# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 140

<div class="post-metadata">

**Author:** ![Nora\_Maldoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nora_maldoran/32/399985_2.png) [@Nora\_Maldoran](https://forums.eveonline.com/u/Nora_Maldoran)\
**Post date:** [May 18, 2022, 8:53pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2847 "2022-05-18T20:53:19Z")

</div>

**Suggestion:** Ability to unplug all/a selection of implants at once  
**Keywords:** ui, context menu, character sheet, implant  
**Note:** Very handy when one wants to unplug multiple implants at once

An example case would be while doing tournament practice sessions on TD or SiSi.

 ![QoL-Option for all Tournament Pilots](https://global.discourse-cdn.com/eveonline/original/4X/9/4/0/940278170c456f77ce610e21c6a4c44c92836195.png)

---

<div class="post-metadata">

**Author:** ![Kylanti\_Hendar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kylanti_hendar/32/385538_2.png) [@Kylanti\_Hendar](https://forums.eveonline.com/u/Kylanti_Hendar)\
**Post date:** [May 19, 2022, 9:50am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2848 "2022-05-19T09:50:29Z")

</div>

Suggestion: Ability to see security status in Assets window  
Keywords: ui, Assets  
Note: Useful for making decisions about whether to pick up assets  
At the moment I have to set destination to check if I am happy to take the ship I am using to that system. I would particularly like this ability in the search tab.

---

<div class="post-metadata">

**Author:** ![Micky\_Nox](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/micky_nox/32/473911_2.png) [@Micky\_Nox](https://forums.eveonline.com/u/Micky_Nox)\
**Post date:** [May 26, 2022, 11:42am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2849 "2022-05-26T11:42:04Z")

</div>

Allow people to contract ships with non empty containers in it - [Allow contracts with non empty containers in ships](https://forums.eveonline.com/t/allow-contracts-with-non-empty-containers-in-ships/364273)

---

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [May 26, 2022, 2:10pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2850 "2022-05-26T14:10:12Z")

</div>

@Micky_Nox please see the first post in this thread and edit your post accordingly.

---

<div class="post-metadata">

**Author:** ![Rhysio\_Typho](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhysio_typho/32/476667_2.png) [@Rhysio\_Typho](https://forums.eveonline.com/u/Rhysio_Typho)\
**Post date:** [May 29, 2022, 2:52pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2851 "2022-05-29T14:52:43Z")

</div>

Suggestion: Ability to see which modules/skills can affect stats of modules/ships  
Keywords: ui, fitting, ship, module  
Note: Vastly improve discoverability of new modules/skills

List which skills and modules can affect stats, similar how currently modified stats are shown to be affected by skill xyz or module abc. I often see questions how to get more cpu on a ship, with this change they can mouse hover over the CPU and see a list of things which can improve that.

---

<div class="post-metadata">

**Author:** ![Sampl\_Boirelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sampl_boirelle/32/350907_2.png) [@Sampl\_Boirelle](https://forums.eveonline.com/u/Sampl_Boirelle)\
**Post date:** [June 6, 2022, 11:13pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2852 "2022-06-06T23:13:17Z")

</div>

but then i will have to alt tab out of the game ☹

---

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [June 7, 2022, 12:15am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2853 "2022-06-07T00:15:04Z")

</div>

Play in windowed mode, no issue

---

<div class="post-metadata">

**Author:** ![Sampl\_Boirelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sampl_boirelle/32/350907_2.png) [@Sampl\_Boirelle](https://forums.eveonline.com/u/Sampl_Boirelle)\
**Post date:** [June 7, 2022, 1:42am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2854 "2022-06-07T01:42:58Z")

</div>

Except that there is. It an immersion thing 🙂

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [June 7, 2022, 9:41pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2855 "2022-06-07T21:41:58Z")

</div>

Borderless window is your solution.

---

<div class="post-metadata">

**Author:** ![Dior\_Ambraelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dior_ambraelle/32/393685_2.png) [@Dior\_Ambraelle](https://forums.eveonline.com/u/Dior_Ambraelle)\
**Post date:** [June 28, 2022, 1:11am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2856 "2022-06-28T01:11:16Z")

</div>

**Suggestion:** Allow us to see where our jump clones are on the map.  
**Keywords:** jump clones, map, UI  
**Note:** Similarly to how the map shows in which systems we have saved coordinates, the locations of our jump clones could also be visible.

I thought of this while doing the Grand Prix. I probably could have done it much faster with a few strategic clone jumps, if I knew where my clones were in relation to the routes and locations. I believe this would be useful for people who need to move around a lot.

---

<div class="post-metadata">

**Author:** ![Dredwerkz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dredwerkz/32/282494_2.png) [@Dredwerkz](https://forums.eveonline.com/u/Dredwerkz)\
**Post date:** [July 4, 2022, 8:24pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2857 "2022-07-04T20:24:26Z")

</div>

This seems to have been done! Many thanks!

---

<div class="post-metadata">

**Author:** ![Kroton\_Zateki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kroton_zateki/32/447814_2.png) [@Kroton\_Zateki](https://forums.eveonline.com/u/Kroton_Zateki)\
**Post date:** [July 10, 2022, 10:37am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2858 "2022-07-10T10:37:05Z")

</div>

> ## Suggestion: Re-balance Unrefined Reactions Keywords: industry, manufacturing, science, reactions, reprocessing Note: Unrefined reactions are currently useless.
> 
> It takes over 10 times the amount of time, and an exorbitant amount of the alternate input material to produce the same amount of a composite as a regular reaction.
> 
> I like the idea of using an alternate input material, even with double the time per run disadvantage and extra reprocessing step to obtain the desired composite. I even like the possibility of recovering some for the rarer input material.
> 
> In the end, there are too many disadvantages to using Unrefined Reactions.

