# \[Lifeblood\] Resource Wars

**URL:** <https://forums.eveonline.com/t/lifeblood-resource-wars/29167>\
**Category:** Test Server Feedback\
**Tags:** lifeblood, co-op, high-sec\
**Created:** [October 3, 2017, 4:38pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167 "2017-10-03T16:38:44Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 4, 2017, 6:35pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/92 "2017-10-04T18:35:09Z")

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> [@Arcanith\_Lionheart](#):
>
> You are aware that in order to get the rewards you can at least get the rats, but the rewards are only awarded if the hauler is fully loaded right?

yes, i’m aware the site only completes if the haulers are filled - but let other people do it and i’ll get rewarded anyway.

i already pointed out that dps ships will contribute nothing but extending site times several posts ago as so far, the sites look easily tankable with local reps only - which is made easier by the fact that the tanky mining ships also have drones that are more than capable of fending off most rats.

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**Author:** ![Arcanith\_Lionheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcanith_lionheart/32/218531_2.png) [@Arcanith\_Lionheart](https://forums.eveonline.com/u/Arcanith_Lionheart)\
**Post date:** [October 4, 2017, 6:36pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/93 "2017-10-04T18:36:19Z")

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I reckon the lvl 1 and 2 can, but I do hope the other ones require some effort into it, I want to see a good excuse to actually bring in a battleship in the higher lvl missions

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**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [October 4, 2017, 6:40pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/94 "2017-10-04T18:40:04Z")

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At what level can the porpoise enter these sites.

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 4, 2017, 6:43pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/95 "2017-10-04T18:43:51Z")

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> [@Arcanith\_Lionheart](#):
>
> I reckon the lvl 1 and 2 can, but I do hope the other ones require some effort into it, I want to see a good excuse to actually bring in a battleship in the higher lvl missions

the problem is since killing the rats contributes exactly naff all to site completion - there’s no real reason to bring any combat ships what so ever unless the rats are able to tank 30 drones from skiffs/procurers. i mean, i’m simulating 140 dps on a procurer on sisi without any damage mods other than the hull bonus using hobgoblin IIs. so you’re looking at a minimum of 800+ dps - most t1 battleships won’t do a great deal more than that - especially not out to 40km+

also if you’re in a battleship size site - you’re going to have orcas, i’m getting 385 dps out of one of those with vespa IIs. 6 of those is over 2k dps - well in excess of what a t1 battleship can produce. that is, assuming you don’t just spider tank the living daylights out of the site and completely ignore the rats.

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**Author:** ![mkint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkint/32/14424_2.png) [@mkint](https://forums.eveonline.com/u/mkint)\
**Post date:** [October 4, 2017, 7:03pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/96 "2017-10-04T19:03:34Z")

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> [@Dave\_Stark](#):
>
> but let other people do it and i’ll get rewarded anyway.

You haven’t been paying attention. To get paid, you have to do more than just show up. You have to either a) contribute to filling the hauler, or b) kill an NPC. I’m far more concerned about the rewards. Unless I read something wrong, the rewards sound like almost nothing. This entire feature could be DOA if the reward can’t attract players at all.

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 4, 2017, 7:09pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/97 "2017-10-04T19:09:27Z")

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> [@mkint](#):
>
> To get paid, you have to do more than just show up.

no, you haven’t been paying attention - you have to reach a minimum. after that everything else you do is wasted effort. so why would you do more than the minimum? besides, killing an npc from what i’ve seen so far does 0 to contribute to completing a site anyway.

warp in, do the bare minimum, and let everyone else carry you. who cares if it slows down their isk/hour - you’re getting your isk for mostly watching netflix. ■■■■ yeah!

