# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 71

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**Author:** ![Eric\_Shang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eric_shang/32/487329_2.png) [@Eric\_Shang](https://forums.eveonline.com/u/Eric_Shang)\
**Post date:** [April 17, 2019, 11:37am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1425 "2019-04-17T11:37:15Z")

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**Suggestion** : Decoration Cost Update - User Experience  
**Keywords** : Corporation, New User, Decorations  
**Notes** : Making decorations Cost 5 mil to make and 1 mil to assign

I run a 400 man corp of new players and vets mixed into one bag. We would like to do some achievements for the new players as they come in and achieve things like helping in the first structure bash we did 2 weeks ago. We had 30 on EU time zone and 30 On US time zone.

60 x 5 mil a decoration is insane for a corp to fork out when our tax is only 1% and decorations is a great way for a corp to give new players incentive to achieve specific things like Magic 14 skill training completed or joining in their first PVP fleet or getting a kill. Even simply having a solo kill of the month decoration or Corp frigate championship winner decoration.

It is a sign of pride for new players and old. Please make it cheaper as our corp can’t afford this type of expense and really once the medal has been created I feel its a little silly to fork out the same amount again and again.

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**Author:** ![Aone\_Clyde](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aone_clyde/32/164410_2.png) [@Aone\_Clyde](https://forums.eveonline.com/u/Aone_Clyde)\
**Post date:** [April 17, 2019, 2:35pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1426 "2019-04-17T14:35:06Z")

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Suggestion: Colour theme palette  
Keywords: Corporation, Player, UI  
Notes: Creating a colour palette for ship themes on independent Player owned Corporations

Thei idea is that when a player owns starts up an corporation they can then create their own colour scheme the ships used in that corporation only. The initial cost could be based on design/theme and colours - the player purchases the theme which gets added to the owners ships, other players of the same corporation could purchase the colour scheme or obtain it for free while in the corporation. Should the corporation cease to function or the player leaves the corporation, the theme is removed.

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**Author:** ![Aone\_Clyde](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aone_clyde/32/164410_2.png) [@Aone\_Clyde](https://forums.eveonline.com/u/Aone_Clyde)\
**Post date:** [April 17, 2019, 3:11pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1427 "2019-04-17T15:11:02Z")

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Suggestion: New Ship design - Industrial Command Ship  
Keywords: ORE  
Notes: An Industrial command ship

The idea is simple - an industrial command vessel for each major faction in the game. Gallante, Caldari, Amarr and Minmitar [I think]

ORE has two Industrial command vessels - one is more of an exploration vessel than a fleet vessel, the other is a fleet vessel. - I am talking Porpoise and Orca - the big Big [Rorqual] is another matter

The problem is with these two designs is that they can’t use mining lasers or strip miners. For mining purposes they are not quite a dinosaur.

So surely Ore would have come up with an industrial command ship that could use strip miners and/or mining lasers.

So my idea is this

Based on an Orca

Hi Slots - 4 of which two can be fitted with strip miners  
Mid Slots - 5  
Low Slots - 5  
Rigs - 3

Can use fleet command modules - max two.  
Fleet Maintenance bay reduced  
Ship Bay reduced to 20,000m3  
Ore bay reduced starts at 75,000m3 and increases by 5% per skill level - max 91,160m3 at level 5 skill  
Fleet command bonus - 2.5% per level  
Drone Attack, speed and Damage Bonus 1% per Skill level  
Shield resistances +1% per level  
Armour resistances +1% per level  
Reduced mining laser cycle by 2% per skill level

Ship Bonus

+15 % to Ice & Gas mining  
Tractor Beam range increased to 48km  
Strip miners and mining lasers gain +10% mining yield.

The idea is the ship kind of meant to be the ‘Battlecruiser’ to the Orca ‘Battleship’ - it is an idea and I know it looks strong - but then a lot of ships look that way. This is sort of a mid range support command vessel - almost combining exhumer and industrial command capability.

