# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 107

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**Author:** ![Dierlana\_Vixx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dierlana_vixx/32/230426_2.png) [@Dierlana\_Vixx](https://forums.eveonline.com/u/Dierlana_Vixx)\
**Post date:** [October 3, 2020, 5:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2166 "2020-10-03T17:20:51Z")

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Suggestion: Ability to reverse engineer items. There could be a whole series of skills that could be developed and work with other existing skills.  
Keywords: Industry, Science, Production, Blueprints, Invention, Reverse Engineering  
Instead of starting with a Blueprint Copy, you start with the End Product. Instead of Invention, it is Reverse Engineering. You work to create a BPO or maybe BPC if the former is too powerful. This is the high-level view. I can detail it out if needed.

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**Author:** ![Dierlana\_Vixx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dierlana_vixx/32/230426_2.png) [@Dierlana\_Vixx](https://forums.eveonline.com/u/Dierlana_Vixx)\
**Post date:** [October 3, 2020, 5:24pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2167 "2020-10-03T17:24:01Z")

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Suggestion: A Production and Invention queue for Industry Factories  
Keywords: UI, Industry, Factory, Production, Invention  
Add the ability to have queues for production and invention items much like you have for skills.

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**Author:** ![Algeroth\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algeroth_rex/32/233327_2.png) [@Algeroth\_Rex](https://forums.eveonline.com/u/Algeroth_Rex)\
**Post date:** [October 3, 2020, 11:47pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2168 "2020-10-03T23:47:49Z")

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## Suggestion: Light gray background when previewing ship skins.

Keywords: ui, skins, graphics  
Note: Give us the ability to toggle on a neutral, light gray background when looking at ship skins for a more accurate depiction of how they look.

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**Author:** ![Emporos\_Dimiourgia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/emporos_dimiourgia/32/465487_2.png) [@Emporos\_Dimiourgia](https://forums.eveonline.com/u/Emporos_Dimiourgia)\
**Post date:** [October 7, 2020, 8:21pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2169 "2020-10-07T20:21:24Z")

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Suggestion: Ability to “ignore broadcasts from fleet member” when right-clicking an broadcast from not the FC  
Keywords: Fleet, Broadcast, Ignore  
Note: Useful for reducing broadcast spam  
It would be nice if you could make it so that you could choose either to ignore broadcasts from members who are trying to spam the history with wrong broadcasts or choose to only accept broadcasts from the Fleet/Wing/Squad Commander

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**Author:** ![Alex\_Dicer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alex_dicer/32/379312_2.png) [@Alex\_Dicer](https://forums.eveonline.com/u/Alex_Dicer)\
**Post date:** [October 10, 2020, 9:16am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2170 "2020-10-10T09:16:35Z")

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Suggestion: Separate “Remove Tractor unit from Overview” and “Scoop to cargohold” options in right-click menu.  
Keywords: Menu, Right click.

While those are similar in function, as they both remove tractor unit from overview, there is one small detail…

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**Author:** ![Xena\_Kai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xena_kai/32/229513_2.png) [@Xena\_Kai](https://forums.eveonline.com/u/Xena_Kai)\
**Post date:** [October 17, 2020, 10:01am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2171 "2020-10-17T10:01:23Z")

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Please make UI Auto-Scaling a toggle. (i.e. lock UI Scale)

I know of no one who wants the UI to choose for them, but if they do, we need to turn it off so that when windows accidentally snap in a corner (1/4 screen) it doesn’t drop the UI to miniscule, unreadable levels. When you are moving quickly, it’s very hard to get the Window’s snap gestures right every time.

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**Author:** ![GoJess\_i](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gojess_i/32/236777_2.png) [@GoJess\_i](https://forums.eveonline.com/u/GoJess_i)\
**Post date:** [October 22, 2020, 7:51pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2172 "2020-10-22T19:51:19Z")

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When you jump to a clone, a pop up asks if you want to install a clone into that station again  
or maybe there can be a settings in the settings menu that people can check off ‘Automatically install a clone when a jump clone is activated’  
i just had a newbro rip his hair out because he jumped to a clone 45j away from his home to do PI and then self destructed and he didn’t know he has to install another clone for next time

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**Author:** ![Wu\_Jiaqiu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wu_jiaqiu/32/509048_2.png) [@Wu\_Jiaqiu](https://forums.eveonline.com/u/Wu_Jiaqiu)\
**Post date:** [October 22, 2020, 9:50pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2173 "2020-10-22T21:50:02Z")

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## Suggestion: Selection Box in space can have more info.

