# \[Lifeblood\] Resource Wars

**URL:** <https://forums.eveonline.com/t/lifeblood-resource-wars/29167>\
**Category:** Test Server Feedback\
**Tags:** lifeblood, co-op, high-sec\
**Created:** [October 3, 2017, 4:38pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167 "2017-10-03T16:38:44Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 11:45am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/212 "2017-10-11T11:45:16Z")

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Not every ship can fit mining equipment, with limited time and space you jump into RW as they pop up. In a way RW is also an extension of Ratting.

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 5:23pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/213 "2017-10-11T17:23:25Z")

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> [@Chan\_aar](#):
>
> If killing the enemy npc’s extended the site time wouldn’t that be a good reason t bring combat ships?

a better reason to bring a combat ship would be if it simply contributed to the site completion.

i’ve already outlined how this could very easily have been achieved after thinking about the problem for less time than it took me to type out the explanation - not quite sure why it took a whole team so long to come up with a worse solution.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 5:24pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/214 "2017-10-11T17:24:37Z")

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> [@Namaan](#):
>
> Not every ship can fit mining equipment, with limited time and space you jump into RW as they pop up. In a way RW is also an extension of Ratting.

no - RW is an extension of mining with the bonus of making sure leeching deadweight also gets free money at your expense.

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<div class="post-metadata">

**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 5:40pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/215 "2017-10-11T17:40:05Z")

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> [@Dave\_Stark](#):
>
> > [@Namaan](#):
> >
> > Not every ship can fit mining equipment, with limited time and space you jump into RW as they pop up. In a way RW is also an extension of Ratting.
> 
> no - RW is an extension of mining with the bonus of making sure leeching deadweight also gets free money at your expense.

Umm, no… If you don’t mine/kill you get no reward… Its Ratting and Mining combined.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 5:42pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/216 "2017-10-11T17:42:11Z")

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> [@Namaan](#):
>
> Umm, no… If you don’t mine/kill you get no reward… Its Ratting and Mining combined.

no, it’s just mining.

the site ends when you fill the haulers, nothing else ends the site. combat ships are completely redundant.

to complete the site the haulers must be full - that’s it. to get a payout once the site reaches completion you must have either deposited ore in to a hauler, or (based on a dev post earlier in the thread) done damage to a rat that gets killed.

relevant quote

> [@CCP\_Turtlepower](#):
>
> Anyone who contributes to a NPC pirate kill will get the same rewards as those who mine and deposit.

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<div class="post-metadata">

**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 5:46pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/217 "2017-10-11T17:46:11Z")

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So yes you need to fight.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 5:47pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/218 "2017-10-11T17:47:33Z")

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> [@Namaan](#):
>
> So yes you need to fight.

nope - because fighting doesn’t contribute to the site being completed. that ONLY happens when the hauler is full of ore. no rats need to be killed for that to happen.

all you’re doing by bringing a combat ship is making the site take longer as there’s 1 less miner than there could have otherwise been.

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<div class="post-metadata">

**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 5:52pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/219 "2017-10-11T17:52:34Z")

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Rats will web and scram haulers, so yeah shooting is important.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 5:55pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/220 "2017-10-11T17:55:04Z")

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> [@Namaan](#):
>
> Rats will web and scram haulers, so yeah shooting is important.

not on sisi they don’t.

they don’t even scram players - hell, they don’t even bother attacking players.

regardless, mining ships have drones and drone damage bonuses - combat ships are still redundant.

have you even tested these things on sisi?

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<div class="post-metadata">

**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 5:58pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/221 "2017-10-11T17:58:41Z")

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No I haven’t, I’m going by what CCP has said. Have you tested all 5 levels? Is what you tested the final version? Was any of the AI bigged?

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 6:00pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/222 "2017-10-11T18:00:52Z")

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> [@Namaan](#):
>
> No I haven’t,

then why are you posting in the sisi feedback thread?

> [@Namaan](#):
>
> Have you tested all 5 levels?

think the only site i haven’t done is the level 3, i’ve done the rest.

> [@Namaan](#):
>
> Is what you tested the final version? Was any of the AI bigged?

it’s the version that’s on sisi.  
AI seems to be working fine, the npcs shoot each other all day, haulers warp off when full, etc.

