# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 175

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 17, 2024, 2:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3560 "2024-01-17T14:12:39Z")

</div>

Because of how her algorithm works, ccp karkur will not see this. Please see the OP or previous posts to see how to properly make a suggestion.

@Riecheck the mouse is not a “little thing” that can be fixed.

---

<div class="post-metadata">

**Author:** ![Riecheck](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/riecheck/32/398717_2.png) [@Riecheck](https://forums.eveonline.com/u/Riecheck)\
**Post date:** [January 17, 2024, 7:56pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3561 "2024-01-17T19:56:02Z")

</div>

It is easy, It’s okay. It’s been mentioned multiple times. Should of been added by now honestly.

> [@The in game mouse pointer size](https://forums.eveonline.com/t/the-in-game-mouse-pointer-size/408855):
>
> I play on a 4k tv with a window size of 3840x2160. I am up there in years and as such my eye sight is not as good as it once was. I have seen it done in other game and I know you have a setting for text size so I am hopping you can add a setting for the size of the pointer. The pointer size at these setting is way to small and blends in with a lot of the background and when moving around the screen can be lost very easy. When trying to make quick actions choses it is hard when you have to keep s…

> [@\[PROPOSAL\] Mouse Cursor Size Scaling](https://forums.eveonline.com/t/proposal-mouse-cursor-size-scaling/16333):
>
> I use my 4k Ultra HD TV as my computer monitor. Eve graphics are awesome! However, the mouse cursor is very tiny and light colored, so it is hard to see against some backgrounds (like if the camera is pointing toward a sun). I have tried using UI Scaling, which adjusts the size of windows, fonts, etc. Everything EXCEPT the mouse cursor gets enlarged. GMs have told me the mouse cursor size cannot be adjusted as it is hard-coded. We need a way to adjust the size of the mouse cursor. Either have…

---

<div class="post-metadata">

**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [January 22, 2024, 3:07pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3562 "2024-01-22T15:07:55Z")

</div>

Suggestion: On assembly, provide a “new ship” flow with some shortcuts

Keywords: QOL

Note: When I right click and choose Assemble Ship, after assembling the ship, it should display a popup window with: **Ship name** field, **Board Ship?/Make Active?** checkbox, **Don’t show this again** checkbox, Cancel and OK Buttons. I don’t personally buy insurance but it could go here too. I’ve spent at least four clicks on these steps on each of the thousands of ships I’ve assembled. In a big ship hangar, finding the ship in the list after assembly and before boarding or renaming also takes extra time.

---

<div class="post-metadata">

**Author:** ![Nicen\_Jehr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicen_jehr/32/388048_2.png) [@Nicen\_Jehr](https://forums.eveonline.com/u/Nicen_Jehr)\
**Post date:** [January 22, 2024, 3:13pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3563 "2024-01-22T15:13:34Z")

</div>

Suggestion: When navigating Fitting Screen modules tree, right clicking any category header should have Expand All and Collapse All options.

Keywords: QOL, UI

---

<div class="post-metadata">

**Author:** ![Elinore\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elinore_en_divalone/32/507815_2.png) [@Elinore\_en\_Divalone](https://forums.eveonline.com/u/Elinore_en_Divalone)\
**Post date:** [January 22, 2024, 3:38pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3564 "2024-01-22T15:38:33Z")

</div>

you could add “Fit Ship” option too to the new screen

---

<div class="post-metadata">

**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [January 23, 2024, 6:42am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3565 "2024-01-23T06:42:23Z")

</div>

Suggestion: A button “reinject extracted skill into skill queue” in the skill extraction window  
Keywords: UI, button, skill extraction  
Note: Reduce the number of clicks and mouse movement

---

<div class="post-metadata">

**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [January 23, 2024, 6:47am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3566 "2024-01-23T06:47:10Z")

</div>

Suggestion: A “server refresh window” option in the 3 dots  
Keywords: UI, windows, faulty window content, refresh  
Note: Ever since CCP started to push their faulty server distributed computation tech onto TQ, every new window has issues with loading content properly. For instance, yesterday I tracked “Destroy 25 NPC” ships from the Air Dailies. Today, not only is the HUD tracker gone but also all Air Dailies are gone from the Opportunities window. I’d have to relog to hopefully make this window load again, which is faaaaaaaaaaaaar from ideal. This option should force-reload the window like a client restart. Similar things happen in the Industry window where it sometimes does not register money injections into corp wallets when funds ran dry, or the Agency not loading content.