Just an idea…

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<div class="post-metadata">

**Author:** ![addelee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/addelee/32/509654_2.png) [@addelee](https://forums.eveonline.com/u/addelee)\
**Post date:** [April 18, 2019, 11:32pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1428 "2019-04-18T23:32:23Z")

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**Suggestion** : Allow for keyword search in Fittings  
**Keywords** : Fittings

Similar to how the search in Personal assets works, add keywords to the fittings screen.

For example

```
faction: amarr

```

This would list all amarr fits regardless of ship class

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**Author:** ![Kevrev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kevrev/32/192370_2.png) [@Kevrev](https://forums.eveonline.com/u/Kevrev)\
**Post date:** [April 20, 2019, 3:55am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1429 "2019-04-20T03:55:01Z")

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Three things I’d like to mention…

1. In shortcuts, Under BOTH Window and Combat tabs there is the same shortcut for D-Scan selection. This seems redundant.
2. Is it possible to add a D-Scan selection to Radial Menu? It could default to already selected Range and Angle settings.
3. When Organizing a long Training Queue. Its slow and tedious to have to drag a skill from the bottom to as close to top as possible. Can you PLEASE add a **Prioritize** item in right click menu that would automatically move the selected skill as high up training queue as possible?

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**Author:** ![Arline\_Kley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arline_kley/32/466734_2.png) [@Arline\_Kley](https://forums.eveonline.com/u/Arline_Kley)\
**Post date:** [April 20, 2019, 8:42am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1430 "2019-04-20T08:42:00Z")

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Suggestion: Reoccuring Event option in Calendar  
Keywords: Calendar, Player UI

Note: Some people run internal events on a weekly basis; this would speed up setting them up in the calendar so that people can get notified more easily.

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**Author:** ![Lillith\_Sakata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lillith_sakata/32/255593_2.png) [@Lillith\_Sakata](https://forums.eveonline.com/u/Lillith_Sakata)\
**Post date:** [April 20, 2019, 5:55pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1431 "2019-04-20T17:55:28Z")

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CCPlease fix the corporation and structure management.

I understand you’re trying to ‘simplify’ things for new CEOs, but you’re system makes it both obscenely complex, and completely hoses having any kind of granular control.

Corps need to be able to assign granular roles, such as the ability to say, give officers access to ONE wallet, and they can put up corp buy orders with that wallet. Or the ability to have an ACL for “in corp” and “in group officers” and such things.

Instead of the current system, we should move to 100% ACL-based access for corp and structure management. Make ‘groups’ use roles.

Then corp directors can use ONE system, which will simplify matters significantly while giving more granular control.

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**Author:** ![Tabula\_Rasta](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tabula_rasta/32/124681_2.png) [@Tabula\_Rasta](https://forums.eveonline.com/u/Tabula_Rasta)\
**Post date:** [April 21, 2019, 12:00am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1432 "2019-04-21T00:00:38Z")

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What is the question mark ‘help’ icon for in the corporation/standings/NPC standings window for, it doesn’t do anything?

Why does the standings number show a downward arrow in the mouse pointer when you mouse over it, it doesn’t do anything when you click it?

Why does the name of the faction/corporation/agent show a menu icon when you mouse over it, it doesn’t bring up a menu when you left click on it, right click menu behaviour seems not to be consistent, one of the options closes the entire corporation window?

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**Author:** ![Sjup\_Dupont](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sjup_dupont/32/174022_2.png) [@Sjup\_Dupont](https://forums.eveonline.com/u/Sjup_Dupont)\
**Post date:** [April 22, 2019, 7:28am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1433 "2019-04-22T07:28:43Z")

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Is this topic still a thing?

Is it possible to copy all my client setting from one to another?

To save me redoing all my accounts every time the launcher breaks?

So many questions. Someone satiate me.

💩

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**Author:** ![Katyn\_Malukker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katyn_malukker/32/286150_2.png) [@Katyn\_Malukker](https://forums.eveonline.com/u/Katyn_Malukker)\
**Post date:** [April 22, 2019, 1:55pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1434 "2019-04-22T13:55:48Z")

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Suggestion: Ability to see which modules are missing in Multi-fit window  
Keywords: Fittings, Multi-fit, Player UI  
Notes: When using multi-fit to fit multiple ships, all you see is that you have x fits available (including 0). It would be nice to see which modules are missing, similar to the industry window, so you didn’t have to search for each one.