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<div class="post-metadata">

**Author:** ![Namaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namaan/32/15730_2.png) [@Namaan](https://forums.eveonline.com/u/Namaan)\
**Post date:** [October 11, 2017, 6:06pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/223 "2017-10-11T18:06:16Z")

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1 because I can watch and make my own observations.  
2 it was stated at Vegas that npc should be screaming the haulers.  
3 I’ve watched several streams of mostly level 1 and 2, if it’s not happening (tackle) at any level then that’s a problem.  
4 these sites are designed to be done with all combat fit miners, or miner fit cimbat… if it can’t be done both ways that’s a problem.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 11, 2017, 6:13pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/224 "2017-10-11T18:13:57Z")

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so you haven’t tried them.

what you think happens is irrelevant. i’m telling you what happens.

i’m running a major site solo right now (which is… level 4 or 5, i forget. think 4, think the 5 is called critical).

honestly, i’m soloing it. other than the fact that i’m running out of time i’m having no issues. if i had 3 more miners i’d have done this site in under 4 mins without a full group (that’s what it took me to fill the first hauler, there are 4 haulers. 1 at each hauler and the site would’ve been done very quickly). the distance between haulers is too big for you to comfortably solo the higher level sites in the time allowed. however the frigate rats that tackle are laughably weak and my tank isn’t even remotely close to breaking.

absolutely no need for a combat ship - more miners is what you need.

edit: the rats were a bit more aggressive than last time i tried, but they do laughably low dps that you can literally ignore while you carry on mining.

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<div class="post-metadata">

**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [October 11, 2017, 8:14pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/225 "2017-10-11T20:14:52Z")

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@CCP_Turtlepower

I am noticing in the bigger sites (standard upwards) that the dust clouds start to put a strain on my GPU … seeing as there was a bit of a purge on such things a while back to get them (the clouds) _out of dungeons_ for performance reasons I find it somewhat strange that the new sites use them at all.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 12, 2017, 4:58am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/226 "2017-10-12T04:58:17Z")

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No you already have far more time than needed

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<div class="post-metadata">

**Author:** ![Jenn\_aSide](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jenn_aside/32/384682_2.png) [@Jenn\_aSide](https://forums.eveonline.com/u/Jenn_aSide)\
**Post date:** [October 12, 2017, 5:15am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/227 "2017-10-12T05:15:47Z")

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> [@Namaan](#):
>
> No I haven’t, I’m going by what CCP has said

This is one of them face-palm moments…

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<div class="post-metadata">

**Author:** ![CCP\_Turtlepower](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_turtlepower/32/29032_2.png) [@CCP\_Turtlepower](https://forums.eveonline.com/u/CCP_Turtlepower)\
**Post date:** [October 12, 2017, 4:41pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/228 "2017-10-12T16:41:13Z")

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> [@Chan\_aar](#):
>
> I am noticing in the bigger sites (standard upwards) that the dust clouds start to put a strain on my GPU … seeing as there was a bit of a purge on such things a while back to get them (the clouds) out of dungeons for performance reasons I find it somewhat strange that the new sites use them at all.

These are actually not clouds, they are environments that come with asteroids. You can turn them off in the Esc menu, Display&Graphics tab, Asteroid Environments.

o7  
Turtle

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<div class="post-metadata">

**Author:** ![Ne0SHNIK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ne0shnik/32/169342_2.png) [@Ne0SHNIK](https://forums.eveonline.com/u/Ne0SHNIK)\
**Post date:** [October 13, 2017, 6:19pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/229 "2017-10-13T18:19:02Z")

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Is this still a miner only activity with no incentive for a combat ship or did they change it?

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<div class="post-metadata">

**Author:** ![Diametrix](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/diametrix/32/319267_2.png) [@Diametrix](https://forums.eveonline.com/u/Diametrix)\
**Post date:** [October 15, 2017, 3:47am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/230 "2017-10-15T03:47:37Z")

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why would you say there’s no incentive for combat ships? If the enemy rats prevent the miners on site from harvesting the target amount then capsuleer combatants can contribute to successful site completion by either destroying npcs or healing capsuleer miners.

In any case, isn’t it true that any player on grid when the site successfully completes will gain the same reward?

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 15, 2017, 5:33am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/231 "2017-10-15T05:33:14Z")

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> [@Diametrix](#):
>
> If the enemy rats prevent the miners on site from harvesting

they don’t.

also mining ships have drone bonuses equal to that of combat ships anyway - combat ships are thoroughly redundant in resource wars.

also logistics ships don’t get rewards as they don’t kill rats ore mine ore - they’re even more redundant than combat ships.

> [@Diametrix](#):
>
> In any case, isn’t it true that any player on grid when the site successfully completes will gain the same reward?

yes - so you want as many miners as you can get to complete the sites faster. a combat ship is one less miner, and a longer site, leading to less rewards.

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