# Jump Gates in Eve Online

**URL:** <https://forums.eveonline.com/t/jump-gates-in-eve-online/112434>\
**Category:** EVE Launcher\
**Created:** [October 11, 2018, 2:26am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434 "2018-10-11T02:26:54Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![David\_Alejandro\_Bueno](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/david_alejandro_bueno/32/107797_2.png) [@David\_Alejandro\_Bueno](https://forums.eveonline.com/u/David_Alejandro_Bueno)\
**Post date:** [October 11, 2018, 2:26am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434/1 "2018-10-11T02:26:54Z")

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I needed help with a mission and couldnt reach any team mates because they had to jump 25 times to reach where I was. Would this game be faster and have more users if there were no Jump Gates.

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [October 11, 2018, 4:09am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434/2 "2018-10-11T04:09:22Z")

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This fellow is on to something. Increase warp speed of all ships by 300%.

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**Author:** ![R4d1o4ct1v3](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/r4d1o4ct1v3/32/184307_2.png) [@R4d1o4ct1v3](https://forums.eveonline.com/u/R4d1o4ct1v3)\
**Post date:** [October 11, 2018, 4:13am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434/3 "2018-10-11T04:13:20Z")

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How do you propose that would work? Everybody living in the same system, within warp range of everybody else’s stuff?

I don’t even know where to begin describing the problems that would create, both technically and as far as game mechanics are concerned.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [October 11, 2018, 7:38am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434/4 "2018-10-11T07:38:10Z")

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A 25-jump route is not uncommon in order to, for instance, reach a particular access to wormhole-space - perhaps you just need a better class of team-mate…

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 9, 2019, 7:38am UTC](https://forums.eveonline.com/t/jump-gates-in-eve-online/112434/5 "2019-01-09T07:38:16Z")

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