# Little things / Small QoL suggestions (old)

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545>\
**Category:** Player Features & Ideas\
**Created:** [June 19, 2017, 2:30pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545 "2017-06-19T14:30:08Z")\
**Posts on this page:** 20\
**Page:** 84

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**Author:** ![Chaotic\_Moon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chaotic_moon/32/168032_2.png) [@Chaotic\_Moon](https://forums.eveonline.com/u/Chaotic_Moon)\
**Post date:** [November 9, 2019, 7:16pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1695 "2019-11-09T19:16:38Z")

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```auto
Suggestion: Ability to Choose Orbit Trajectory and Direction.
Keywords: Orbit, Flight Mechanic.
Note: Ability to choose orbit trajectory and direction so that we 
don't get stuck with a random bad orbit trajectory.

```

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [November 9, 2019, 9:32pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1696 "2019-11-09T21:32:18Z")

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Suggestion: The menu option “context menu fontsize” should be redone and made to increase all fonts.  
Keywords: UI, font size, menus  
Notes: I would really like to have larger texts in windows without the windows being larger. UI Scaling is not useful because it wastes too much screen space.

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**Author:** ![Rolyat\_Aideron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rolyat_aideron/32/292074_2.png) [@Rolyat\_Aideron](https://forums.eveonline.com/u/Rolyat_Aideron)\
**Post date:** [November 10, 2019, 5:24pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1697 "2019-11-10T17:24:21Z")

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Suggestion: Ability to delete skill with no levels trained from character sheet

Keywords: ui, character sheet, skills

Note: I’d be fine with rebuying & injecting the skill, but after extracting industry skills from my main and moving them around since they weren’t maxed and I don’t do my own industry and only assist in the extraction anymore since others have fully train industry characters for reprocessing in just about any corp you join, but filtering by Can Train Now, they always appear and there is no hiding them.

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**Author:** ![Nocobo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nocobo/32/260409_2.png) [@Nocobo](https://forums.eveonline.com/u/Nocobo)\
**Post date:** [November 11, 2019, 6:26am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1698 "2019-11-11T06:26:44Z")

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Suggestion: Launch drones from group with max EHP (not damaged)  
Keywords: Drones  
Note: I have 10 drones in default group for launch. If enemy damage 1-5 drones, i scope and manually launch not damage drone. It would be more convenient if I drag a group of drones into space or press the default drone launch button, then the least damaged drones were released

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**Author:** ![Nocobo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nocobo/32/260409_2.png) [@Nocobo](https://forums.eveonline.com/u/Nocobo)\
**Post date:** [November 11, 2019, 6:37am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1699 "2019-11-11T06:37:23Z")

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**Suggestion** : Separation lines in the overview panel with different distances for objects  
**Keywords** : overview, objects  
**Note** : After objects further 250km to place a horizontal line in the overview panel. It would be convenient to clearly see (not to look at the distance column) which targets are far away and can not harm me(up to 250km). And even better if this distance would be customizable and multiple bands.

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**Author:** ![Kylanti\_Hendar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kylanti_hendar/32/385538_2.png) [@Kylanti\_Hendar](https://forums.eveonline.com/u/Kylanti_Hendar)\
**Post date:** [November 11, 2019, 10:08am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1700 "2019-11-11T10:08:19Z")

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**Suggestion:** Add ‘Simulate Fit’ to the right click menu on packaged ships  