Keywords: ui,  
Note: Makes information more visible

When you select a ship in space, there are a few big buttons such as warp, align, orbit, etc. There is also a small corner where their distance is shown. This is one of the more important boxes of the UI next to you overview and it needs an update.

In the overview, we can see angular, tranversal, size, etc. This information should be incorporated to the selected item tab. This will mean we dont need to glance over to the overview to see this information.

Furthermore, this can also be said about the locked targets. All are equal in size and showing very little information. If we are focusing something, it should be bigger than the rest. If selected out of multiple targets locked, it should slide to the left or right of the anchor.

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [October 23, 2020, 1:26am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2174 "2020-10-23T01:26:12Z")

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> [@GoJess\_i](#):
>
> When you jump to a clone, a pop up asks if you want to install a clone into that station again  
> or maybe there can be a settings in the settings menu that people can check off ‘Automatically install a clone when a jump clone is activated’  
> i just had a newbro rip his hair out because he jumped to a clone 45j away from his home to do PI and then self destructed and he didn’t know he has to install another clone for next time

This has nothing to do with clone jumping and everything to do with _not reading the prompts thoroughly_ when it tells you that self destructing your clone will wipe out that clone and transfer your consciousness to your medical clone. There is absolutely nothing ambiguous about that and no reason for a player to think the clone they nuked will ‘still be there for next time’.

The only way for the player to have another clone at that station would have been to jump to the first clone, or a third clone, while docked at the target station - it’s not like you are setting up an additional medical clone spawn point.

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**Author:** ![Your\_Neighbor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_neighbor/32/268688_2.png) [@Your\_Neighbor](https://forums.eveonline.com/u/Your_Neighbor)\
**Post date:** [October 23, 2020, 8:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2175 "2020-10-23T20:12:37Z")

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Suggestion: Exempt from regroup  
Keywords: regroup, fleet, pvp, exempt, mechanics  
Note: Regroup is annoying to support pilots in fleets. Could add this functionality to exempt from fleet warp and call it something like exempt from fleet commands

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**Author:** ![Brewlar\_Kuvakei](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brewlar_kuvakei/32/422694_2.png) [@Brewlar\_Kuvakei](https://forums.eveonline.com/u/Brewlar_Kuvakei)\
**Post date:** [October 24, 2020, 9:01am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2176 "2020-10-24T09:01:14Z")

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Reduce ESI pull for key metrics ie, market data to one period of time per day.

This would,

Aggressively tackle some forms of in game botting.  
Aggressively tackle most out of game full automation.  
Aggressively target RMT.  
Open margins for real at keyboard players & promote interaction in the EVE universe while encouraging growth.

Remove the power from a minority & encourage large alliances to distribute power instead of giving 1 player real time control of swathes of the player base. Will encourage factionalism within alliances.

Too much of Eve is automated in real time no less. At the very least only allow out of game tools to pull once per day instead of 23/7.

Oh yeah this will reduce drain on CCP system resources that are being hogged by the 0.1%.

Clearly non relevant or helpful pulls can remain 23.7, personal asset tracking, skill tracking ect. ect. But 3rd party information such as market activity should never have been made real time.

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**Author:** ![Piotr\_Leusten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/piotr_leusten/32/169358_2.png) [@Piotr\_Leusten](https://forums.eveonline.com/u/Piotr_Leusten)\
**Post date:** [October 24, 2020, 1:00pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2177 "2020-10-24T13:00:26Z")

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Er, the ESI is not “real time”. Market data is on a five-minute cache; some other things, like character data, is on a 20-minute cache.

