# Little things / Small QoL suggestions

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550>\
**Category:** Player Features & Ideas\
**Created:** [March 14, 2025, 3:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550 "2025-03-14T15:37:01Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Irridan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/irridan/32/423856_2.png) [@Irridan](https://forums.eveonline.com/u/Irridan)\
**Post date:** [March 28, 2025, 7:46am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/212 "2025-03-28T07:46:39Z")

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## Suggestion: Add shortcut to compress all ore in selected cargo hold

Keywords: ui  
Note: Useful for easy ore compression

Right now you need to CTRL+A to select all, then press mouse button and compress. A separated shortcut would be beneficial

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [March 28, 2025, 8:50pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/213 "2025-03-28T20:50:43Z")

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Suggestion: Adopt the clean fitting screen attribute display in ship info window  
Keywords: Ship, fitting, info  
Note:

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/b/0/a/b0a0db453759df9cbe747e045529abf4fdb20b4f.jpeg)

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [March 29, 2025, 10:45am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/214 "2025-03-29T10:45:40Z")

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Suggestion: Character Show Info and Standing Tooltips should show applied Labels.  
Keywords: UI, character, contact, labels, tooltips, show info  
Note: It’s quite cumbersome to figure out why a character is set to a particular standing if you do not want to sift through the Contacts List’s label sections.

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**Author:** ![SmilingBounder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smilingbounder/32/495892_2.png) [@SmilingBounder](https://forums.eveonline.com/u/SmilingBounder)\
**Post date:** [March 29, 2025, 4:14pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/215 "2025-03-29T16:14:50Z")

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When you click and drag to target things it would be nice if it factored in your over view settings. for example in PVE when things warp in and you drag to target, there are wrecks and random bs that also gets targeted. It would be nice if it didnt include all that random stuff.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [March 29, 2025, 4:45pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/216 "2025-03-29T16:45:22Z")

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Suggestion: Disable drone turret effects if Drone models are disabled  
Keywords: Performance, graphics, settings  
Note: It looks a bit wierd when a turret effect comes from nothing but it also seems to defeat the purpose of disabling drone models if their turret effects are still displayed. See attached screenshot.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/6/4/4/644c065c6d8a1ae679a68edcef33530605084c12.jpeg)

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [March 29, 2025, 4:47pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/217 "2025-03-29T16:47:11Z")

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It’s kind of essential to see you’re being shot and how, even if the drone model itself is removed for performance reasons.

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**Author:** ![El\_Browning](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/el_browning/32/414673_2.png) [@El\_Browning](https://forums.eveonline.com/u/El_Browning)\
**Post date:** [March 29, 2025, 8:27pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/219 "2025-03-29T20:27:20Z")

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## Suggestion: Change the cooldown mode of Daily Alpha Injector

Keywords: Alpha, skills, Injector  
Note: Daily Alpha Injector’s puzzling cooldown pattern.

Change the Daily Alpha Injector to allow one use after each Downtime period. This will eliminate the 24-hour cooldown timer restriction. This is useful for people who cannot use the Daily Alpha Injector exactly when the 24 hour cooldown period is over.

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**Author:** ![Skadoos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/skadoos/32/409261_2.png) [@Skadoos](https://forums.eveonline.com/u/Skadoos)\
**Post date:** [March 30, 2025, 11:07am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/220 "2025-03-30T11:07:41Z")

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**Suggestion** : Make Stack All a checkbox or toggle.  
Keywords: UI  
Note: Stack all new items in an inventory automatically.

Automatic item stacking works for ore in ore holds for example, I’d like this to be possible for all inventories or containers. There’s never a situation where I don’t want loot of any sort to be stacked with what’s already there and clicking the Stack All button every time is tedious.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [March 30, 2025, 11:57am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/221 "2025-03-30T11:57:36Z")

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Suggestion: Show digits in courier contract volumes in the EN client like it’s already the case in the GER and FR clients.  
Keywords: UI, courier contracts, value display  
Note: The current EN display of courier contracts does not show the accurate contract volume and people only learn about the actual volume in cumbersome ways.

