# L4 Security Minmatar Battleship

**URL:** <https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779>\
**Category:** Missions\
**Created:** [June 21, 2019, 7:14pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779 "2019-06-21T19:14:54Z")\
**Posts on this page:** 10\
**Page:** 2

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**Author:** ![Zlim\_Naskingar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zlim_naskingar/32/379415_2.png) [@Zlim\_Naskingar](https://forums.eveonline.com/u/Zlim_Naskingar)\
**Post date:** [June 24, 2019, 2:10am UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/21 "2019-06-24T02:10:30Z")

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Okay I have made some changes based on what has happened and what I was looking at in armor tanking. My DPS dropped slightly but I should be a lot tankier.

[Typhoon, Simulated Typhoon Fitting]  
Large ‘Accommodation’ Vestment Reconstructer I  
Prototype Armor Explosive Hardener I  
Prototype Armor Kinetic Hardener I  
1600mm Rolled Tungsten Compact Plates  
Ballistic Control System II  
Ballistic Control System II  
Ballistic Control System II

Large Micro Jump Drive  
F-90 Compact Sensor Booster  
Missile Guidance Computer II  
Missile Guidance Computer II  
Phased Scoped Target Painter

‘Arbalest’ Cruise Launcher I  
‘Arbalest’ Cruise Launcher I  
‘Arbalest’ Cruise Launcher I  
‘Arbalest’ Cruise Launcher I  
‘Arbalest’ Cruise Launcher I  
‘Arbalest’ Cruise Launcher I  
Drone Link Augmentor I

Large Auxiliary Nano Pump I  
Large Anti-Explosive Pump I  
Large Anti-Thermal Pump I

Warrior II x5  
Hobgoblin II x5  
Acolyte II x5

Mjolnir Cruise Missile x3000  
Scourge Cruise Missile x3000  
Inferno Cruise Missile x3138  
Nova Cruise Missile x3000  
Targeting Range Script x1  
Missile Range Script x3  
Scan Resolution Script x1  
Missile Precision Script x3

![l4stats2](https://global.discourse-cdn.com/eveonline/original/3X/2/6/26f1b87a44a74477b471ef993344c87f5821d635.jpeg)

How does this look?

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**Author:** ![Terak\_Romaller](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terak_romaller/32/374271_2.png) [@Terak\_Romaller](https://forums.eveonline.com/u/Terak_Romaller)\
**Post date:** [June 24, 2019, 6:25am UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/22 "2019-06-24T06:25:51Z")

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That’s looking a lot more viable.  
I’ve a feeling you’ll suffer with the capacitor - but I’ve no real feel for that; Amarrian hulls tend to have bigger capacitors. Try it and if you are suffering then it’s either a cap recharger or a rig…  
Missiles; the faction missiles (Caldari) aren’t horribly expensive given they give a good (and not stacked) increase in damage - it’ll probably be enough to push you over 500dps. OK. They feel expensive; but when you look at mission and bounty payments not using them is a bit of a false economy.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [June 24, 2019, 6:55am UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/23 "2019-06-24T06:55:57Z")

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> [@Zlim\_Naskingar](#):
>
> I had the 4th ballistic control system was just put on when I was experimenting with the dps. I completely forgot that 4 of the same thing can counteract each other.

That’s because, it’s wrong.  
Stacking penalty does not make the module useless.  
It makes it much less efficient. But in some cases, that efficiency is worth it (eg if you are shield tanking and don’t need that low anyhow)

> [@Terak\_Romaller](#):
>
> one is fine, two is OK, three is about the limit, the fourth is a waste of time, and if those are Calefaction rigs or loading accelerators then they are a completely pointless.

wrong. That’s just wrong. even a 4th BCU adds some DPS.

If I have base 100.3 DPs on a ship

- 1 BCU 123.3 =\> +23
- 2 BCU 147.5 =\> +24.2
- 3 BCU 165.8 =\> +18.3
- 4 BCU 175.7 =\> +9.9
- 4 BCU + calefaction T2 185.7 =\> +12.7
- 5 BCU 179.6 =\> +3.9

The 4th BCU is only 43% as effective as the first one.  
The 5th one is 17%

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<div class="post-metadata">

**Author:** ![Zlim\_Naskingar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zlim_naskingar/32/379415_2.png) [@Zlim\_Naskingar](https://forums.eveonline.com/u/Zlim_Naskingar)\
**Post date:** [June 25, 2019, 12:52am UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/24 "2019-06-25T00:52:27Z")

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Which of these skills should I prioritize for DPS gains? I am using cruise missiles. I don’t always make sense to others so which ones should I train first out of the ones in my queue and am I missing anything else to help boost DPS not including drone skills since I don’t get to use them much.

![missile%20skills](https://global.discourse-cdn.com/eveonline/original/3X/c/f/cf7fc962100c88752023ebd8517d411a7cbec33f.jpeg)

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [June 25, 2019, 7:44am UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/25 "2019-06-25T07:44:39Z")

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- AT is useless
- if you use cruise missiles : HAM, LM, rockets, HM, torps are useless

so you have cruise and the utility.  
cruise missile you want to use specialization. so you need cruise V fast. then spe IV .

utilities :

- guided missile precision multiplies your application by 1/(1-0.05\*skill), so L5 it’s +33% application IE +33% effective DPS.
- missile bombardment multiplies the range by (1+0.1\*skill) so in the end it’s +50% range
- missile launcher operation is a mul of raw DPS by 1/(1-0.02\*skill) so +11.1% max
- missile projection is like missile bombardment.
- rapid launch is raw DPS \* 1/(1-0.03\*skills) so +17.6% DPS at max
- target navigation prediction multiplies your application by 1+0.1\*skill so effeciveley +50% applied DPS at max
- warhead upgrade is a flat _(1+0.02_skill) increase in applied DPS so +10% at max

the “range” skills are the least important ones.  
the “application” skills are actually the best, followed closely by the raw DPS skills

but actually, what you should do is, for each of the raw DPS and application skills, compute the gain multiplication for given level, use log (because it’s multiplicative) and divide by the time (eg in days) to find the increase level per days of the skill level. and learn the one that has the highest value.

