# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 53

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**Author:** ![Alcorak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alcorak/32/383015_2.png) [@Alcorak](https://forums.eveonline.com/u/Alcorak)\
**Post date:** [October 29, 2018, 7:49pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1057 "2018-10-29T19:49:53Z")

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Suggestion: Activate/Deactivate module cycling  
Keywords: ui

Ability to re-activate (green) cycling of de-cycling (red) module mid-cycle. ‘Oops, I double-clicked my scram and now its set to deactivate after this cycle. Guess I’ll watch this guy warp off’

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**Author:** ![NateX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/natex/32/104626_2.png) [@NateX](https://forums.eveonline.com/u/NateX)\
**Post date:** [November 2, 2018, 11:04am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1058 "2018-11-02T11:04:01Z")

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Suggestion: Make the shortcut for Jump/activate gate work when you want to jump wormholes.

I use shortcuts for most stuff, but its annoying me that you are not able to press on the shortcut and then left click the wormhole to jump through it.

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**Author:** ![Feronanthus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/feronanthus/32/245823_2.png) [@Feronanthus](https://forums.eveonline.com/u/Feronanthus)\
**Post date:** [November 4, 2018, 5:02pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1059 "2018-11-04T17:02:15Z")

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Suggestion: Mobile Inverse Cynosural Field Jammer  
Keywords: pvp, sov

A personal deployable structure (like MTUs, Depots, mobile cyno inhibs) which inverts a system wide cyno jammer to create a small pocket in which a cynosural field is activated. It should create a system wide beacon and have a significant activation time (10 minutes? 5?). Once active it acts as a cyno beacon available to **every** jump capable pilot (no bridging as its too dispersed to provide a proper lock) due to the resonances created by the two fields interacting with each other, though its spread is much wider than a normal cyno so pilots end up spaced in a sphere of radius 100km (50?) around the effect.

A mobile cyno inhib anchored within range of the inverse jammer can overpower its effect.

Does nothing in a system without an active cyno jammer.

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [November 5, 2018, 4:22pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1061 "2018-11-05T16:22:44Z")

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Suggestion: **Send citadel status updates to notification feed**

Keywords: Citadels, Assets, UI

Note:  
When you have assets in a citadel, any major event involving that citadel (hull timer, unanchoring) will send you a notice of its status in the notification feed. For those that have assets in far flung citadels, this will give them enough advance notice to try and move their assets before entering asset safety. Not sure if corp-owned citadels already do this, but it should do it for all citadels you have assets in.

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**Author:** ![Hefalumps](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hefalumps/32/71770_2.png) [@Hefalumps](https://forums.eveonline.com/u/Hefalumps)\
**Post date:** [November 6, 2018, 2:48pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1062 "2018-11-06T14:48:22Z")

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Suggestion: Make it possible to create a contract that can only be accepted by those with the contracting role

Keywords: Contract, corporation management

Note:  
When you create a contract to a corporation, anyone in that corp can accept it. There are times when I would like someone to make a contract to my corporation that only those with roles can accept.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [November 7, 2018, 7:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1063 "2018-11-07T19:12:42Z")

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Suggestion: Hover over chat tabs and see full name  
Keywords: ui, chat  
Note: Useful when many chat channels are grouped in a window and names get cut off.

I have a few windows with several chat tabs grouped together in them and I can not see the full titles without expanding the whole window. It would be a QoL improvement to be able to hover over the chat tab and see the full title.

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**Author:** ![darkestkhan\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkestkhan_eriker/32/390091_2.png) [@darkestkhan\_Eriker](https://forums.eveonline.com/u/darkestkhan_Eriker)\
**Post date:** [November 8, 2018, 9:59am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1064 "2018-11-08T09:59:16Z")

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I am quite confident that it does work.

