# Just some ideas

**URL:** <https://forums.eveonline.com/t/just-some-ideas/190540>\
**Category:** Player Features & Ideas\
**Created:** [September 16, 2019, 4:52pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540 "2019-09-16T16:52:44Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Yersynia\_Pestis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yersynia_pestis/32/423214_2.png) [@Yersynia\_Pestis](https://forums.eveonline.com/u/Yersynia_Pestis)\
**Post date:** [September 16, 2019, 4:52pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/1 "2019-09-16T16:52:44Z")

</div>

First of all, I am not sure if this is the right place for that.  
So if some can please move it if nessesary.

And now threeapologies  
-First, sorry for my bad english, I really should improve it  
-Second, sorry for that wall of text  
-Third , Guilty if you call me a J-Space-ganker

I had a bad day on side, and some time.  
And even when I don’t belive that a Dev will read it, so it prevent me today from crashing into my desktop .

**Some ideas about EVE**

**Alpha Clones are the plaque:**  
AC’s are one of the basic evils of EvE. They create no income for CCP, but in large amount are they able to influence the game badly.  
Even I have around 20 Alpha-Accounts and abuse them to infiltrate several wormholes.  
And I don’t have to cheat as long I use my second computer.  
[Just a remark: I can run up to three AC on my Field-PG(2 LAN, 1 WLAN-Port) as long I route every instance to its seperate HW-Port its not traceable]

→ _Idea:_ AC are only allowed in HighSec, if you need more, grade up to Omega !

**Citadell-SPAM:**  
All over in New Eden you can see empty or LowPower Citadels  
Disable them as soon they reach LowPower Mode. Same you did with the POS-Structures. Let the BOB be generous and drop 100% of all items.  
Disable Asset-safe in K-Space, enable a 50% drop-mechanic analogue to ship-losses when the Citadel is shoot by players.

→ _Idea_ :give us carebears a insurance like we have for our ships. But please just the ISK not the items are ships.  
→ _Idea_ :: give us small corps back the possibility to defend our stuff in a small citadel(Astrahus etc). Give us an Auto-Defence-Mode [Fuell-Cost for standby, and Strontium cost for combat-situation]  
→ _Idea_ : more weapons for citadels, the missiles are ineffective and to easy to avoid  
→ _Idea_ :please give us back some useful Med-Slot-Mods for Citadels, the e-war stuff is a horrible bad joke, and not worth to mention  
→ _Idea_ : give us the possibility to adapt the cita-fitting to the attacker , let me change the fitting in RF-Mode (not while combat). Create a Modulehangar for that.

**The Millitary-Industrial-Komplex**  
With a few exceptions I can find all resources in my actual region.  
There is no reason for me to move my stuff, and no danger to loose anything.  
There is nore reason for me to visit , neither to conquer the opposite part of the universe.  
Movement means friction, friction means conflict. And conflict means contend.

\*_Ore_ let the spawn again separate to the empires, Replace the asteroid belts by scannable ore-annos.  
The harvested amount should change over time and and move around in the region/constellation.  
→ as result of that scanning , the mining job is a little bit more interesting, and give a minimum of security against CODE (they have to scan too) and they can mine in LowSec again.

\*_MoonGoo_  
_-C_ommon HS only  
-Uncommon LS only  
-Rare NS only  
-J-Space none , but every Ore-Site (Mercoxit spawns only in J-Space(every C-Class))

\*_Industrial production_ – split it up according the Sec-Level  
T1 → HighSec only  
T2 → LowSec/NullSec only  
T3 → J-Space only  
Booster/Drugs → LowSec only

\*_PI_ - once established it creates a constant flow of ISK  
There is nearly now chance to prevent that , or participate on that.  
→ give us back the siphon-modules to steal a part of that  
→ create sabotage modules and/or orbital-strikes to damage or destroy this installations.  
→ a mini game (like relict-hacking) to infiltrate the installation (change programming, or shut down) etc.