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**Author:** ![mkint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkint/32/14424_2.png) [@mkint](https://forums.eveonline.com/u/mkint)\
**Post date:** [October 4, 2017, 7:15pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/98 "2017-10-04T19:15:57Z")

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You already showed up with a ship that can mine. Sites last only a couple minutes. I don’t doubt that there are petty assholes who would show up just to do nothing. But it doesn’t matter… it’s not a communal reward. You go into it knowing how much effort you expect to put in, and how much reward. If there’s space for a lazy rando (except it’s not just lazy, it’s maliciously passive aggressive because it sounds like most of the work is just showing up) you weren’t planning on needing him, so even if he does the bare minimum it still helped your completion times.

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**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 4, 2017, 7:26pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/99 "2017-10-04T19:26:13Z")

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> [@mkint](#):
>
> But it doesn’t matter… it’s not a communal reward.

uh, yes it is - everyone in the site gets rewarded.

if people in the site aren’t contributing to making the site go faster, that’s hurting your income.

blizzard faced this exact problem when they implemented the LFR dungeons. people would just /follow a ranged dps/healer around and roll on loot drops without participating in the fighting. it really pissed off a lot of people.

> [@mkint](#):
>
> so even if he does the bare minimum it still helped your completion times.

unless he’s in a mining ship - no they didn’t.

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**Author:** ![ISD\_Fractal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_fractal/32/260812_2.png) [@ISD\_Fractal](https://forums.eveonline.com/u/ISD_Fractal)\
**Post date:** [October 4, 2017, 7:31pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/100 "2017-10-04T19:31:44Z")

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Just a quick reminder to keep this thread on-topic please. Help the devs with sorting through feedback by taking other discussions elsewhere. Thanks!

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 4, 2017, 7:37pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/101 "2017-10-04T19:37:02Z")

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removed because ccp edited it without telling me and left it as a random out of context post that no longer made sense.

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**Author:** ![Buzz\_Driver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buzz_driver/32/29151_2.png) [@Buzz\_Driver](https://forums.eveonline.com/u/Buzz_Driver)\
**Post date:** [October 4, 2017, 8:11pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/102 "2017-10-04T20:11:59Z")

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> [@Dave\_Stark](#):
>
> there’s no real reason to bring any combat ships what so ever unless the rats are able to tank 30 drones from skiffs/procurers

I have thought about this too. Currently every site display a statistic over the number of NPC’s killed, so it looks like there are plans to use it for something. We just don’t know what yet (at least I don’t). Maybe there will be a kill requirement added later, in addition to the ore requirement? Or maybe each kill will just increase the rewards from the site? The only way to know, is to wait, to ask, or preferably: troll the devs until they accidentally reveal their secrets.

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [October 4, 2017, 9:06pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/103 "2017-10-04T21:06:09Z")

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Will there be mining crystals for the T2 Strip Miners for these new ore’s?

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<div class="post-metadata">

**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [October 4, 2017, 9:55pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/104 "2017-10-04T21:55:05Z")

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Considering the inability to be able to refine - I would regard additional skills as a waste. For the regular mining missions; those unique ores are equivalents to normal belts ores. e.g. Oeryl is a variant of Dark Ochre, thus you can use Dark Ochre mining crystals for increased m³/s. (L4 Feeding the Giant). Maybe we can see an extension of this thematic into the Resource Wars.

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<div class="post-metadata">

**Author:** ![Doctor\_Labori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/doctor_labori/32/29328_2.png) [@Doctor\_Labori](https://forums.eveonline.com/u/Doctor_Labori)\
**Post date:** [October 4, 2017, 10:01pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/105 "2017-10-04T22:01:04Z")

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Can we adjust settings a bit? I’m mostly finding sites I can’t enter because of standing issues (like 5.0 - 7.0) very hard to test something if you can’t get in…

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**Author:** ![Eowine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eowine/32/29324_2.png) [@Eowine](https://forums.eveonline.com/u/Eowine)\
**Post date:** [October 4, 2017, 10:16pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/106 "2017-10-04T22:16:21Z")

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I noticed alot ppl pointing out that bringing combat ships on that sites doesnt make any sense, because rats can be ignored, if ur tank holds the damage.