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**Author:** ![Sendo\_Nokana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sendo_nokana/32/283465_2.png) [@Sendo\_Nokana](https://forums.eveonline.com/u/Sendo_Nokana)\
**Post date:** [November 8, 2018, 8:17pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1065 "2018-11-08T20:17:20Z")

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Suggestion: make notepad menu’s collapsible and remove or reduce minimum window size for notepad  
Keywords: notepad, ui  
Note: Useful when you only want to see one note without it taking up too much screen real estate or double click a note to open in a separate window without the menus

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**Author:** ![Mina\_Sebiestar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mina_sebiestar/32/502522_2.png) [@Mina\_Sebiestar](https://forums.eveonline.com/u/Mina_Sebiestar)\
**Post date:** [November 9, 2018, 12:52am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1066 "2018-11-09T00:52:15Z")

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Suggestion: Add 4 dots (16 total) on all 4 sides of active boosters timer top(4) left(4) bot(4) right(4) that represent in color(green/red) booster side effect applied.  
Keywords: ui,immediate information presentation.  
Note: By making them static ie booster slot 1 always left,booster slot 11 always bot user can obtain in an instant most critical information of action hi just took(consume) without any need to use mouse to hover over timer.

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**Author:** ![Kalaratiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kalaratiri/32/477189_2.png) [@Kalaratiri](https://forums.eveonline.com/u/Kalaratiri)\
**Post date:** [November 10, 2018, 1:39pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1067 "2018-11-10T13:39:09Z")

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## Suggestion: Clarify that the “Laboratory Operation” and “Advanced Laboratory Operation” skills affect both the number of Research _and_ Invention jobs available

Keywords: skill training, science and industry, research and invention  
Note:

 ![](https://global.discourse-cdn.com/eveonline/original/3X/8/2/82095811527d86a5ffefc1df9de4f384e953a3ec.png)

Currently the skill descriptions only mention Research jobs, making it very difficult to find that there any skills able to increase the number of Invention jobs as well.

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**Author:** ![Elrond\_Imladris](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elrond_imladris/32/285272_2.png) [@Elrond\_Imladris](https://forums.eveonline.com/u/Elrond_Imladris)\
**Post date:** [November 11, 2018, 8:49pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1068 "2018-11-11T20:49:57Z")

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**Suggestion:** In the Fitting Window include the simulation of the fleet bays and give the ability to save fittings with items/modules in the fleet bays.

**Keywords:** Fitting Window, fleet bay, Save fittings, Items/Modules

There are several classes of ships that have fleet bays in EVE. The Fitting Window simulator should be able to simulate the fleet bay and have the ability to save fittings with items in the fleet bay since the fleet bay is basically a sharable cargo-hold.

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**Author:** ![Theodore\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/theodore_eriker/32/157850_2.png) [@Theodore\_Eriker](https://forums.eveonline.com/u/Theodore_Eriker)\
**Post date:** [November 12, 2018, 6:06pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1069 "2018-11-12T18:06:06Z")

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If you are training only for that , sure. If you are doing several things, and skill Z is several down the queue, there is no easy way to get an estimate of when skill Z will be done. (Evemon will tell you for example). Let me be more precise.  
You want to know when Connections V will be done. You can see it will take 26d for that one skill, but you also have 14 skills in queue ahead of it. Some take 1d, some 14d 3h, etc. It would be nice to have a column that added those up and provided a cumulative time. So i would know it will be 69d 3h until Connections V is done. (And if it also gave day and time, that would be awesome).

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**Author:** ![Lion\_Drome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lion_drome/32/445377_2.png) [@Lion\_Drome](https://forums.eveonline.com/u/Lion_Drome)\
**Post date:** [November 14, 2018, 3:03pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1070 "2018-11-14T15:03:28Z")

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## Suggestion: Ability to see Paid Taxes in Activity Tracker

Keywords: ui, market, PVE, PVP, industry, taxes,  
Note: Its very satisfying to see how much in taxes you’ve paid and how much ISK you’ve put out of the game.

Activity tracker follows many things but one major thing it lacks is the ability to see market features. For example how much in taxes you’ve paid. That would ba incredibly nice feature to follow as market active players make hundreds of millions or billions disappear from the game, same goes for manufacturers/researches (all this tracked in one tab. Not in separate categories in research tab, manufacturing tab etc)

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**Author:** ![Diego\_Giacometti](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/diego_giacometti/32/101967_2.png) [@Diego\_Giacometti](https://forums.eveonline.com/u/Diego_Giacometti)\
**Post date:** [November 14, 2018, 3:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1071 "2018-11-14T15:20:07Z")

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This actually sounds super fun to me! Hope something like this will make it into the game some day - even if it’s just part of an event.