\*_Orca/Roqualle_ – grade the down to there original purpose , make them again to support-ships  
→ these hulls can not use drones and mining laser. But they can drop fighters and heavy fleet boosts

- _Productionbonus_ to the empires  
→ ie Caldari have a 1-2% bonus to Missiles-production, but a malus to laser stuff, be course to the local experts ==\> more transport

\*_Increase the system cost index_ up to 100%  
→ production in Jita/Perimeter makes no longer sense ==\> more transport

\*Fuell Consumption dynamic adapting to the amount of jobs in the citadel  
→ increase the need of fuell ==\> more transport

\*_Cap/S-Cap production_ – they need some part they can only be produced in the safe environment of core systems of the empires  
→ and even more transport necessary

\*_Custom gates_ at the borders HS-LS and Empire-Empire  
Haulers will be taxed automagically while jumping or rejected if not able to pay the fee.

→ creates the smuggling profession as long he uses wormholes to travel  
→ money sink

\*CloningModul  
→ on citadels with a cloning bay we can place more than on clone, but every clone consume fuel

\*_new galente haule-_  
→ with the massive increase of fuell consumption the new Itheron MK10- T1-Fuel hauler make sense

**PvE**  
PvE (similar to mining) is such a boring thing, that you can not survive that without a netflix-abo on the main-screen as long you want to keep your mind clear. _CHANGE THAT !!!_

\*adaptive _NPC-Rats_  
Opponents that are able to adapt our tactics.

→ Logis and drone can be primary target, if I use SmartBombs against them , they keep distance and change the ammo-type. Give them SmatBombs to, to eliminate my drones. Why not a MJD or a Scram in a LV4 Missi ?

\*_Abyssal-Space_ downgrading  
Ship-BPC and skill-books drops in PvP-Sites only  
→ increases the price fot Leshark and Drekavac (Power and price of them are not in balance in compensation to other T1-Hulls.

**Starter-Systems**  
make the to a complete kindergarten  
\*force the safety settings (Childen-Protection) to GREEN as long you are in that System  
\*no ore better than Veldspar  
\*max mission level is LV2  
\*ship losses are fully recovered  
→ here you can learn how to fly, nothing more

**HighSec**  
→ **missing ideas**

**LowSec**  
→ **missing ideas**

**NullSec or as I call it Bunnyland**

make 0.0 ~~great~~ dangerous again

\*Local Chat delayed about 300sec  
→ gives the hunter a chance to sneak in a system, but show up the camper

\*_Combat-Annos have to be scanned down_  
→ makes it a bit more challenging to crab(and hopefully to complex for boters), but analogue to mining it gives them a few seconds more time/safety

\*_disable bounties_ – there is no reason for CONCORD to pay out bounties for killing pirates without any evidence  
→ replace the automatic bounty-payouts with criminal-tags (or similar)  
a) a crabber needs to invest the time to collect them  
b) someone can shoot him on the way to the next CONCORS station

**J-Space**  
Make J-Space spooky again

\*every WH has an effect, shattered Whs will receive a dynamic change of their effects  
\*more effects (copy/past from abyssal-space)

some examples:  
-change in D-Scan range, scan strength and time  
-bonus/malus to resistances (Shield/Armour/Hull)  
-bonus /malus to drones (DPS/HP/bandwidth)  
-limitations to the effect to hardeners and repp-mods  
-eruptive systems with an devastation wave (with some warnings signs )rolling cross the solar system

And so on

---

<div class="post-metadata">

**Author:** ![Aedaxus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aedaxus/32/393915_2.png) [@Aedaxus](https://forums.eveonline.com/u/Aedaxus)\
**Post date:** [September 16, 2019, 4:59pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/2 "2019-09-16T16:59:03Z")

</div>

> [@Yersynia\_Pestis](#):
>
> And I don’t have to cheat as long I use my second computer.  
> [Just a remark: I can run up to three AC on my Field-PG(2 LAN, 1 WLAN-Port) as long I route every instance to its seperate HW-Port its not traceable]

And you aren’t banned after blatently breaking eula while bragging about it on the official forums?!

