# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 156

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**Author:** ![Giddy\_McFee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/giddy_mcfee/32/375711_2.png) [@Giddy\_McFee](https://forums.eveonline.com/u/Giddy_McFee)\
**Post date:** [January 31, 2023, 8:11am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3171 "2023-01-31T08:11:24Z")

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Indeed, often times after hitting submit ive realised it is going to the wrong container. To be able to alter it woul dbe very useful when those mistakes are made.

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**Author:** ![Mr\_HeadCRasher](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_headcrasher/32/374493_2.png) [@Mr\_HeadCRasher](https://forums.eveonline.com/u/Mr_HeadCRasher)\
**Post date:** [February 2, 2023, 12:45pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3172 "2023-02-02T12:45:22Z")

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## Suggestion: Multi split inventory items

Keywords: ui, inventory  
Note: Useful for PI, refill your ships with ammo, split items to hand over to other players, …  
Could be as easy as: Select **multiple** items, drag them with shift key, enter quantity, have all items splitted at once.

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [February 3, 2023, 5:57am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3173 "2023-02-03T05:57:10Z")

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Oooh I like that! You can put 540 of every ammo in your hold!

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**Author:** ![N\_Patris](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/n_patris/32/504770_2.png) [@N\_Patris](https://forums.eveonline.com/u/N_Patris)\
**Post date:** [February 3, 2023, 12:32pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3174 "2023-02-03T12:32:43Z")

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Hello.

This is much talked about and none of the DEVS seem to be addressing it publicly.  
But the Docking sound and graphics are not good.

a) Can you make the docking SFX for that in a separate channel so it can be muted but not the whole UI SFX

b) Can you make the docking VFX/SFX to a fixed timer so that it doesn’t last for 55+ seconds (for me it does)

c) And lastly the black screen delay while docking and viewing internally has an excessive delay on actual playtime.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [February 3, 2023, 1:27pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3175 "2023-02-03T13:27:22Z")

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Please see the OP for how to properly make a post here so its “seen”.

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**Author:** ![No\_Sympathy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/no_sympathy/32/348766_2.png) [@No\_Sympathy](https://forums.eveonline.com/u/No_Sympathy)\
**Post date:** [February 3, 2023, 10:50pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3176 "2023-02-03T22:50:12Z")

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## Suggestion: Add route to Factional Warfare map

Keywords: ui, route, faction, warfare, map

It would be nice to see your destination and route when viewing the factional warfare map. This will help newer FW players navigate the systems a little easier. Thank you.

A rough example can be seen below, I have “plotted” a red dotted route according to a theoretical destination.

 ![Screenshot 2023-02-03 224625](https://global.discourse-cdn.com/eveonline/original/4X/f/d/2/fd285fb36668a48a3290ca543adaeea146c1e8cb.jpeg)

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [February 4, 2023, 12:59am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3177 "2023-02-04T00:59:59Z")

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Sounds like you just have some connection or loading issues. When I first loaded the Jita 4-4 interior on my old bad internet, it took 13 minutes lol.

It only takes about 5 seconds for me, both with the docking VFX and the black screen.

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**Author:** ![Solj\_RichPopolous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solj_richpopolous/32/468150_2.png) [@Solj\_RichPopolous](https://forums.eveonline.com/u/Solj_RichPopolous)\
**Post date:** [February 9, 2023, 5:42am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3178 "2023-02-09T05:42:22Z")

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**Suggestion: Add button to Probe Scanner to center probes at edge of dscan cone**  
**Keywords: ui, probing**  
**Note: Minimizes time spent moving probes around in solar system map to desired spot**

One of the biggest issues with combat probing while using dscan is the time it takes fumbling probes around in the solar system map. To improve the ability to quickly scan a target that is constantly hopping safes I believe a button to center probes at the edge of the dscan cone for degree angles of 30 degrees or less would vastly improve the QOL of combat probing with dscan.

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**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 9, 2023, 1:08pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3179 "2023-02-09T13:08:13Z")

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There were lots of announcement, blogs and preparation steps for changes.  
When you had left the game, you were well knowing that anything you have had could be voided by future game changes.  
Your rant (and that’s actually a rant) is not actually useful for anyone. Not even me, who, like you, stopped playing years ago due to real life constraints.

