

So again I’ll ask, what is the DPS with sentries (and fit) someone might actually use?

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**Author:** ![Kezrok\_Grimm](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrok_grimm/32/7253_2.png) [@Kezrok\_Grimm](https://forums.eveonline.com/u/Kezrok_Grimm)\
**Post date:** [July 11, 2017, 12:04pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/600 "2017-07-11T12:04:51Z")

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I was never a math wiz, but I’m pretty sure a Tech 3 cruiser should hold more potential than a Tech 2 cruiser. Would make sense to me that they are pushing the capabilities of T3Cs up to allow (hopefully) breathing room to make changes/nerfs/buffs to the outdated T2 cruiser remnants

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [July 11, 2017, 12:09pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/601 "2017-07-11T12:09:43Z")

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yeah i think it works better with combat drones and 100mn ab like a vni  
basically augmented sub gives more dps  
nano sub gives more tank  
but with the 100mn ab youll probably go with the augmented sub and take the extra damage

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**Author:** ![Luvu\_Longtyme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/luvu_longtyme/32/7231_2.png) [@Luvu\_Longtyme](https://forums.eveonline.com/u/Luvu_Longtyme)\
**Post date:** [July 11, 2017, 12:14pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/602 "2017-07-11T12:14:54Z")

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Many thanks for reply, its the actual hulls I have on build so I’m guessing they will just complete and a Loki will still be a loki etc…

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**Author:** ![Ezra\_Endashi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ezra_endashi/32/373638_2.png) [@Ezra\_Endashi](https://forums.eveonline.com/u/Ezra_Endashi)\
**Post date:** [July 11, 2017, 12:25pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/603 "2017-07-11T12:25:51Z")

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After this update, are we still losing skill points if get killed in a T3? Or that is a history now?

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [July 11, 2017, 12:26pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/604 "2017-07-11T12:26:45Z")

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sp loss still exists  
i have no idea why and i doubt ccp will explain tbh

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [July 11, 2017, 12:38pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/605 "2017-07-11T12:38:15Z")

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> [@JC\_Mieyli](#):
>
> sp loss still exists  
> i have no idea why and i doubt ccp will explain tbh

Something something, “unique mechanism”. In reality it’s just SP injectors farms reason to exist. Passive income for players, RL money income for CCP.

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**Author:** ![Thai\_Mhalbarei](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thai_mhalbarei/32/14901_2.png) [@Thai\_Mhalbarei](https://forums.eveonline.com/u/Thai_Mhalbarei)\
**Post date:** [July 11, 2017, 12:49pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/606 "2017-07-11T12:49:20Z")

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Nice CCP, I expected nothing and i’m still let down

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**Author:** ![Mar5hy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mar5hy/32/407968_2.png) [@Mar5hy](https://forums.eveonline.com/u/Mar5hy)\
**Post date:** [July 11, 2017, 1:05pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/607 "2017-07-11T13:05:53Z")

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Thanks CCP. These T3 changes are going to be the death of the community I help run called Bombers Bar.

I have dedicated 3 accounts towards the Tengu HK and I have invested so much time in to this ship to hunt for Bombers Bar with the tengu.

I know we are small and not worth much but you have removed the sandbox from our community.

I’m unsubbing my 3 tengu accounts and potentially may stop my input with bombers bar because of these changes.

I have also invested a massive ammount of effort and time into solo blops. You have pretty much made that impossible too.

The two things I love about this game. Now taken away. Not good… Just so you can please the masses and nullsec ratters. Making them safer etc.

Cheers Bois

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**Author:** ![Ngihla\_Shwela](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ngihla_shwela/32/84202_2.png) [@Ngihla\_Shwela](https://forums.eveonline.com/u/Ngihla_Shwela)\
**Post date:** [July 11, 2017, 1:20pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/608 "2017-07-11T13:20:28Z")

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Bug found…

When you change systems, you end up with 2 of the same system!

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**Author:** ![CCP\_Lebowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lebowski/32/191402_2.png) [@CCP\_Lebowski](https://forums.eveonline.com/u/CCP_Lebowski)\
**Post date:** [July 11, 2017, 1:23pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/609 "2017-07-11T13:23:45Z")

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Could you elaborate on what exactly you mean? Or better yet, submit a bug report!

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**Author:** ![Ngihla\_Shwela](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ngihla_shwela/32/84202_2.png) [@Ngihla\_Shwela](https://forums.eveonline.com/u/Ngihla_Shwela)\
**Post date:** [July 11, 2017, 1:28pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/610 "2017-07-11T13:28:56Z")

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… so not a bug as such, just me not realising Covert sub systems dont exist anymore. Then I went on, I am sure there was a covert subsytem in and when I removed it, it turned into an Accelerated Ejection subsystem. Can be 100% sure though as I obviously cant recreate

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**Author:** ![Blazemonger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blazemonger/32/398448_2.png) [@Blazemonger](https://forums.eveonline.com/u/Blazemonger)\
**Post date:** [July 11, 2017, 1:31pm UTC](https://forums.eveonline.com/t/july-release-strategic-cruisers/8414/611 "2017-07-11T13:31:32Z")

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[quote=“Mar5hy, post:607, topic:8414, full:true”]I’m unsubbing my 3 tengu accounts and potentially may stop my input with bombers bar because of these changes.  
[/quote]

I have actually already unsubbed my two Tengu pilots as the changes will very likely kill off my ability to use them with acceptable risk. The changes will mean more frequent warp outs in case of a stroke of bad luck while hacking so the revenue will be less and the risk overall much higher…

These two will remain unsubbed for a bit while I investigate options and will meet their definite end after extraction of SP if all else fails…

Not that anyone at CCP cares… After all their Null Cartel buddies got their glass canons …

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