---

<div class="post-metadata">

**Author:** ![Yersynia\_Pestis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yersynia_pestis/32/423214_2.png) [@Yersynia\_Pestis](https://forums.eveonline.com/u/Yersynia_Pestis)\
**Post date:** [September 16, 2019, 5:00pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/3 "2019-09-16T17:00:24Z")

</div>

obviously not,  
I run on my Notebook up to six different MAC-Adresses when I run my Kuka-Robotic Simulator.  
How to trace my down ?

Edit: last time I tried that out I was in Bejing, maybe thats one reason for not be banned  
_shrug_

---

<div class="post-metadata">

**Author:** ![TYRANNATOR\_I1I](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tyrannator_i1i/32/381994_2.png) [@TYRANNATOR\_I1I](https://forums.eveonline.com/u/TYRANNATOR_I1I)\
**Post date:** [September 16, 2019, 5:07pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/4 "2019-09-16T17:07:21Z")

</div>

Many good thoughts!

---

<div class="post-metadata">

**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [September 16, 2019, 5:18pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/5 "2019-09-16T17:18:15Z")

</div>

These ideas are hot garbage.

---

<div class="post-metadata">

**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [September 16, 2019, 6:05pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/6 "2019-09-16T18:05:34Z")

</div>

OP, your English seems alright to me…certainly far better than most players’ Chinese.

I wish alpha clones were not a thing, but they are and will probably be here to stay if not expanded.

I would urge you not to cheat, even if you are unlikely to get caught. It’s overall bad for the game, even if many others are doing so.

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<div class="post-metadata">

**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [September 16, 2019, 9:17pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/7 "2019-09-16T21:17:55Z")

</div>

> [@Xuxe\_Xu](#):
>
> I would urge you not to cheat, even if you are unlikely to get caught. It’s overall bad for the game, even if many others are doing so.

Worth repeating. Why choose to actively harm a game you enjoy? The impact is not superficial, it is real harm that brings us all closer to winning Eve. I’m not ready to win Eve yet.

---

<div class="post-metadata">

**Author:** ![Yersynia\_Pestis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yersynia_pestis/32/423214_2.png) [@Yersynia\_Pestis](https://forums.eveonline.com/u/Yersynia_Pestis)\
**Post date:** [September 17, 2019, 2:40pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/8 "2019-09-17T14:40:14Z")

</div>

> [@Xuxe\_Xu](#):
>
> …certainly far better than most players’ Chinese.

Thanks 4 compliment, (I am german not chinese)

> [@Xuxe\_Xu](#):
>
> I would urge you not to cheat, even if you are unlikely to get caugh

I never used that “method”.  
I reported that in 2015 (pre Alpha-Clone time) and again in spring 2016 (sadly without any responce or change in the mechanic).  
My intension was to point out again, that this is still active, and in use.

I mean seriously, I do covert ops PvP/ganking in J-Space.  
What kind of use would have a bunch of uncloaky Alpahs for my playstyle ?

---

<div class="post-metadata">

**Author:** ![Mark\_Marconi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_marconi/32/150029_2.png) [@Mark\_Marconi](https://forums.eveonline.com/u/Mark_Marconi)\
**Post date:** [September 17, 2019, 2:42pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/9 "2019-09-17T14:42:37Z")

</div>

There is no difference between most of Null and an Alpha account.

Free is the only way to play.

---

<div class="post-metadata">

**Author:** ![Yersynia\_Pestis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yersynia_pestis/32/423214_2.png) [@Yersynia\_Pestis](https://forums.eveonline.com/u/Yersynia_Pestis)\
**Post date:** [September 17, 2019, 3:49pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/10 "2019-09-17T15:49:46Z")

</div>

Apparently someone felt bothered by my original post.  
My apologize for that, that was never my intension.

So here again my yesterday’s thoughts in attenuated form:

**Alpha Clones are the [bad word]:**  
AC’s are one of the basic [bad word] of EvE. They create no income for CCP, but in large amount are they able to influence the game badly.  
[censored]  
→ _Idea:_ AC are only allowed in HighSec, if you need more, grade up to Omega !