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**Author:** ![Adam\_Verkalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adam_verkalen/32/449266_2.png) [@Adam\_Verkalen](https://forums.eveonline.com/u/Adam_Verkalen)\
**Post date:** [February 11, 2023, 12:21am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3180 "2023-02-11T00:21:32Z")

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**Suggestion: Add commander names to the Factional Warfare window.**

The Factional Warfare window (mentioned by No Sympathy above) has a big picture of the factional warfare commander NPC on the left-hand side. Can we get a name on this person? I only remember one of their names, and it’s not the one in command of my FW alt’s militia. 🙂

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**Author:** ![Kroton\_Zateki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kroton_zateki/32/447814_2.png) [@Kroton\_Zateki](https://forums.eveonline.com/u/Kroton_Zateki)\
**Post date:** [February 12, 2023, 3:48am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3181 "2023-02-12T03:48:19Z")

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> ## Suggestion: Fleet Free-Move | Wing Commander Keywords: fleets, free-move, ui, fleet setup Note: Allow Free-Move the Option to Include Wing Commander
> 
> While a fleet member _may_ move _themselves_ be to the Squad Commander. Free-Move **does not** permit a fleet member to become a Wing Commander.  
> This is **primarily** useful for **unattended** standing fleets for an alliance. Since the Fleet Commander _isn’t always around_. Members that would like to manage their own Wing **must** ask the Fleet Commander. A Free-Move option would be nice to have.

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**Author:** ![Kroton\_Zateki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kroton_zateki/32/447814_2.png) [@Kroton\_Zateki](https://forums.eveonline.com/u/Kroton_Zateki)\
**Post date:** [February 12, 2023, 3:56am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3182 "2023-02-12T03:56:47Z")

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> ## Suggestion: Fleet | Default Squad to Join Keywords: fleets, default squad, ui, fleet setup Note: Include “Default Squad to Join” in the stored Fleet Setup’s
> 
> When starting a new standing fleet for an alliance, the “Default Squad to Join” **ALWAYS** needs to be set manually.
> 
> Please include the “Default Squad to Join” setting in the “Fleet Setups”.

**Not a bug:** But when Free-Move is enabled & Default Squad to Join is **not** _manually_ set. New fleet members end up in the _last_ squad a fleet member moved themselves to.

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**Author:** ![Kroton\_Zateki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kroton_zateki/32/447814_2.png) [@Kroton\_Zateki](https://forums.eveonline.com/u/Kroton_Zateki)\
**Post date:** [February 12, 2023, 5:05am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3183 "2023-02-12T05:05:07Z")

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> ## Suggestion: Radial Menu and Ansiblex Jump Gates in Route Keywords: ui, radial menu, ansiblex, route Note: When the Route has an Ansiblex Jump Gate, “Set Destination” is **NOT** useful in the Radial Menu.
> 
> “Set Destination” really **shouldn’t** be at the 12 o’clock position of the Radial Menu for **any** reason.
> 
> I can warp to it, I can jump. **But only from the Overview** and not the Route.
> 
> ![Screenshot 2023-02-12 at 13.37.06](https://global.discourse-cdn.com/eveonline/original/4X/1/a/7/1a740b57adf59e67aacd5297cb5c30d3ddaf35d5.png) . ![Screenshot 2023-02-12 at 13.53.08](https://global.discourse-cdn.com/eveonline/original/4X/9/8/3/9830d585adb2a194bd120213f2d5858f4651149d.png)

**Many** , many times… I’ve had to Set Destination **AGAIN** because my route takes an Ansiblex Jump Gate and I used the Radial Menu to swipe to the 12 o’clock position. _Losing my destination and any way points!_

I have lost ships too… It results in hesitation after entering a system, because I **must** find the Ansiblex in the Overview, after relying on the Radial Menu in the Route for most of the trip.