I had some spare time so I made it

> **[missile SP worth.ods](https://www.dropbox.com/s/vov8cbuxzmxf6ia/missile%2520SP%2520worth.ods?dl=0)**
>
> Shared with Dropbox

| level | 1 | 2 | 3 | 4 | 5 |
| --- | --- | --- | --- | --- | --- |
| guided missile precision | 0.8718 | 0.1973 | 0.0369 | 0.0069 | 0.0013 |
| missile launcher operation | 1.6829 | 0.3544 | 0.0615 | 0.0107 | 0.0018 |
| rapid launch | 1.2943 | 0.2867 | 0.0523 | 0.0096 | 0.0017 |
| target navigation prediction | 4.0500 | 0.7940 | 0.1291 | 0.0211 | 0.0035 |
| warhead upgrades | 0.3434 | 0.0753 | 0.0136 | 0.0025 | 0.0004 |
| | | | | | |
| cruise missile | 0.8293 | 0.1698 | 0.0287 | 0.0049 | 0.0008 |
| cruise missile spec | 0.2104 | 0.0443 | 0.0077 | 0.0013 | 0.0002 |
| | | | | | |
| torp | 1.0366 | 0.2122 | 0.0359 | 0.0061 | 0.0010 |
| torp spec | 0.2104 | 0.0443 | 0.0077 | 0.0013 | 0.0002 |
| | | | | | |
| HM | 1.3822 | 0.2830 | 0.0478 | 0.0081 | 0.0014 |
| HM spe | 0.3366 | 0.0709 | 0.0123 | 0.0021 | 0.0004 |
| | | | | | |
| HAM | 1.3822 | 0.2830 | 0.0478 | 0.0081 | 0.0014 |
| HAM spe | 0.3366 | 0.0709 | 0.0123 | 0.0021 | 0.0004 |
| | | | | | |
| LM | 2.0732 | 0.4245 | 0.0717 | 0.0121 | 0.0021 |
| LM spe | 0.5610 | 0.1181 | 0.0205 | 0.0036 | 0.0006 |
| | | | | | |
| rocket | 4.1465 | 0.8490 | 0.1434 | 0.0243 | 0.0041 |
| rocket spe | 0.5610 | 0.1181 | 0.0205 | 0.0036 | 0.0006 |

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [June 25, 2019, 4:00pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/26 "2019-06-25T16:00:40Z")

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in your case you can learn :

- rapid launch 4,5 : 0.0096 , 0.0017
- target nav pred 4,5 : 0.0211 , 0.0035
- warhead upgrades 3,4,5 : 0.0136, 0.0025 , 0.0004
- cruise missile 4, 5 : 0.0049 , 0.0008
- cruise missile spec 1…5

in order or best to least it’s thus

1. target nav IV : 0.0211
2. warhead III : 0.0136
3. rapid launch IV : 0.0096
4. cruise IV : 0.0049
5. target nav V : 0.0035
6. warhead IV : 0.0025
7. rapid launch V : 0.0017
8. cruise V : 0.0008
9. cruise spec I-IV : …0.0010
10. warhead V : 0.0004
11. cruise spec V : 0.0002

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<div class="post-metadata">

**Author:** ![darkestkhan\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkestkhan_eriker/32/390091_2.png) [@darkestkhan\_Eriker](https://forums.eveonline.com/u/darkestkhan_Eriker)\
**Post date:** [June 26, 2019, 9:57pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/27 "2019-06-26T21:57:39Z")

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> [@Terak\_Romaller](#):
>
> Fit something useful - armour rigs for example to fill the resist holes and add a little more base armour.

Or rigors… but yeah, 455 dps on cruise typhoon sounds… little - that is dps of long range weapon fitted battlecruiser

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<div class="post-metadata">

**Author:** ![darkestkhan\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkestkhan_eriker/32/390091_2.png) [@darkestkhan\_Eriker](https://forums.eveonline.com/u/darkestkhan_Eriker)\
**Post date:** [June 26, 2019, 9:58pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/28 "2019-06-26T21:58:50Z")

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> [@Zlim\_Naskingar](#):
>
> Which of these skills should I prioritize for DPS gains? I am using cruise missiles. I don’t always make sense to others so which ones should I train first out of the ones in my queue and am I missing anything else to help boost DPS not including drone skills since I don’t get to use them much.

cruise missile, rapid launch, target navigation prediction, guided missile precision and warhead upgrades

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<div class="post-metadata">

**Author:** ![SWAGGETTI\_delConte](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swaggetti_delconte/32/242869_2.png) [@SWAGGETTI\_delConte](https://forums.eveonline.com/u/SWAGGETTI_delConte)\
**Post date:** [June 27, 2019, 8:37pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/29 "2019-06-27T20:37:55Z")

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If u like projectile I suggest u aim for:

- MACHARIEL \*  
It can be expensive but its worth it. Fit it with AC the ship gives them bonus to falloff+ some trancking enhancer at low and gyros Its savage with good skills u can pull + 1000k dps. Fit it shield tank.  
Otherwise Id prefere an armor tanked Typhon with cruise missiles.

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<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [September 25, 2019, 8:37pm UTC](https://forums.eveonline.com/t/l4-security-minmatar-battleship/168779/30 "2019-09-25T20:37:57Z")

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