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**Author:** ![Brewlar\_Kuvakei](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brewlar_kuvakei/32/422694_2.png) [@Brewlar\_Kuvakei](https://forums.eveonline.com/u/Brewlar_Kuvakei)\
**Post date:** [October 24, 2020, 1:27pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2178 "2020-10-24T13:27:10Z")

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5 mins is extreme it allows a very small % of the game population to dominate, one market update via esi per day is more than enougth.

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**Author:** ![Elrond\_Imladris](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elrond_imladris/32/285272_2.png) [@Elrond\_Imladris](https://forums.eveonline.com/u/Elrond_Imladris)\
**Post date:** [October 24, 2020, 4:15pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2179 "2020-10-24T16:15:28Z")

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**Suggestion:** Creation of a new secure container with just enough space to contain the maximum amount of BPOs/BPCs allowed in game. I believe the current limit is 3000 and with each BPO/BPC taking 0.01 m3 space the container size would be 30 m3. Call the container a BPO/BPC safe.  
**Keywords** : Deployable structures, cargo containers, secure containers

On the surface this may seem like a unnecessary thing but its common to store and use containers for BPO/BPC storage and organization. Typically a small storage container either secure or unsecured will be used which are between 100 to 200 m3 of space. In station no one cares about this fact since currently station storage is unlimited but it becomes a problem when moving more then one container of BPOs/BPCs between stations which happens often. Need I say more to prove my point?

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**Author:** ![Wu\_Jiaqiu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wu_jiaqiu/32/509048_2.png) [@Wu\_Jiaqiu](https://forums.eveonline.com/u/Wu_Jiaqiu)\
**Post date:** [October 26, 2020, 4:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2180 "2020-10-26T16:30:08Z")

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## Suggestion: One second grace period to activate modules AFTER breaking cloak from jumping stargates and wormholes.

## Suggestion II: Display status icon like scrambled, webbed etc… or make slightly transparent the module UI when cloaked. This will indicate to the player who is zoomed out in tactical camera view to have a better visual cue of their cloaked status.

Keywords: latency, ping, lag, cloak, server, UI, interface, effects

Note: This adjusts for lag between players when decloaking after a session change. Eve is not a twitch based game like an FPS. This grace period gives people experiencing slower or unstable internet to have a chance to react.

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [October 27, 2020, 7:15pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2181 "2020-10-27T19:15:14Z")

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Suggestion: The compass should be highlighted red when it is turned off.  
Keywords: UI, compass, anomalies  
Notes: This would make it much easier to see if the thing is turned off compared to the faint grayed out effect.

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**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [October 28, 2020, 3:48am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2182 "2020-10-28T03:48:21Z")

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Suggestion: Display Velocity, Radial and Transversal information in the Selected Items window.  
Keywords: UI  
Note: This would be of great benefit to both tackle pilots and FCs.

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**Author:** ![Not\_Penny\_s\_Boat](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/not_penny_s_boat/32/211068_2.png) [@Not\_Penny\_s\_Boat](https://forums.eveonline.com/u/Not_Penny_s_Boat)\
**Post date:** [October 28, 2020, 5:46pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2183 "2020-10-28T17:46:12Z")

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Suggestion: Ability to sort yearly clone window  
Keywords: Jump Clone, New Player  
Note: When joining a large Alliance, many players are encouraged to use the once per 365 day clone jump. Could this window be sortable, perhaps alphabetically or by number of jumps.

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [October 29, 2020, 7:49pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2184 "2020-10-29T19:49:37Z")

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Suggestion: Make it possible to pop-out or enlarge the compass.  
Keywords: UI, compass  
Notes: Would be really nice to actually use this thing to find things and get useful tooltips if you hover over items blips on the compass.

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**Author:** ![Dior\_Ambraelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dior_ambraelle/32/393685_2.png) [@Dior\_Ambraelle](https://forums.eveonline.com/u/Dior_Ambraelle)\
**Post date:** [October 31, 2020, 2:14am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2185 "2020-10-31T02:14:01Z")

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Suggestion: Mark the Edencom systems on the route plan.  
Keywords: UI, route  
Notes: Triglavian systems were marked with a triangle, Edencom systems could be marked with an E instead of the normal square.

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