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**Author:** ![pamela\_Jouhinen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pamela_jouhinen/32/373586_2.png) [@pamela\_Jouhinen](https://forums.eveonline.com/u/pamela_Jouhinen)\
**Post date:** [February 18, 2023, 4:53pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3184 "2023-02-18T16:53:01Z")

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## Suggestion: Add the limit in both slots and M3 in the bottom of _ALL_ Containers (SHIPS for all holds and bays, Hangers, Cargo Containers) where you currently display the “_ **Item Count & Value** _”

## Key Words: UI, Hangers, Containers

## Note: When dealing with BPOs & BPCs it is the number of “Slots” that matter, and when dealing with “Items” it is the number of M3 that matter.

Most containers only have 1000 slots for stuff and a clearly available max M3, Corp Divisions have 1500 slots, and using other containers in hangers, or Divisions allows ways to have many times the number of storage slots than even the 1500 in Corporate Divisions.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [February 18, 2023, 7:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3185 "2023-02-18T19:34:34Z")

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Suggestion: Let us group ALL identical active modules, not just weapons. (EWAR, Neuts, Remote-support, Mining Lasers etc.)

Keywords: ui, weapon groups, modules

Note: reduces the amounts of clicks during combat, saves UI space

Note:  
Sometimes EWAR modules (or neuts) are used to focus on a single target for maximizing their initial effects. Especially Remote-Sebos, Remote-TCs, but also range-scripted damps to break a target lock, scripted TDs to despool a Trig-Ship, Painters to increase application but also Points/Scrams to hold a target with WarpCoreStab. Allowing people to group these modules if they want to focus them would add tactical options (leave them ungrouped allows to split effects or overlap durations), and increases QoL for those who want to group them because they focus them on a single target anyway.

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [February 19, 2023, 4:45am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3186 "2023-02-19T04:45:11Z")

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Try bolding your response. Otherwise it may not get looked at.

Use the “#” key:

# One Hashtag

## Two Hashtags

### Three

#### Four

##### Five

###### I wonder how long this goes for…

########## Ten  
######## Eight  
####### Seven  
okay just six

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**Author:** ![Malcolm\_Galora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malcolm_galora/32/478320_2.png) [@Malcolm\_Galora](https://forums.eveonline.com/u/Malcolm_Galora)\
**Post date:** [February 28, 2023, 4:17pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3187 "2023-02-28T16:17:47Z")

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Suggestion: Add right click option to reload MOTD of channel through its header instead / in addition to the hamburger menu.

Keywords: Photon, UI, Channel

Note: Thus far I have found the hamburger menus to be more clunky than helpful. This is just one small thing that could be helpful for busier public channels.

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [March 1, 2023, 1:07am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3188 "2023-03-01T01:07:39Z")

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## Suggestion: Have the “simulate fit” option closer to the left on the bottom bar of a kill report.

## Keywords: UI, Kill Report

## Note: Currently you can either use the three-dot menu or expand the window horizontally to see all the options.

I use “simulate fit” way more often than “Save As”, because I like to look at the fit I am saving before I save it. Having the “Save As” be farther right would not be a problem. Also, the Fitting Simulation window has its own “Save As” button. Maybe this would be unpopular, but just throwing it out there. Do people use Simulate Fit more or Save As? What about other buttons?

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [March 1, 2023, 1:10am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3189 "2023-03-01T01:10:16Z")

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## Suggestion: Reenable that market thing that made zKill work correctly!

## Keywords: zKillboard, Appraisals

## Note: It has been disabled since November according to the zKill admin. I have not heard of any plans to reintroduce it or any explanations for its removal.

Not having the correct prices on zKill is very annoying.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [March 5, 2023, 5:24pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3190 "2023-03-05T17:24:49Z")

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**Suggestion** : Allow us to choose to destroy (instead of install) the clone we would otherwise leave behind when clone jumping  
**Keywords** : clone, jump, install, destroy  
**Note** : An example: if I already have a jump clone installed in a station and jump from that station to another location, I’m forced to pay the installation fee even though I don’t need or want another clone installed there. After jumping I would immediately destroy that clone anyway, to free up a clone installation slot, so this makes me waste both ISK and time. It would be great if I could choose to simply _destroy_ the clone I would leave behind instead of _installing_ it.

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