---

<div class="post-metadata">

**Author:** ![MinorFreak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minorfreak/32/401122_2.png) [@MinorFreak](https://forums.eveonline.com/u/MinorFreak)\
**Post date:** [February 3, 2024, 4:16am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3567 "2024-02-03T04:16:24Z")

</div>

![miningcruiser](https://global.discourse-cdn.com/eveonline/original/4X/0/c/9/0c9e63ed6c7dd0907f9beb32869424c73469d68f.jpeg)  
i’ll just leave this here…

---

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [February 3, 2024, 4:34am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3568 "2024-02-03T04:34:51Z")

</div>

No. Lol. We dont need a mining cruiser. Thats what the barge is good for.

---

<div class="post-metadata">

**Author:** ![Dace\_Cad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dace_cad/32/405721_2.png) [@Dace\_Cad](https://forums.eveonline.com/u/Dace_Cad)\
**Post date:** [February 3, 2024, 1:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3569 "2024-02-03T13:34:44Z")

</div>

**Suggestion: SP and Attribute info/counter on Skill Plans**  
**Keywords: Skill Plans, Training, SP**  
**Note: Allows to decide on SP injection and remapping for Skill Plans**

* * *

Skill Plans should detail how much SP is required to train the entirety of the Skill Plan, and possibly also how much SP is required to complete it _(e.g. in the case that some Skills have been trained and others not)_.

On this note, it might be nice to see which Attributes pertain to the Skill Plan, and even display a %age of influence each Attribute has on the entirety of the Skill plan.

---

<div class="post-metadata">

**Author:** ![Dace\_Cad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dace_cad/32/405721_2.png) [@Dace\_Cad](https://forums.eveonline.com/u/Dace_Cad)\
**Post date:** [February 3, 2024, 2:11pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3570 "2024-02-03T14:11:18Z")

</div>

> [@Riecheck](#):
>
> **Suggestion:** Ability to change the color and brightness of the cooldown/loading outline for reloads and such  
> **Keywords:** UI, interface

On this matter _(if I understood it correctly, and in any case, thanks for reminding me since I encounter my issue a lot)_:

**Suggestion: Module Slots Active State’s glow contrast change**  
**Keywords: UI, Module Slot**  
**Note: Allows for better feedback of a Module’s State.**

* * *

In my case, when cloaked in a Cov-Ops Frigate, the feint glow around the module makes it very difficult to see when the space behind the Module Slot is some bright nebula or such. Increasing the glow, or allowing for the effect to be a customizable Setting _(different color? glow intensity?)_, would allow for better contrast and feedback of the Module’s state.

I can’t count how many times I have had to move my camera around so my Cloak is over a darker backdrop of space to be able to see if my Cloak is active or not _(eyes have been deteriorating as of late, apparently)_, sometimes even deactivating my Cloak to realize it had been active, or not realizing that I am not cloaked.

And as a preemptive comment on the matter: the “Cloak Defense” icon in the Effects Bar (above the HUD) will always be there for 15 minutes after the last Cloak activation regardless of the Cloak’s state, meaning that if I accidentally deactivate my Cloak _(e.g. click on it twice)_, it will not provide the Feedback on this matter, not that the icon should, rather to point out how it is not a reliable feedback regarding the Module’s state.

---

<div class="post-metadata">

**Author:** ![Dace\_Cad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dace_cad/32/405721_2.png) [@Dace\_Cad](https://forums.eveonline.com/u/Dace_Cad)\
**Post date:** [February 3, 2024, 2:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3571 "2024-02-03T14:20:50Z")

</div>

Truly.  
Kinda like it was back when it was in the Info Panel _(where Current System, Route, etc. appear)_ by default and had its own icon at the top to show/hide?  
If this is the case, I support!  
Dailies are rather essential to many, especially newer Capsuleers, but I think to anyone who wants a “quick-n-easy” 10k SP and 1mil ISK _(or 2mil if you do all 4)_.

---

<div class="post-metadata">

**Author:** ![Gabriel\_Luis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gabriel_luis/32/380769_2.png) [@Gabriel\_Luis](https://forums.eveonline.com/u/Gabriel_Luis)\
**Post date:** [February 4, 2024, 5:44pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3572 "2024-02-04T17:44:45Z")

</div>

## Suggestion: On-screen button at character selection screen to bring up Settings menu

## Keywords: ui, character selection, settings

## Note: Useful for bringing up Settings menu without keyboard

Pretty much straight forward: a button on character selection screen to bring up Settings menu without the need to press the ‘Esc’ key.