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**Author:** ![Dredwerkz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dredwerkz/32/282494_2.png) [@Dredwerkz](https://forums.eveonline.com/u/Dredwerkz)\
**Post date:** [April 23, 2019, 1:04pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1435 "2019-04-23T13:04:09Z")

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> # **Chat channels have an optional link at the top of the channel at all times.**
> 
> When using a player chat channel it has a link at the top limited to 32 visible characters at all times meaning if there’s a heated convo in the channel you can easily grab the info you need from the channel. Each piece of text can have it’s own link to a toon/solar system/corp/whatever. Example: -  
> FC Sys SRP Drones This is displayed between “Member list settings” and “Number of channel members”

> # **Colour/number code ammo, set colour/number code hotkeys**
> 
> Select any type of ammunition in your hold or hangar and you can assign it a colour code. Antimatter(Red) Lead(Green) Iron(Blue). Keys on the keyboard can be assigned 1(Red) 2(Green) 3(Blue).  
> When in space press 1; the ship tries to load any red ammo(Antimatter) to all weapons on the ship.  
> When in space press 2; the ship tries to load any green ammo(Lead) to all weapons on the ship.  
> When in space press 3; the ship tries to load any blue ammo(Iron) to all weapons on the ship.

> # **Add flag cruisers to ship list on all PvE gates**
> 
> I can’t think of any reason not to allow a ship that can’t do anything into PvE sites. Specifically Incursions.

> # **Nanite paste wont load to modules (ancillary armor rep) when dragged onto ship fitting window**
> 
> More of a bug I guess really.

> # **Much quicker way to report bot on a large number of toons**
> 
> A button at the top of the overview for “select multiple characters.” By clicking it a window pops up and every line in the overview you then click is added to a list in the new window. Also in the window is a menu with various options. The only one I can think of is to “report bot” but it could also have “send mail” “send isk” or other things you might want to do with everyone on your current grid.

> # **Split a stack by volume or quantity**
> 
> Shift\>Drag click and the set quantity window opens, with a drop down box you can select “quantity” or “volume.” When using volume the value rounds down to the closest possible value typed in.

> # **Cooling vanes**
> 
> New module(s) I envisage this in a few ways. Both fitting and function.
> 
> 1. A module that will fit any slot, low medium or high. and will only affect heat in that rack. Minimum fitting requirements, in the region of a tracking computer or damage mod.
> 2. A low or medium power module, large powergrid requirement but it helps all heat in all racks. Limited to 1 per ship.
> 3. A module that fits to any power slot and will only affect modules adjacent (just as heat affects adjacent modules). No limit on fitting numbers.
> 
> * * *
> 
> - Misc : The module will either reduce the chance per tick of a module taking damage _or_ slow down the rate at which heat is produced in a rack and will cool the rack down faster.

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<div class="post-metadata">

**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [April 23, 2019, 1:40pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1436 "2019-04-23T13:40:14Z")

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Hey, I think you need to format each suggestion as per the OP if you want them considered.

Oh and welcome to the forums!

Regards,  
Cypr3ss.

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**Author:** ![Giribaldi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/giribaldi/32/173317_2.png) [@Giribaldi](https://forums.eveonline.com/u/Giribaldi)\
**Post date:** [April 24, 2019, 4:16pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1437 "2019-04-24T16:16:48Z")

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Client Scaling that supports as low as 70% instead of 90%

Channel Admin changes that allow you to drag and drop contacts into the allowed portion of a channel instead of requiring us to search each corp/alliance/member individually. (moderated mode)

Graphics Presets (so you can make profiles in the ESC menu that you can load on any account)

Support for F13-F24 keys

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<div class="post-metadata">

**Author:** ![Dredwerkz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dredwerkz/32/282494_2.png) [@Dredwerkz](https://forums.eveonline.com/u/Dredwerkz)\
**Post date:** [April 24, 2019, 7:45pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1438 "2019-04-24T19:45:24Z")