**Citadell-SPAM:**

All over in New Eden you can see empty or LowPower Citadels  
Disable them as soon they reach LowPower Mode. Same you did with the POS-Structures. Let the BOB be generous and drop 100%  
Disable Asset-safe in K-Space, enable a 50% drop-mechanic analogue to ship-losses when the Citadel is shoot by players.  
→ _Idea_ :give us [bad word] am insurance like we have for our ships. But please just the ISK not the items and ships.  
→ _Idea_ :: give us small corps back the possibility to defend our stuff in a small citadel(Astrahus etc). Give us an Auto-Defence-Mode [Fuell-Cost for standby, and Strontium cost for combat-situation]  
→ _Idea_ : more weapons for citadels, the missiles are ineffective and to easy to avoid  
→ _Idea_ :please give us back some useful Med-Slot-Mods for Citadels, the e-war stuff is a horrible bad joke, and not worth to mention  
→ _Idea_ : give us the possibility to adapt the cita-fitting to the attacker , let me change the fitting in RF-Mode (not while combat). Create a Modulehangar for that.

**The Millitary-Industrial-Komplex**

With a few exceptions I can find all resources in my actual region.  
There is no reason for me to move my stuff, and no danger to loose anything.  
There is nor reason for me to visit , neither to conquer the opposite part of the universe.  
Movement means friction, friction means conflict. And conflict means contend.

\*_Ore_ let the spawn again separate to the empires, Replace the asteroid belts by scannable ore-annos.  
The harvested amount should change over time and and move around in the region/constellation.  
→ as result of that scanning , the mining job is a little bit more interesting, and give a minimum of security against CODE (they have to scan too) and they can mine in LowSec again.

\*_MoonGoo_  
-Common HS only  
-Uncommon LS only  
-Rare NS only  
-J-Space none , but every Ore-Site (Mercoxit spawns only in J-Space(every C-Class))

\*_Industrial production_ – split it up according the Sec-Level

T1 → HighSec only  
T2 → LowSec/NullSec only  
T3 → J-Space only  
Booster/Drugs → LowSec only

\*_PI_ - once established it creates a constant flow of ISK  
There is nearly now chance to prevent that , or participate on that.  
→ give us back the siphon-modules to steal a part of that  
→ create sabotage modules and/or orbital-strikes to damage or destroy this installations.  
→ a mini game (like relict-hacking) to infiltrate the installation (change programming, or shut down) etc.

\*_Orca/Roqualle_ – grade the down to there original purpose , make them back to support-ships  
→ these hulls can not use drones and mining laser. But they can drop fighters and heavy fleet boosts

- _Productionbonus_ to the empires  
→ ie Caldari have a 1-2% bonus to Missiles-production, but a malus to laser stuff, be course to the local experts ==\> more transport

\*_Increase the system cost index_ up to 100%  
→ production in Jita/Perimeter makes no longer sense ==\> more transport

\*Fuell Consumption dynamic adapting to the amount of jobs in the citadel  
→ increase the need of fuell ==\> more transport

\*_Cap/S-Cap production_ – they need some part they can only be produced in the safe environment of core systems of the empires  
→ and even more transport necessary

\*_Custom gates_ at the borders HS-LS and Empire-Empire  
Haulers will be taxed automagically while jumping or rejected if not able to pay the fee.  
→ creates the smuggling profession as long he uses wormholes to travel  
→ money sink

\*CloningModul  
→ on citadels with a cloning bay we can place more than on clone, but every clone consume fuel

\*_new galente haule-_  
→ with the massive increase of fuell consumption the new Itheron MK10- T1-Fuel hauler make sense

**PvE**

PvE (similar to mining) is such a boring thing, that you can not survive that without a netflix-abo on the main-screen as long you want to keep your mind clear. CHANGE THAT !!!

\*adaptive _NPC-Rats_  
Opponents that are able to adapt our tactics.  
→ Logis and drone can be primary target, if I use SmartBombs against them , they keep distance and change the ammo-type. Give them SmatBombs to, to eliminate my drones. Why not a MJD or a Scram in a LV4 Missi ?