---

<div class="post-metadata">

**Author:** ![Vartan\_Sarkisian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vartan_sarkisian/32/375500_2.png) [@Vartan\_Sarkisian](https://forums.eveonline.com/u/Vartan_Sarkisian)\
**Post date:** [February 5, 2024, 9:59am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3573 "2024-02-05T09:59:04Z")

</div>

Suggestion: Allow us the chnage the column order on windows that have columns. For example. Finance \> Market Orders \> My Orders

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/8/3/8/838581f48cb056cb6d2356a42d9bb6e22d9f6afd.png)

Keywords: UI, Columns, Layout

Note: Good for altering the order of the information you see on screen, especially when screen space is already at a premium, you can see the things that are important to you

---

<div class="post-metadata">

**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [February 7, 2024, 12:11pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3574 "2024-02-07T12:11:53Z")

</div>

![grafik](https://global.discourse-cdn.com/eveonline/original/4X/f/4/4/f448a515756f09028887333db8d4430edf02d453.png)

Suggestion: This notification should tell you how many jumps you are away from the facility.  
Keywords: UI, industry, notifications, remote reactions, supply chain management, skill range  
Note: Since the industry window is not willing to be exact with the range and how it calculates ranges (JBs ignored, but not ignored), this notification should tell me exactly how far away I am from the facility.

---

<div class="post-metadata">

**Author:** ![Grandpa\_Fogie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grandpa_fogie/32/396035_2.png) [@Grandpa\_Fogie](https://forums.eveonline.com/u/Grandpa_Fogie)\
**Post date:** [February 8, 2024, 9:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3575 "2024-02-08T21:34:30Z")

</div>

## Ability to queue ammunition changes during gun cycles.

Keywords: ui, reloading ammunition,  
Note: Reloading ammunition is occasionally rolled back to the previously loaded ammunition.

Inspired by swapping out different frequency crystals and having the action rolled back by the server to the old frequency crystal I was trying to get swap out. This is causing me to activate the gun with the incorrect ammunition loaded.

---

<div class="post-metadata">

**Author:** ![Grandpa\_Fogie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grandpa_fogie/32/396035_2.png) [@Grandpa\_Fogie](https://forums.eveonline.com/u/Grandpa_Fogie)\
**Post date:** [February 8, 2024, 9:50pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3576 "2024-02-08T21:50:09Z")

</div>

## The Wallet user interface should suggest only LP Stores that are accessible

Keywords: ui, wallet, loyalty points  
Note: Consider Factional Warfare: some systems with a Federal Defense Union station may not be controlled by the Gallente or exist in the state of a Front line at the time, so being directed there is not helpful.

---

<div class="post-metadata">

**Author:** ![Nero\_Bourad\_Rayl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nero_bourad_rayl/32/410651_2.png) [@Nero\_Bourad\_Rayl](https://forums.eveonline.com/u/Nero_Bourad_Rayl)\
**Post date:** [February 10, 2024, 2:17pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3577 "2024-02-10T14:17:37Z")

</div>

**Suggestion: When multiple skills are selected in the skill queue show total skills needed**  
**Keywords: ui, skill points, how many injectors needed**  
**Note: When deciding how many large injectors to purchase it would be usefull to select a set of skills in the queue and see the total need skill points**

 ![Skill Queue](https://global.discourse-cdn.com/eveonline/original/4X/7/0/e/70e4ac13b597f53fcb9b9c43090e8cff139a1078.png)

---

<div class="post-metadata">

**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [February 11, 2024, 10:24am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3578 "2024-02-11T10:24:39Z")

</div>

Suggestion: Enable the Edit Bookmark feature in the Radial Menu in the System map.  
Keywords: UI, map, system map, radial menu, edit, bookmarks  
Note: the option is there but not usable. you have to right click the bookmark to edit it…

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/5/4/d/54d2ecf8e4457b98ddfe3ef4bdef270e4519e04b.png)

---

<div class="post-metadata">

**Author:** ![Kairos\_Holmes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kairos_holmes/32/411288_2.png) [@Kairos\_Holmes](https://forums.eveonline.com/u/Kairos_Holmes)\
**Post date:** [February 16, 2024, 5:21pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3579 "2024-02-16T17:21:57Z")

</div>

Suggestion: Add keybind for drone guard and assist functions  
Keywords: drones, keybind, ui, assist, guard, qol  
Note: Drone control could be much more streamlined.

The radial menu that was added to EVE a while back streamlined a lot of things in the game when it was introduced years back. However, drone assist/guard commands still remain a long, clunky process. Instead of having to use the dropdown menus and struggling to find the intended recipient to assign drones to, it would be really cool to just hit a hotkey and click a member of your watchlist or overview. This would make using drone boats in a single pve anomaly more viable as well. Cycling clients and setting drones to guard a pilot being focused is a good strategy, made cumbersome by the dropdown menus that we’re currently stuck with using when assisting/guarding with drones.

[Previous page](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545.md?page=174)

[Next page](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545.md?page=176)
