# Kicking Over Castles news discussion

**URL:** <https://forums.eveonline.com/t/kicking-over-castles-news-discussion/204385>\
**Category:** Announcements\
**Tags:** official\
**Created:** [December 3, 2019, 6:12pm UTC](https://forums.eveonline.com/t/kicking-over-castles-news-discussion/204385 "2019-12-03T18:12:39Z")\
**Posts on this page:** 1\
**Showing post:** 353

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [December 9, 2019, 9:20pm UTC](https://forums.eveonline.com/t/kicking-over-castles-news-discussion/204385/353 "2019-12-09T21:20:04Z")

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> [@Nevyn\_Auscent](#):
>
> There are however levers which do influence human nature that can be used in designing things.

Another lever that does not impact small groups at all and only impacts large groups is the culling or Rorquals. Limit them to 1 per resource field and limiting use of PANIC to active Indu Core. This makes it necessary to bring barges/exhumers to mine.  
Small groups already mostly use barges/exhumers to mine because they are cheaper and easier to replace.  
Large blocks doing Rorqual blobs, on the other hand, all of a sudden have lost a lot of their protection potential as it takes longer to mine and PANIC has to be used strategically. Locust fleets alleviate that a little bit but locust fleets of hundreds of barges are still easier to engage than locust fleets of dozens of Rorquals.

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