- _Abyssal-Space_ downgrading  
Ship-BPC and skill-books drops in PvP-Sites only

→ increases the price for Leshark and Drekavac (Power and price of them are not in balance in comprehension to other T1-Hulls.

**Starter-Systems**  
make the to a complete kindergarten  
\*force the safety settings (Childen-Protection) to GREEN as long you are in that System  
\*no ore better than Veldspar  
\*max mission level is LV2  
\*ship losses are fully recovered  
→ here you can learn how to fly, nothing more

**HighSec**  
→ **missing ideas**

**LowSec**  
→why not some random patroling war- ships from the empires, to enforce the law ?

**NullSec or as I call it [bad word]**  
make 0.0 ~~great~~ dangerous again  
\*Local Chat delayed about 300sec  
→ gives the hunter a chance to sneak in a system, but show up the camper

\*_Combat-Annos have to be scanned down_  
→ makes it a bit more challenging to crab(and hopefully to complex for boters), but analogue to mining it gives them a few seconds more time/safety if the enemy shows up

\*_disable bounties_ – there is no reason for CONCORD to pay out bounties for killing pirates without any evidence  
→ replace the automatic bounty-payouts with criminal-tags (or similar)  
a) a crabber needs to invest the time to collect them  
b) someone can shoot him on the way to the next CONCORS station

**J-Space**  
Make J-Space spooky again  
\*every WH has an effect, shattered Whs will receive a dynamic change of their effects  
\*more effects (copy/past from abyssal-space)

some examples:  
-change in D-Scan range, scan strength and time  
-bonus/malus to resistances (Shield/Armour/Hull)  
-bonus /malus to drones (DPS/HP/bandwidth)  
-limitations to the effect to hardeners and repp-mods  
-eruptive systems with an devastation wave (with some warnings signs, like in Stalker )rolling cross the solar system.

---

<div class="post-metadata">

**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [September 17, 2019, 4:30pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/11 "2019-09-17T16:30:07Z")

</div>

> [@Yersynia\_Pestis](#):
>
> (I am german not chinese)

Ah. You mentioned being in Beijing so I thought Chinese, sorry.

---

<div class="post-metadata">

**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [September 17, 2019, 5:35pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/12 "2019-09-17T17:35:54Z")

</div>

Restricting alphas to highsec is an excellent way to ensure the death of EvE. Pretty much everyone is going to try on an alpha clone, and once they hit a freakin paywall when they try to engage in PvP they’re going to quit. Maybe because they get bored out of their minds in highsec, maybe because they assume a paywall is going to be a p2w game, but they’re going to quit. No new players = no new subs = less money for CCP = dead game.

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<div class="post-metadata">

**Author:** ![Mark\_Marconi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_marconi/32/150029_2.png) [@Mark\_Marconi](https://forums.eveonline.com/u/Mark_Marconi)\
**Post date:** [September 17, 2019, 5:37pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/13 "2019-09-17T17:37:23Z")

</div>

Oh its dead anyway.

When you give control of your game to a few players, you are screwed.

---

<div class="post-metadata">

**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [September 17, 2019, 5:39pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/14 "2019-09-17T17:39:08Z")

</div>

Yes, we get it, you hate the CSM for some reason. Sorry that nullsec has both the manpower and the organization to democratically elect people to the CSM, while the various groups in highsec couldn’t elect a candidate out of a paper bag.

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<div class="post-metadata">

**Author:** ![Mark\_Marconi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_marconi/32/150029_2.png) [@Mark\_Marconi](https://forums.eveonline.com/u/Mark_Marconi)\
**Post date:** [September 17, 2019, 5:41pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/15 "2019-09-17T17:41:58Z")

</div>

So your new then or I would not need to explain that the CSM has stopped CCP ever having any real customer service.

As to Null. Good on them. Never before has a game been taken over by players by the lack of people logging in.

75% of players never go to the forums, vote for the CSM so the CSM is a cancer that represents a small part of EvE which is why the more they do the more EvE dies.