**Keywords:** Simulate, packaged, Inventory  
**Notes:** Currently you either need to assemble the ship or show info and use the hamburger menu.

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**Author:** ![Richard\_TheLordOfDance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/richard_thelordofdance/32/169008_2.png) [@Richard\_TheLordOfDance](https://forums.eveonline.com/u/Richard_TheLordOfDance)\
**Post date:** [November 12, 2019, 11:59pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1701 "2019-11-12T23:59:18Z")

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## Suggestion: Being able select multiple entries in Incursion Loyalty Point Log

Keywords: ui, loyaltypoints, incursions  
Note: Useful for moving data into spreadsheets and more

After running Trigcursion fleets, being able to copy paste the information of multiple entries from the log into tools and spreadsheets would be really nice for loot payouts and more. (this is already possible in the wallet which has a similar interface)

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**Author:** ![Astevon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/astevon/32/425325_2.png) [@Astevon](https://forums.eveonline.com/u/Astevon)\
**Post date:** [November 13, 2019, 3:09pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1702 "2019-11-13T15:09:01Z")

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## Suggestion: Make drone sentry mode a togglable setting

Keywords: drones  
Note: Enables stationary non-sentry drones, and avoid having them take ages to recall when shooting upwell structures

You could also probably improve the actual sentry drones a bit this way, giving them maybe 10 m/s base velocity or something, so that they can actually get back to ship by themselves eventually, when you somehow ended up outside scoop range without noticing.

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<div class="post-metadata">

**Author:** ![Sen\_Isu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sen_isu/32/388091_2.png) [@Sen\_Isu](https://forums.eveonline.com/u/Sen_Isu)\
**Post date:** [November 15, 2019, 9:21am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1703 "2019-11-15T09:21:45Z")

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## Suggestion: Distinguish between destination and waypoints in Assets

Keywords: ui, route, assets

Currently, any station that is in a system on our route is highlighted yellow in the Assets window (and other places, such as Market Details.) The destination system should be green, or another color.

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**Author:** ![Beetle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beetle/32/356567_2.png) [@Beetle](https://forums.eveonline.com/u/Beetle)\
**Post date:** [November 15, 2019, 9:53pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1704 "2019-11-15T21:53:20Z")

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**Suggestion:** Ability to see in the Structure Browser the base reprocessing % of a structure with reprocessing service  
**Keywords:** refinery, reprocessing, structure browser  
**Note:** Useful so not to have to dock in each refinery to check it

Base reprocessing percent that comes from structure native bonus and T1 or T2 rig for that has a huge impact on mineral yield from ore, because of this base and all the reprocessing skills getting multiplied by each other. With max skills the base % alone gets about doubled as part of the end result while in HS, which is key to stay competitive on the market with the minerals or ships made from them.  
However in a new place or after a break from Eve, **I have to fly to each refinery in a travel frigate with 1 unit of compressed ore, because there is no other efficient way to check it for sure** , structure names are often misleading.

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<div class="post-metadata">

**Author:** ![Beetle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beetle/32/356567_2.png) [@Beetle](https://forums.eveonline.com/u/Beetle)\
**Post date:** [November 15, 2019, 10:01pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1705 "2019-11-15T22:01:02Z")

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edit of edit: SISI has collapse button at this time but it’s not a general one, every tree needs to be collapsed anyway, this doesn’t fix the issue

**Suggestion:** A button to collapse all expanded item lists in the market and ship fitting windows  
**Keywords:** collapsible, item lists, market, fitting window  
**Note:** Useful to manage those windows when checking many things

The more stuff is checked, especially in market window, the more item lists expand, and each has to be collapsed manually with a mouse. Keep them expanded and it gets to too much scrolling and window as a whole becomes hard to read. It also is carried on to some 3rd party tools like Pyfa and in Pyfa case the developer can’t do anything about it on his end if it isn’t changed in game.

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<div class="post-metadata">

**Author:** ![Sen\_Isu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sen_isu/32/388091_2.png) [@Sen\_Isu](https://forums.eveonline.com/u/Sen_Isu)\
**Post date:** [November 15, 2019, 11:02pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1706 "2019-11-15T23:02:25Z")

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## Suggestion: Don’t require fleet finder ad updates

Keywords: ui, fleet

It’s very frustrating to keep reposting fleet finder ads - at least let it stay open to our corp

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<div class="post-metadata">

**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [November 16, 2019, 1:55pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1707 "2019-11-16T13:55:51Z")

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Suggestion: Allow the removal or addition of skills in the Apply Skill Points menu, similar to how you can remove and add skills in the Queue.  
Keywords: UI, skill queue, skill menu, apply skill points  
Notes: I have some free SP that I want to apply to certain skills only. I do not want to rearrange the skill queue or remove skills from it just so that I can apply the SP in that sub menu accordingly. I also do not want to right click every single skill I want to give SP to apply an individual amount of SP repeatedly.

