# \[Lifeblood\] Reactions

**URL:** <https://forums.eveonline.com/t/lifeblood-reactions/22000>\
**Category:** Test Server Feedback\
**Tags:** lifeblood, singularity\
**Created:** [September 4, 2017, 5:03pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000 "2017-09-04T17:03:22Z")\
**Posts on this page:** 12\
**Page:** 2

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**Author:** ![Wallyx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wallyx/32/21761_2.png) [@Wallyx](https://forums.eveonline.com/u/Wallyx)\
**Post date:** [September 17, 2017, 6:31pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/21 "2017-09-17T18:31:33Z")

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@Z1gy They are part of the new Reactions:

> **[Screenshot](https://prnt.sc/gmaurp)**
>
> Captured with Lightshot

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**Author:** ![CCP\_Lebowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lebowski/32/191402_2.png) [@CCP\_Lebowski](https://forums.eveonline.com/u/CCP_Lebowski)\
**Post date:** [October 17, 2017, 3:34pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/22 "2017-10-17T15:34:46Z")

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> **[\[Lifeblood\] Moon Mining Revamp - Main Thread](https://forums.eveonline.com/t/lifeblood-moon-mining-revamp-main-thread/20384/136?u=ccp_lebowski)**
>
> Hey all, All features and items and their respective stats, effects and build costs are now final on Singularity. Please bug report anything you think is off!

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 17, 2017, 4:15pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/23 "2017-10-17T16:15:40Z")

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still disappointing all industry is the exact same now 😕 would have been nice if you would have just made a more functional UI but kept the mechanics

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**Author:** ![Vasil\_Comino](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasil_comino/32/19385_2.png) [@Vasil\_Comino](https://forums.eveonline.com/u/Vasil_Comino)\
**Post date:** [October 20, 2017, 4:01pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/25 "2017-10-20T16:01:50Z")

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Hi CCP,

I can not for the life of me get the ‘time bonus’ calculations to work. Can you please check my workings.

Let’s Assume Large Refinery

Base Time = 3hrs or 180 Minutes  
Skills and Implants (at 5) = 20%  
Structure Bonus = 25%  
T1 Reaction Bonus (in Null) = 22%

My working formula = 180 x (1-0.2-0.25-0.22)  
= 59.4 Minutes

However in game with the same stats = 84 Minutes???

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/d/9/d9193a7015ccdba900a03f2ee4ae14bfc455e6f9.jpg)

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**Author:** ![Vasil\_Comino](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasil_comino/32/19385_2.png) [@Vasil\_Comino](https://forums.eveonline.com/u/Vasil_Comino)\
**Post date:** [October 20, 2017, 4:02pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/26 "2017-10-20T16:02:38Z")

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This makes a SIGNIFICANT difference to the amount of characters required to make my particular reaction farm work.

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**Author:** ![Vivianne\_Athonille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vivianne_athonille/32/512723_2.png) [@Vivianne\_Athonille](https://forums.eveonline.com/u/Vivianne_Athonille)\
**Post date:** [October 20, 2017, 4:12pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/27 "2017-10-20T16:12:57Z")

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The time reductions are multiplicative not additive, as always.

180 \* 0.8 \* 0.75 \* 0.78 = 84.24

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**Author:** ![Vasil\_Comino](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasil_comino/32/19385_2.png) [@Vasil\_Comino](https://forums.eveonline.com/u/Vasil_Comino)\
**Post date:** [October 20, 2017, 4:34pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/28 "2017-10-20T16:34:29Z")

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Okay, I see. that works.

So my summary is you might want to consider the following. I run 8 POS’s 8 simple reactions to supply 4 Complex reactions.

In a Medium Refinery with T2 rigs. I’m going to need 4 Characters to do this. This even with the reduction in fuel blocks makes you worse off.

To which I now have to buy a large refinery. And even with T1 rigs I will need 3 characters (not sure if worth the 15 bill investment).

To add to that, only way you can get it down to 2 characters is Large with T2 Rigs. At the time of writing this post the cost of a T2 rig. 25 Billion isk.

So I am essentially going to need HALF A TITAN to do my current reaction farm. Lucky I can afford it, Sorry to the rest of the 99% of eve that probably can’t.

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**Author:** ![Vasil\_Comino](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasil_comino/32/19385_2.png) [@Vasil\_Comino](https://forums.eveonline.com/u/Vasil_Comino)\
**Post date:** [October 20, 2017, 4:38pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/29 "2017-10-20T16:38:01Z")

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I said this when you announced refineries in the Dev blog. All your Citadels added Value to the players. You really have not done that for the people doing reactions.

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**Author:** ![Soldarius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldarius/32/313493_2.png) [@Soldarius](https://forums.eveonline.com/u/Soldarius)\
**Post date:** [October 23, 2017, 1:42pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/30 "2017-10-23T13:42:33Z")

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Why do you need 8 characters to do 12 reactions? Each character can run up to 11 simultaneous reactions with max skills.

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**Author:** ![Vasil\_Comino](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasil_comino/32/19385_2.png) [@Vasil\_Comino](https://forums.eveonline.com/u/Vasil_Comino)\
**Post date:** [October 24, 2017, 1:30pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/31 "2017-10-24T13:30:29Z")

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its the time to do it that is the difference.

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**Author:** ![Soldarius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldarius/32/313493_2.png) [@Soldarius](https://forums.eveonline.com/u/Soldarius)\
**Post date:** [November 3, 2017, 7:48pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/32 "2017-11-03T19:48:49Z")

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Oh, I see what you’re getting at. If you want to output the same amount of materials in what used to take you one hour on a POS, then yes, you will need more characters.

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**Author:** ![CCP\_Lebowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lebowski/32/191402_2.png) [@CCP\_Lebowski](https://forums.eveonline.com/u/CCP_Lebowski)\
**Post date:** [February 1, 2018, 7:48pm UTC](https://forums.eveonline.com/t/lifeblood-reactions/22000/33 "2018-02-01T19:48:49Z")

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