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<div class="post-metadata">

**Author:** ![Olouf\_Tairach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/olouf_tairach/32/441089_2.png) [@Olouf\_Tairach](https://forums.eveonline.com/u/Olouf_Tairach)\
**Post date:** [September 18, 2019, 4:08am UTC](https://forums.eveonline.com/t/just-some-ideas/190540/16 "2019-09-18T04:08:41Z")

</div>

> [@Yersynia\_Pestis](#):
>
> - _Custom gates_ at the borders HS-LS and Empire-Empire  
> Haulers will be taxed automagically while jumping or rejected if not able to pay the fee.  
> → creates the smuggling profession as long he uses wormholes to travel

I like that smugglers idea 🙂

---

<div class="post-metadata">

**Author:** ![Lily\_Inkura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lily_inkura/32/174143_2.png) [@Lily\_Inkura](https://forums.eveonline.com/u/Lily_Inkura)\
**Post date:** [September 18, 2019, 4:33am UTC](https://forums.eveonline.com/t/just-some-ideas/190540/17 "2019-09-18T04:33:13Z")

</div>

> [@Dark\_Lord\_Trump](#):
>
> Restricting alphas to highsec is an excellent way to ensure the death of EvE.

Why?

> [@Dark\_Lord\_Trump](#):
>
> Pretty much everyone is going to try on an alpha clone, and once they hit a freakin paywall when they try to engage in PvP they’re going to quit.

CCP are on record as saying one reason they buffed alpha accounts, soon after they were introduced, was to _ **keep** _ players as alpha. Specifically, they thought too _many_ were converting to omega. They may have changed their mind about that. Plus, they likely need _ **some** _ alpha players to upgrade. Then again, they also recently nerfed alpha to avoid abuse of those accounts. So … where is your evidence that no alphas at all = game death? You may well be correct about that, just what evidence are you using?

> [@Dark\_Lord\_Trump](#):
>
> nullsec has both the manpower and the organization to democratically elect people to the CSM,

Again, CCP is on record, on these forums, as saying that even if there was evidence of players being “paid to vote” for CSM candidates (as has been alleged) they would not necessarily have a problem with that. Not disagreeing with you, that nulsec blocs do have ability to democratically elect candidates. Not saying they have ever un-democratically elected candidates. Hard to prove, and you probably don’t care. But, it’s still a difficult position for you to promote “democracy” as a justification for bloc-voting when cheating during voting is apparently within the rules.

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [September 18, 2019, 8:19am UTC](https://forums.eveonline.com/t/just-some-ideas/190540/18 "2019-09-18T08:19:39Z")

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> [@Yersynia\_Pestis](#):
>
> Apparently someone felt bothered by my original post.  
> My apologize for that, that was never my intension.
> 
> So here again my yesterday’s thoughts in attenuated form:

Spamming your own posts, that will make the mods happy.

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [September 18, 2019, 3:50pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/19 "2019-09-18T15:50:32Z")

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> [@Lily\_Inkura](#):
>
> CCP are on record as saying one reason they buffed alpha accounts, soon after they were introduced, was to _ **keep** _ players as alpha.

Source? Because I don’t believe that. CCP basically complained about making too much money?

I’m saying that since alpha is the pipeline for new players, assuming a non-zero rate of people quitting for whatever reason and a zero rate of players incoming, the income of Eve will eventually drop to zero. Obviously not every alpha will quit, but in a game that is pretty well advertised as a pvp game locking them out of the vast majority of pvp opportunities isn’t a good way to ensure retention.

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<div class="post-metadata">

**Author:** ![TYRANNATOR\_I1I](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tyrannator_i1i/32/381994_2.png) [@TYRANNATOR\_I1I](https://forums.eveonline.com/u/TYRANNATOR_I1I)\
**Post date:** [September 18, 2019, 6:07pm UTC](https://forums.eveonline.com/t/just-some-ideas/190540/20 "2019-09-18T18:07:50Z")

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Thanks for spending your private time and energy on our wonderful world of EvE Online. We may agree or not on ideas, but anyone trying to contribute is actually our friend as well, even when we end up shooting each-other or have widely different visions due to widely different play styles.

[Next page](https://forums.eveonline.com/t/just-some-ideas/190540.md?page=2)
