# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 196

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**Author:** ![Angewoman](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/angewoman/32/425566_2.png) [@Angewoman](https://forums.eveonline.com/u/Angewoman)\
**Post date:** [February 14, 2025, 7:47pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3987 "2025-02-14T19:47:37Z")

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unless you tell them, they won’t know to guard or assist a fleet member… what you want is already in game…

Last time ccp tried to change the drones, it messed a lot of things up in game not related to drones.

Youre just gonna have to manually tell them to guard other players. They are your drones so they wont guard another player without you giving the command

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**Author:** ![Lavoleine\_Audier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lavoleine_audier/32/450583_2.png) [@Lavoleine\_Audier](https://forums.eveonline.com/u/Lavoleine_Audier)\
**Post date:** [February 15, 2025, 12:13am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3990 "2025-02-15T00:13:03Z")

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(post deleted by author)

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**Author:** ![ISD\_Drew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_drew/32/395254_2.png) [@ISD\_Drew](https://forums.eveonline.com/u/ISD_Drew)\
**Post date:** [February 15, 2025, 1:26am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3992 "2025-02-15T01:26:03Z")

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reminder:

> [@CCP\_karkur](#):
>
> Remember to follow the correct format and please keep the discussion on why or why not something is a good idea to a minimum 🙂

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [February 15, 2025, 5:23am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3993 "2025-02-15T05:23:59Z")

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I understand that would be a convenient feature for drone users, but really, it would also be the wet dream of any massmultiboxer and basically allow whole mass-botting fleets that automatically protect themselves.  
It the moment I am pretty much convinced that DroneAssist should be more limited, if not removed entirely. Seen too many Ishtar- and Eos-Fleets around recently, all controlled by a single person.  
For that reason I am strongly against it, I fear it would push the game even more towards an unhealthy state in favor of massmultiboxers, sorry.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 15, 2025, 12:00pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3994 "2025-02-15T12:00:11Z")

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Suggestion: Neocom icons for Directional scanner, Local and drones  
Keywords: Neocom, icons, drones, directional scanner, local  
Note: If you minimize their window they will have the same icon. Attached image example 🙂

![image](https://global.discourse-cdn.com/eveonline/original/4X/a/e/a/aeaa0fe4ea4453ed90565c1fa2109c2220201246.png)

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**Author:** ![Elinore\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elinore_en_divalone/32/507815_2.png) [@Elinore\_en\_Divalone](https://forums.eveonline.com/u/Elinore_en_Divalone)\
**Post date:** [February 15, 2025, 12:15pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3995 "2025-02-15T12:15:36Z")

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it is same for many other minimized windows… they do not inherit their main NeoCom icon then 😔

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**Author:** ![Ncc\_1709](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ncc_1709/32/393392_2.png) [@Ncc\_1709](https://forums.eveonline.com/u/Ncc_1709)\
**Post date:** [February 16, 2025, 4:06pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3998 "2025-02-16T16:06:12Z")

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![image](https://global.discourse-cdn.com/eveonline/original/4X/2/c/5/2c5dfbe145a0b5d525732a49b67c47160207d84b.png)

Please fix this…  
Suggestion: Increase Rogue Drone Infestation Data Buy order  
Keywords: Market, NPC order, Market  
Note: Save RSI, Avoid Market spam / server load

NPC buy orders for Rogue Drone Infestation Data are too small. They are presently 1123 units, but i regularly sell 500,000+ units in a session.  
due to the limited buy orders, and market spam limits, this can take literal hours regularly hitting the 10 orders per min limit.  
Please Increase the limit 10 or 100x higher

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/9/1/c/91ceacd0f89989258890c2ecdb4c689431a1c2d5.png)  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/4/5/5/4553ff7587cf6a04fb258ddb9c30b39307c40566.png)

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<div class="post-metadata">

**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 16, 2025, 7:03pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/3999 "2025-02-16T19:03:34Z")

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Suggestion: “Activate on de-cloak” option for things like hardeners  
Keywords: Fleet, jump, pvp  
Note: When jumping through a gate your hardeners among other things turn off. This can be a issue if you want them to always be on.

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**Author:** ![Dexter\_Tripod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dexter_tripod/32/450863_2.png) [@Dexter\_Tripod](https://forums.eveonline.com/u/Dexter_Tripod)\
**Post date:** [February 17, 2025, 4:48pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4000 "2025-02-17T16:48:42Z")

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Suggestion: Small cargo hold on JFs to hold 3 low slot modules for swapping  
Keywords: jump freighter, specialized cargo  
Note: Having a place to store 3 alternate modules (cargo expanders, fuel economizers, or whatever modules you use on your JF) so they don’t get mixed in with hauled cargo

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**Author:** ![tiberiusric](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiberiusric/32/373479_2.png) [@tiberiusric](https://forums.eveonline.com/u/tiberiusric)\
**Post date:** [February 17, 2025, 9:42pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4001 "2025-02-17T21:42:15Z")

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Suggestion: Give carriers 3m ship maintenance bay  
Keywords: Carriers, Storage  
Note: Increase the ship maintenance bay of carriers to 3m instead of 1m. Its currrently far too small to even be used as an effective ship carrier, and can realistically not move very much. Lets make these at least be useful by giving them some love.

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**Author:** ![Mu\_ad\_Diib](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mu_ad_diib/32/389247_2.png) [@Mu\_ad\_Diib](https://forums.eveonline.com/u/Mu_ad_Diib)\
**Post date:** [February 18, 2025, 2:16am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4002 "2025-02-18T02:16:25Z")

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## Suggestion: Expanded MOTD Character Count

Keywords: MOTD, Channels, Help, Info

**Note:** The rationale for this change is to make the sharing of information and helpful links in the game easier and more flexible.

