# Kshal Aideron for CSM 18 (new player experience community, accessibility)

**URL:** <https://forums.eveonline.com/t/kshal-aideron-for-csm-18-new-player-experience-community-accessibility/414854>\
**Category:** CSM Campaigns\
**Tags:** new-player, community\
**Created:** [August 5, 2023, 11:27am UTC](https://forums.eveonline.com/t/kshal-aideron-for-csm-18-new-player-experience-community-accessibility/414854 "2023-08-05T11:27:17Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Rhett\_Schouten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhett_schouten/32/412798_2.png) [@Rhett\_Schouten](https://forums.eveonline.com/u/Rhett_Schouten)\
**Post date:** [August 21, 2023, 12:35am UTC](https://forums.eveonline.com/t/kshal-aideron-for-csm-18-new-player-experience-community-accessibility/414854/10 "2023-08-21T00:35:05Z")

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WOW! you’ve given the most in depth answers of all the candidates so far.

> 1. The ability to schedule fleets ahead of time on the fleet finder. One of the largest problems with getting new players connected to fleet activity is visibility to groups actually putting on the fleets.

You’re the first candidate to speak about this and I love it.

> [@Kshal\_Aideron](#):
>
> Runner up to this is a better way to X-UP for fleets. I’m actually having to have waitlist software programmed to help Eve Rookies manage our fleets because there’s no infrastructure within the game to help our FCs schedule and manage the actual fleet.

WOW, wow. so good. You’re also the first candidate that has me lost for words. I just keep saying wow. And I didn’t even know that these were things until I read your answers.

> 1. Two extremely poker hot subjects are needlejack filaments and skill injectors. Needlejack filaments help players get out into null to places they might not have thought to go to in the first place. it isn’t only NPSI groups or small gangs using them. Explorers use them as well and it helps them get undocked and into the “more dangerous” area of the game. Personally, on my newbro roams it easily saves me 30 minutes of flying through nothing and losing player’s interest.

You’re right many players have spoken to this. Lots of disagreement here from other candidates, but I’m with you on this one.

> [@Kshal\_Aideron](#):
>
> The other thing is the skill injectors. Eve Rookies exists because of LSI. I was able to get the skills I needed to play the booster and FC the incursion fleets. The alternative would have been to buy a character with the skill, but I wanted to play on Kshal. Not some character I didn’t make.

I feel you. Ive had a very similar experience though I really like Dutch Gunners thinking on the matter, he makes a really good case against them. It’s also reflective of your answer to question 7.

> [@DutchGunner for CSM 18 - Events, Highsec, Lore and more](https://forums.eveonline.com/t/dutchgunner-for-csm-18-events-highsec-lore-and-more/415522/27):
>
> **4) What exists in the game that I don’t like to be in the game?**  
> I am not a fan of the skill injectors. Progression into other ships have improved massively since the start of EVE. Skill injectors have created the option to progress that much quicker at the expense of mastery of ships, playstyles and mechanics. This leads to much more dissatisfaction as people get into ships and content that much earlier and get beaten by others that have less skillpoints but a better understanding and mastery of ships and mechanics.

> 1. Oh boy, how much am I allowed to write here? I HATE the corp UI (and the way permissions are set up btw). I’d 100% support an overhaul of the entire thing. I’d also 100% support a better way to save things vs. having to save before going onto the next section even though you’re dealing with the same character still.

You passed, lol, I agree.

I’d heart your reply but I’m all out of hearts.

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