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You might find this useful for copying settings.  
batch file: -

> title Copy Dred config to all others?  
> color 1f  
> cls  
> @echo off  
> cd /d %~dp0  
> echo.  
> cd  
> echo.  
> echo Directory Correct?  
> echo.  
> pause  
> echo.  
> echo Copy Mains settings to all other toons?  
> echo.  
> pause  
> echo.  
> echo Character Data  
> echo.  
> echo alt  
> copy core\_char\_101.dat core\_char\_450424503245.dat  
> echo alter  
> copy core\_char\_101.dat core\_char\_452345045.dat  
> echo alternate  
> copy core\_char\_101.dat core\_char\_45340534053.dat  
> echo.  
> echo Accounts Data  
> echo.  
> echo acc 1  
> copy core\_user\_5210002.dat core\_user\_4502.dat  
> echo acc 2  
> copy core\_user\_5210002.dat core\_user\_40453.dat  
> echo acc 3  
> copy core\_user\_5210002.dat core\_user\_853045.dat  
> echo.  
> pause

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<div class="post-metadata">

**Author:** ![Rich\_Athonille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rich_athonille/32/130871_2.png) [@Rich\_Athonille](https://forums.eveonline.com/u/Rich_Athonille)\
**Post date:** [April 25, 2019, 10:22pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1439 "2019-04-25T22:22:00Z")

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## Suggestion: Shortcut key to send an eve-mail

## Keywords: ui, eve-mail, shortcut keys

## Note: Ctrl+Enter is usual

In every email client I’ve used, Ctrl+Enter has worked as a shortcut for Send. It caught me out when it didn’t work in the eve-mail window.

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<div class="post-metadata">

**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [April 26, 2019, 4:54pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1440 "2019-04-26T16:54:11Z")

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Suggestion: Sort PI things in the PI window by category and then by name and not just by name.  
Keywords: PI, PP, planetary, UI  
Notes: UI ambiguity should be removed to improve the UI and make it easier to figure out in the storage portion of the list what is consumed and what is produced in the UI.

* * *

And I would probably also like if the window had a right-hand border and would not continue the item list into infinity beyond the visible window area and without a scroll bar.

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<div class="post-metadata">

**Author:** ![Abathur\_Warfield](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abathur_warfield/32/194327_2.png) [@Abathur\_Warfield](https://forums.eveonline.com/u/Abathur_Warfield)\
**Post date:** [April 27, 2019, 4:56pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1441 "2019-04-27T16:56:36Z")

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# **Suggestion:** Ship skins account bound rather than character bound

**Keywords:** Ship Skins, Account  
**Note:** See suggestion

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<div class="post-metadata">

**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [April 28, 2019, 1:14am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1442 "2019-04-28T01:14:31Z")

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Suggestion: Improve sorting of Salvaged Materials, T1 and T2 blueprints and items are separated by meta levels and icon overlay tags, but the materials to build them are not.  
Keywords: Industry, UI  
Notes: T1 and T2 rigs construction may occur in different places, players may want to easily separate blue salvage icons (T2 construction) from orange (T1 construction.) Example: to help players make an item filter (easier than naming each item they want to see in the filter), change all blue icon Salvage Materials “Volume” values from .01 M3 to any different number, such as .02.

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<div class="post-metadata">

**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [April 28, 2019, 4:55pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1443 "2019-04-28T16:55:26Z")

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Suggestion: Add Jump To Clone button to the Cloning service window.  
Keywords: UI, clone jumping, jump clones  
Notes: I want to jump clone to the clone in station from that window without having to open the laggy char window where I additionally could misclick on the wrong clone.

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [April 29, 2019, 9:46am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1444 "2019-04-29T09:46:35Z")

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Suggestion: Add a “delete all” button to the fitting browser

Keywords: UI, fitting browser, fitting management

Notes: I am currently trying to maintain 5 different fitting files with various fittings. There are 248 personal and 281 corporation fittings that I can keep track of but I have to delete every single one of them with about 900 clicks to be able to import a different file.  
My right wrist will thank you in advance for preventing carpel tunnel a little longer.

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