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**Author:** ![Murph\_Law](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murph_law/32/164820_2.png) [@Murph\_Law](https://forums.eveonline.com/u/Murph_Law)\
**Post date:** [November 17, 2019, 3:10pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1708 "2019-11-17T15:10:25Z")

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**Suggestion: Color the Fleet Commander chat messages**  
**Keywords: chat, fleet**  
**Note: Easier to distinguish Fleet Commander messages from the other fleet members**

Optionally the color could be selected and set in the fleet options and maybe even be stored in the fleet setups. It could become another small tool in the belt of the fleet to improve communication.

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<div class="post-metadata">

**Author:** ![Sen\_Isu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sen_isu/32/388091_2.png) [@Sen\_Isu](https://forums.eveonline.com/u/Sen_Isu)\
**Post date:** [November 18, 2019, 12:12am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1709 "2019-11-18T00:12:30Z")

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## Suggestion: Add default corp roles

Keywords: corps

We shouldn’t have to apply a title to every new member to give them a set of roles

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<div class="post-metadata">

**Author:** ![Fassin\_Zirud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fassin_zirud/32/170563_2.png) [@Fassin\_Zirud](https://forums.eveonline.com/u/Fassin_Zirud)\
**Post date:** [November 21, 2019, 11:40am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1710 "2019-11-21T11:40:27Z")

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Suggestion: Rotating reticules for current target and focus selection in Overview.  
Keywords: UI, Overview, Targeting

In the heat of battle or quick manoeuvring it’s not always easy to keep track of what your current focus is and you can easily click an order for something only to realise that it has executed it against an unintended object. What I suggest is a UI change so that your current focus selection and combat target both have the rotating reticules around them in the Overview, also slightly distinguishing them from each other by perhaps making the combat target reticule red for example. When your focus selection matches your combat target these two reticules could perhaps combine into a single red/white reticule in the overview.

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<div class="post-metadata">

**Author:** ![Chapp\_Kharz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chapp_kharz/32/510554_2.png) [@Chapp\_Kharz](https://forums.eveonline.com/u/Chapp_Kharz)\
**Post date:** [November 21, 2019, 4:32pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1711 "2019-11-21T16:32:30Z")

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> **Suggestion: Ability to magnet size of an inventory window**  
> **Keywords: ui, window size**  
> **Note: Easier window width scale depending on amount of “columns” of items u need**

I want to talk about inventory windows

1. Ship hangar  
Item hangar

2. Station window

* * *

Players do variety of things in EVE, but we all spend plenty of time moving items from one place to another,  
and being efficient with window size and placement to create some kind of a standards for them selves.

* * *

Good example of a standard comes from “Compact mode” from a any dedicated window  
 ![cc57f61ff7](https://global.discourse-cdn.com/eveonline/original/3X/5/8/58d6c0831a56fc3e238f4d844bab219124968462.png) \<= It feet exactly 1 column of items That’s great  
And it has reserved place for a scroll,which works good creating extra free space for manually selecting 2 or more items (consuming 2 boosters etc.) if you fit all of the contained items in window.

* * *

1. 

And here comes the Ship\Item hangar windows.

[https://puu.sh/EH5Kd/914924143b.gif(image larger than 4 MB)](https://puu.sh/EH5Kd/914924143b.gif)

For example, for me its comfortable to have 3 columns of items when i want to quickly check “Do i have all of the stuff i need or not” etc. (simple things).  
in some cases we all need to open it wide CTRL+Click items we need and move them somewhere, and it so uncomfortable to change it back to “normal” size.

> Just to mention  
> Using other ways to see things is not an option because amount of Given information per square pixel is to dam low.  
> ![d9d9ae38a8](https://global.discourse-cdn.com/eveonline/original/3X/9/3/93c836741a00941f9bd697392cf5c1f905a66130.png)

* * *

1. 