---

<div class="post-metadata">

**Author:** ![Kylanti\_Hendar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kylanti_hendar/32/385538_2.png) [@Kylanti\_Hendar](https://forums.eveonline.com/u/Kylanti_Hendar)\
**Post date:** [July 11, 2022, 7:07am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2859 "2022-07-11T07:07:03Z")

</div>

Suggestion: Ability to see insurance status in fitting window  
Keywords: ui, insurance, fitting window  
Note: the same icon as on the info window would be fine  
I would like to see the status of my ship in a glance, ammo loaded, modules fitted, rigs fitted, and whether it is insured. The fitting window would be the perfect place to see this.

---

<div class="post-metadata">

**Author:** ![Kylanti\_Hendar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kylanti_hendar/32/385538_2.png) [@Kylanti\_Hendar](https://forums.eveonline.com/u/Kylanti_Hendar)\
**Post date:** [July 11, 2022, 7:08am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2860 "2022-07-11T07:08:47Z")

</div>

Suggestion: Ability to see damage status in fitting window  
Keywords: ui, damage, fitting window  
Note: simply an icon to show something is damaged and repairs are needed.  
I would like to see the status of my ship in a glance, ammo loaded, modules fitted, rigs fitted, and whether it is damaged. The fitting window would be the perfect place to see this.

---

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 13, 2022, 12:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2862 "2022-07-13T12:30:50Z")

</div>

This is not a qol.

This thread is for folks at ccp to work on small projects on the side/time off if they choose to. Changing something on sisi, doesnt fall in line with that.

---

<div class="post-metadata">

**Author:** ![Sharuh\_Jormungand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sharuh_jormungand/32/405967_2.png) [@Sharuh\_Jormungand](https://forums.eveonline.com/u/Sharuh_Jormungand)\
**Post date:** [July 15, 2022, 8:16am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2863 "2022-07-15T08:16:17Z")

</div>

kind of a 2 in one  
Suggestion: Make us able to move multiple extractor heads at once  
Keywords: PI, QoL  
Note: I usually make formations of the heads to cover an area and it’d be nice to be able to move the entire formation.

maybe just drag a box over it to mark them all and then while moving the box of heads use scroll wheel to rotate it or something like that

Suggestion: Make extractor heads more contrasted towards the background  
Keywords: PI, QoL  
Note: Frequently enough for me to winge about it I have a hard time seeing the edges of extractor heads over the background heatmap

---

<div class="post-metadata">

**Author:** ![Phyve\_Solette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/phyve_solette/32/470691_2.png) [@Phyve\_Solette](https://forums.eveonline.com/u/Phyve_Solette)\
**Post date:** [July 15, 2022, 7:05pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2864 "2022-07-15T19:05:26Z")

</div>

## Suggestion: “Draft” folder in the in-game email client.

Keywords: e-mail, in-game  
Note: Easily compose and send form emails to other players.

While in fleets with my corp, we regularly send emails to players who we have PVP interactions with. In short “During routine operations… found guilty… ship repossessed… blah blah blah.”

It would be nice to have a draft of said email in order to be able to drop the other players name in recipient line and then send quickly.

---

<div class="post-metadata">

**Author:** ![Felix\_Hopu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felix_hopu/32/418019_2.png) [@Felix\_Hopu](https://forums.eveonline.com/u/Felix_Hopu)\
**Post date:** [July 21, 2022, 12:59pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2865 "2022-07-21T12:59:14Z")

</div>

Suggestion: Ability to turn off dirt on camera  
Keywords: ui, graphics  
Note: No real gameplay effect, annoying, waste of GPU power

---

<div class="post-metadata">

**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [July 30, 2022, 7:42pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2866 "2022-07-30T19:42:31Z")

</div>

Making chasing asteroids a thing. Using the HUD camera the miner would have to position the roid in the center of the HUD, press a button to deploy the tether to capture the roid. Unique roids that cannot be captured with a tractor beam.

---

<div class="post-metadata">

**Author:** ![Kroton\_Zateki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kroton_zateki/32/447814_2.png) [@Kroton\_Zateki](https://forums.eveonline.com/u/Kroton_Zateki)\
**Post date:** [August 5, 2022, 1:04am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2867 "2022-08-05T01:04:08Z")

</div>

> ## Suggestion: Stop Collapsing the Tree in Regional Market Keywords: regional market, marker window ui, browse, groups, tree view Note: After placing a buy order or purchasing an item, the tree will collapse in the market window.
> 
> When _attempting_ to go down the list of items in a group, I **often** lose my place in the group. This is because the tree in the market window collapses **every time** I make a purchase or place a buy order.
> 
> This requires me to expand the group again and find the next item in the group I want to purchase. _Annoying!_
> 
> By browsing the tree in the market window, **not searching** … Try placing a buy order for _each_ of the `Datacores` and you will see the tree collapse each time.
> 
> `Manufacture & Research / Research Equipment / Datacores`
> 
> Sometimes, expanding the group again _may also_ requiring some scrolling. When there are a lot of items in a group and the parent in the tree in no longer visible in the window, once it collapses it’s not visible in the window.

[Previous page](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545.md?page=139)

[Next page](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545.md?page=141)
