# Limit the amount of alts in faction warfare or omega logged in at once

**URL:** <https://forums.eveonline.com/t/limit-the-amount-of-alts-in-faction-warfare-or-omega-logged-in-at-once/433287>\
**Category:** Assembly Hall\
**Created:** [December 20, 2023, 8:00pm UTC](https://forums.eveonline.com/t/limit-the-amount-of-alts-in-faction-warfare-or-omega-logged-in-at-once/433287 "2023-12-20T20:00:54Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [December 21, 2023, 6:03am UTC](https://forums.eveonline.com/t/limit-the-amount-of-alts-in-faction-warfare-or-omega-logged-in-at-once/433287/6 "2023-12-21T06:03:51Z")

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The problem isn’t the multiple Omegas. The problem is the payout method (“flew in right at the end” aka payout-by-presence-on-grid-when-site-finishes) and the general design of these sites (“sat and wait”).

It’s beyond me why CCP can’t come up with a site design that is action-packed for those who like to run it and rewards only those who contributed to the progress. It’s not that hard to do, any decent game designer can create a concept for that in less than 15 minutes.

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