Same issue with ships\items in station window its more a problem of a window it self  
because that’s minimum width size of it feels a strange:

[https://puu.sh/EH6DU/79043fbd73.gif(image larger than 4 MB)](https://puu.sh/EH6DU/79043fbd73.gif)

Thanks for reading. fly safe o7

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<div class="post-metadata">

**Author:** ![Sen\_Isu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sen_isu/32/388091_2.png) [@Sen\_Isu](https://forums.eveonline.com/u/Sen_Isu)\
**Post date:** [November 21, 2019, 7:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1712 "2019-11-21T19:34:41Z")

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## Suggestion: Minimize inventory windows when taking control of a structure

Keywords: ui, structures  
Note: Just like undocking

## Suggestion: Default chat window settings

Keywords: ui, chat  
Note: Default input area size, font size, (compact) member list, etc

## Suggestion: Exporting fleet setups

Keywords: fleets, logs, third-party  
Note: Allow us to share fleet setups with others out of game

## Suggestion: Ability to sort Loot History

Keywords: ui, fleets, loot  
Note: I’d love to be able to sort by pilot or item

## Suggestion: Auto-save overviews

Keywords: ui, overview  
Note: Not having to export an overview on every change would be nice

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<div class="post-metadata">

**Author:** ![Tiger\_Venn\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_venn_ronuken/32/270131_2.png) [@Tiger\_Venn\_Ronuken](https://forums.eveonline.com/u/Tiger_Venn_Ronuken)\
**Post date:** [November 25, 2019, 7:16pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1715 "2019-11-25T19:16:55Z")

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**PREVENT THE SYSTEM MAP FROM DISLOCATING THE LOCKED TARGET BAR WHEN DOCKED TO THE LEFT SIDE**

Not sure if this has been posted before, but here’s my ‘little things’ issue which has been bugging me for years. I dock my system map (F9) to the left edge of the screen, and have it open almost half the time, and certainly 100% of the time if I’m playing as a hunter or scanner. I also use the vertical target layout (so locked targets appear beneath one another), with the first column of targets being right next to my overview on the right side of the screen.

When I open the system map, certain UI elements which are aligned with the left border of my screen get conveniently moved to the right, to prevent blocking the system map. This works very well. However, one of those UI elements is the ‘locked targets’ area, which causes the first column to be moved behind my overview. That means that half the time, the fight is just starting, I have to spend valuable seconds moving UI elements around to even uncover the targeting column, then moving that column back to where it was before.

Please make it so opening the system map doesn’t move the locked targets UI element, please please pretty please thank you so much and have a nice day.

edit: to clarify, this is my UI layout:  
[![Imgur](https://global.discourse-cdn.com/eveonline/original/3X/2/d/2db2cb5c78db8766ba8f9ed3b072cfd63f889dc6.jpeg "Imgur") ](https://imgur.com/XIBUIIr)

this is what I get if I lock something while having the system map open:  
[![Imgur](https://global.discourse-cdn.com/eveonline/original/3X/0/6/06782ce47a1b837145d69010eb272ac85789862f.jpeg "Imgur") ](https://imgur.com/msCN5B1)

not that in order to fix this, I have to first move the ‘Selected Item’ element, in order to grab the little crosshair that moves targets around, move it back to where it was, then move the ‘Selected Item’ element back where it was.

thisis what it should look like:  
[![Imgur](https://global.discourse-cdn.com/eveonline/original/3X/7/4/741d8ff666e21417b9716ea38bd478c3f64c8b4a.jpeg "Imgur") ](https://imgur.com/ErxuiB3)

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<div class="post-metadata">

**Author:** ![Abe\_Rollin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abe_rollin/32/272864_2.png) [@Abe\_Rollin](https://forums.eveonline.com/u/Abe_Rollin)\
**Post date:** [November 25, 2019, 9:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/1716 "2019-11-25T21:34:01Z")

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**Suggestion:** Separate damage and repair feedback  
**Keywords:** UI  
**Note:** If you are receiving & inflicting damage at the same time as transferring & receiving reps the stacked messages are an unreadable mess.

![hits](https://global.discourse-cdn.com/eveonline/original/3X/8/6/86129b76fe53b9821ff0925a031ac7cfdc500dc5.png)

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