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**Author:** ![CowRocket\_Void](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cowrocket_void/32/189525_2.png) [@CowRocket\_Void](https://forums.eveonline.com/u/CowRocket_Void)\
**Post date:** [November 14, 2018, 4:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1072 "2018-11-14T16:37:02Z")

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In your wallet there is a drop down menu called “Ref. type”  
 ![image](https://global.discourse-cdn.com/eveonline/original/3X/6/b/6b2f40e58fa2dabef7614d9106cb6144e60b9482.jpeg)  
That data is also available via ESI

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**Author:** ![Ragnar\_Sorlandschip](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ragnar_sorlandschip/32/491762_2.png) [@Ragnar\_Sorlandschip](https://forums.eveonline.com/u/Ragnar_Sorlandschip)\
**Post date:** [November 16, 2018, 12:58pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1073 "2018-11-16T12:58:54Z")

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**Suggestion:** Give the Bomb Launcher icon red lights to differentiate it from the Probe Launcher and highlight its aggressive nature.  
**Keywords** icon, bomb launcher  
**Note:** Just don’t feel like two such different modules should share the exact same icon. Interdiction Sphere Launchers already have their own icon with orange lights, so why no love for the Bomb Launcher?

Mockup: ![](https://global.discourse-cdn.com/eveonline/original/3X/a/5/a56a837bf8c449929a2b3f27c9b8eb900078d929.png)

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**Author:** ![Krops\_Vont](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krops_vont/32/502297_2.png) [@Krops\_Vont](https://forums.eveonline.com/u/Krops_Vont)\
**Post date:** [November 20, 2018, 5:45am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1074 "2018-11-20T05:45:23Z")

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Joining fleet after a player moves, the next member to join joins that squad.

I propose a Join squad, wing option since there is only an invite to squad.

Little pop up menu like the stored fleets option.

🙂

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**Author:** ![Watchme\_Warsong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/watchme_warsong/32/318246_2.png) [@Watchme\_Warsong](https://forums.eveonline.com/u/Watchme_Warsong)\
**Post date:** [November 20, 2018, 3:31pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1075 "2018-11-20T15:31:31Z")

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Suggestion, Currently it is super annoying to be in a standing fleet and if the fleetboss leaves game and lead is passed to someone AFK or goes AFK a new fleet has to be made. My proposal is an option that can either be enabled or disabled for voting to remove the fleetboss and passing it to someone else. ![vote%20kick](https://global.discourse-cdn.com/eveonline/original/3X/b/b/bb322732d63cfbf7beb8144a2d780f47131fa679.png)

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**Author:** ![Hirmuolio\_Pine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hirmuolio_pine/32/319874_2.png) [@Hirmuolio\_Pine](https://forums.eveonline.com/u/Hirmuolio_Pine)\
**Post date:** [November 22, 2018, 4:36pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1076 "2018-11-22T16:36:45Z")

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**Suggestion: Normalize scanning probe stats**  
**Keywords: UI, scanning, modules**  
**Note: Does not change how anything works**

Scanning probes show their stats at their base scan range.  
So combat probes are 20 str, 0.25 AU deviation at 0.5 AU  
core probes are 40 str 0.125 AU deviation at 0.25 AU.

This makes it seem like combat probes are worse. In reality they are equal (as long as they are used in same range. Core probes can go to smaller range).  
The stats compare combat probes at 0.5 AU scan to core probes at 0.25 AU scan.

The stats shown in the stats should be normalized so that all probes show their stats at same range. I would show them both at 0.25 AU scan to avoid changing the value shown for core probes even though combat probes can’t scan at that range.

So the stats shown would be.  
combat probes: 40 str, 0.25 AU deviation, 0.5 AU base range.  
Core probes: 40 str, 0.25 AU devoation, 0.25 AU base range.

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**Author:** ![B0T0](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/b0t0/32/375070_2.png) [@B0T0](https://forums.eveonline.com/u/B0T0)\
**Post date:** [November 22, 2018, 4:49pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1077 "2018-11-22T16:49:43Z")

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**Suggestion:** Implants in pod fitting window.  
**Keywords:** ui, fitting, implants  
**Note:** It would allow saving of multiple implant sets as fittings.

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