Many players share knowledge by using in-game moderated (_effectively non-chat_) channels, and embedding info and links into the channel’s Message of the Day (_MOTD - displayed as people log into the channel_). These channels are very useful for rookies and veteran players, providing resources and links to webpages that help them learn, thrive, and stay engaged with the game.

I manage four moderated channels, **Rookie Infopedia, Pilot Infopedia, Overview Encyclopedia,** and **Fittings Encyclopedia** frequently used by rookies (_as well as veterans_) and these are often referenced and linked to in the help channels. These channels are always populated, especially **Overview Encyclopedia** and **Fittings Encyclopedia** , each consistently hosting 70-100 participants on average.

Embedding information in a channel’s MOTD works well, especially when the content is text-only. However, when you start including links to other channels and web hyperlinks – like I do for the channels above – the 4,000-character limit (_including visible and hidden formatting_) fills up very quickly.

An easy and pretty simple improvement therefore would be to increase the MOTD character limit, maybe matching the in-game email limit of 8,000 characters.

🐭

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 18, 2025, 8:14am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4003 "2025-02-18T08:14:25Z")

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Suggestion: Claim ISK when selling on market or completing a mission  
Keywords: Clicking, market, missions, claim  
Note: Its too convenient when the ISK automatially goes into the wallet after selling something or completing a mission. Please make it so i have to click claim every time just like the daily goals and the air career program rewards.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 18, 2025, 8:17am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4004 "2025-02-18T08:17:02Z")

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Suggestion: Eject pod with 2000 m/sec when blown up and 4000 m/s if self-ejecting  
Keywords: Podding, eject, implants  
Note: It seems too easy to lose a pod after you also lost your ship

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 18, 2025, 10:23am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4005 "2025-02-18T10:23:04Z")

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Suggestion: FW LP Rewards in increments instead of single reward upon capture  
Keywords: FW, LP, risk vs reward  
Note: Medium complex takes 15 minutes to capture but if you are push out the last second you wasted all the time. This makes it feel like high risk and low reward which kills the content. Similarly in battlefields if you get killed and don’t make it back in time you receive no reward but everyone else does. Also feels like high risk and low reward.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 19, 2025, 10:07am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4014 "2025-02-19T10:07:05Z")

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Suggestion: Increase the amount of market orders per character  
Keywords: Economy, inflation, trade  
Note: People who stock for example trade hubs are few in between. Its not for everyone. But to those that do that they run into a limit too fast and makes market hubs like for example Hek run out of items.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 19, 2025, 10:20am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4015 "2025-02-19T10:20:38Z")

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Suggestion: Make industry tab feel more like an industry tab  
Keywords: Industry, UI  
Note: At the moment the industry tab is not immersive

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/e/3/b/e3b3ab1a90d5140240f48b0048f6121d6445ce84.jpeg)  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/c/4/6/c469bca99afe5a9ff1df5633d573e95cdd07332f.jpeg)

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<div class="post-metadata">

**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 20, 2025, 12:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4016 "2025-02-20T12:20:54Z")

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Suggestion: Name abyssal filaments according to their tier. For example “T0 Dark Filament”  
Keywords: Abyssals, Filament, Filaments  
Note: Accurately naming items makes the learning curve less steep

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/2/0/0/200c8733c51578b49a0b2641f0e4c0c8264e4be0.png)  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/9/2/b/92b6d12c24d83cf2ba6435fab6c236599445636b.png)

Names only give a vague indication of tier

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<div class="post-metadata">

**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 20, 2025, 12:46pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4018 "2025-02-20T12:46:16Z")

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Suggestion: Allow the AIR Career program to track T1+ abyssals  
Keywords: AIR, Carrer, Abyssals  
Note: After two T0 Abyssals you are ready for T1, but if you want to progress the AIR career program you have to do 5 abyssals as T0

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/0/2/d/02d51656e491b46851e2fde4e386b525ddece732.png)

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<div class="post-metadata">

**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [February 20, 2025, 1:38pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4019 "2025-02-20T13:38:39Z")

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Suggestion: Deliver manufactured item remotely  
Keyword: Daily, Mission, Missions, Industry  
Note: The last time the daily was manufacture an item i was in Amarr, but today i am in Jita, which means i cannot deliver the job and start a new one until i go back to amarr to click deliver. Sad

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**Author:** ![ISD\_Drew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_drew/32/395254_2.png) [@ISD\_Drew](https://forums.eveonline.com/u/ISD_Drew)\
**Post date:** [February 20, 2025, 3:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/4021 "2025-02-20T15:30:56Z")

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removed several off topic posts, reminder

> [@CCP\_karkur](#):
>
> Remember to follow the correct format and please keep the discussion on why or why not something is a good idea to a minimum 🙂

> [@CCP\_karkur](#):
>
> we are still following this thread, so please feel free to keep posting your Little things ideas here 🙂
> 
> Please keep the suggestion short, to the point and only 1 sentence. Please only 1 suggestion in each post.
> 
> To make it easier to read and process, please post your suggestions in the following format:
> 
> * * *
> 
> ## Suggestion: Ability to see volume in Multibuy
> 
> Keywords: ui, multibuy, market  
> Note: Useful buying stuff to ship somewhere else
> 
> When I’m buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.

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