How about this:  
Currently every wave spawn is triggered by killing all rats from previous wave. Lets make all wave spawn by a timers. If you ignore incoming waves, u will be floaded by rats very shortly and even best spider tanking wont be able hold incoming dmg. Maybe that would give more reasons for bringing combat ships on this sites.

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**Author:** ![z0rberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/z0rberg/32/29223_2.png) [@z0rberg](https://forums.eveonline.com/u/z0rberg)\
**Post date:** [October 4, 2017, 11:52pm UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/107 "2017-10-04T23:52:45Z")

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You piqued my curiosity.

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<div class="post-metadata">

**Author:** ![Abyss\_Azizora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyss_azizora/32/15938_2.png) [@Abyss\_Azizora](https://forums.eveonline.com/u/Abyss_Azizora)\
**Post date:** [October 5, 2017, 5:41am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/108 "2017-10-05T05:41:54Z")

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> [@Eowine](#):
>
> I noticed alot ppl pointing out that bringing combat ships on that sites doesnt make any sense, because rats can be ignored, if ur tank holds the damage.
> 
> How about this:  
> Currently every wave spawn is triggered by killing all rats from previous wave. Lets make all wave spawn by a timers. If you ignore incoming waves, u will be floaded by rats very shortly and even best spider tanking wont be able hold incoming dmg. Maybe that would give more reasons for bringing combat ships on this sites.

You sir/madam are officially smarter than the average CCP developer. A brilliant idea that instantly solves the problem.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 5, 2017, 6:07am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/109 "2017-10-05T06:07:45Z")

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> [@Buzz\_Driver](#):
>
> I have thought about this too. Currently every site display a statistic over the number of NPC’s killed, so it looks like there are plans to use it for something. We just don’t know what yet (at least I don’t). Maybe there will be a kill requirement added later, in addition to the ore requirement? Or maybe each kill will just increase the rewards from the site? The only way to know, is to wait, to ask, or preferably: troll the devs until they accidentally reveal their secrets.

and unless the ships can tank over the 800 dps that’s easily achievable by a group of procurers - there’s still going to be no need for combat ships even if there is an npc ship kill requirement.

considering you have no control over who enters the site - there’s going to be lots of frustration on release when 2 combat ships enter a site and instantly fail it as nobody’s going to be doing any mining.

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<div class="post-metadata">

**Author:** ![Dave\_Stark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave_stark/32/144029_2.png) [@Dave\_Stark](https://forums.eveonline.com/u/Dave_Stark)\
**Post date:** [October 5, 2017, 6:08am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/110 "2017-10-05T06:08:52Z")

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> [@Abyss\_Azizora](#):
>
> You sir/madam are officially smarter than the average CCP developer. A brilliant idea that instantly solves the problem.

it further encourages stacking miners. so you mine faster than rats spawn.

it doesn’t solve the problem, it makes it worse.

i would say tie it to the amount of ore mined - but that’s only counted once you deposit it inside the ships, and considering the size of ore bays on everything but the cov/hulk it’d be meaningless.

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<div class="post-metadata">

**Author:** ![Kaivarian\_Coste](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaivarian_coste/32/413759_2.png) [@Kaivarian\_Coste](https://forums.eveonline.com/u/Kaivarian_Coste)\
**Post date:** [October 5, 2017, 6:39am UTC](https://forums.eveonline.com/t/lifeblood-resource-wars/29167/111 "2017-10-05T06:39:24Z")

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> [@Schmell](#):
>
> Can’t login on test server right now to see for myself, but gotta ask here, since the first thought that came into my mind when i saw “x max pilots” was following: “hey, you can create ■■■■ ton of alts to intentionally occupy those complexes and ■■■■ over everybody”.
> 
> So, how abundant those sites are and what are defences agaist those kinds of malicious intents?

hehe… lets hope the tears will be bountiful.

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