–  
The current EN display of courier contracts does not show the accurate contract volume and people only learn about the actual volume in cumbersome ways. You see the accurate volumen in the size warning but for DST, this warning does not take the fleet hangar into account and thus is ignored most of the time. The German language client already shows the exact after digit volume in the courier title and thus the EN client should do the same.

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/2/b/8/2b8b3aaa07c57b6206c729e3bc3a93f8a50c06e1.png)

(Still note the difference between the title at the top and the Volume value below above the Reward.)

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**Author:** ![Gus\_Ross](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gus_ross/32/406950_2.png) [@Gus\_Ross](https://forums.eveonline.com/u/Gus_Ross)\
**Post date:** [March 30, 2025, 12:23pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/222 "2025-03-30T12:23:11Z")

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Hey the Frigate Free for all event in Amamake yesterday was great  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/1/d/3/1d3041f4b8e26b92e1d94af02d672d0e6379034a.png)

**Suggestion: Add some method that will trade or deliver a random ship from some selection of ships/hanger to characters once every 10-20mins, like you could trade a character and get a ship or dm and get one delivered to you. There may be a better way to do this like you join some chat channel and post a message/command to get a new ship like linking your last lost mail or something.**

Keywords: Trade, Delivery  
Note: Wish we could do events like this more often, 1 huge problem is actually handing out the ships, for example handing out 10k ships at 10 seconds per trade would take 27hrs…

EDIT: One of my corpmates had a great suggestion that this could possibly be handled by modifying the projects feature, you set goals such as dying, rewards such as a ship and make it public so anyone can apply.

Anyway, thanks!

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [March 31, 2025, 6:22am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/223 "2025-03-31T06:22:31Z")

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> [@Gus\_Ross](#):
>
> 1 huge problem is actually handing out the ships, for example handing out 10k ships at 10 seconds per trade would take 27hrs…

To whom it might concern there is a disccussion of the issue here

> [@̶F̶l̶e̶e̶t̶i̶n̶g̶ Shipping up](https://forums.eveonline.com/t/f-l-e-e-t-i-n-g-shipping-up/476355):
>
> Hello, it seems like fleeting up has to be done manually. For example in one alliance officers contract ships to each fleet member individually as the fleet is forming and sometimes the fleet consists of 150 people. If you fleet up once per week it does not seem like a big deal. But for groups who fleet up maybe twice a day it becomes a chore and takes up a lot of time and probably has a negative impact on the amount and size of battles in the game. So long story short is there not a better way…

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 1, 2025, 5:50am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/224 "2025-04-01T05:50:21Z")

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Suggestion: Clicking on a signature in the Probe Scanner should highlight it in space, and vice versa.  
Keywords: UI, scanning, probe scanner, signatures, highlight  
Note: Make it easier to find signature directions in space.

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**Author:** ![Irridan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/irridan/32/423856_2.png) [@Irridan](https://forums.eveonline.com/u/Irridan)\
**Post date:** [April 1, 2025, 8:20am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/225 "2025-04-01T08:20:50Z")

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## Suggestion: Auto compress ore if a compressor is active in fleet within it’s work distance

Keywords: mining, QoL  
Note: Useful for easy ore compression

It would seem wise that when an ore chunk is mined, check if a fleet has an active compressor in range and auto compress ore. Seems logical, because you’d rather compress than move raw, and would save lots of mouse clicks.

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**Author:** ![Salartarium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salartarium/32/468818_2.png) [@Salartarium](https://forums.eveonline.com/u/Salartarium)\
**Post date:** [April 1, 2025, 10:14am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/226 "2025-04-01T10:14:39Z")

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**Suggestion: Convert time limited SKIN rewards for Resource Wars to SKINR Design Elements**

Keywords: SKIN, PvE, Mining, Events  
Note: This content doesn’t exist so don’t worry about it 😉

Revamp the rewards crates available in the Resource Wars corporation LP stores. Rather than give out time limited SKINs which is becoming a deprecated feature, give out SKINR design elements that allow you to create the same SKIN.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [April 1, 2025, 1:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/228 "2025-04-01T13:37:17Z")

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Suggestion: Orient the camera towards space upon undock  
Keywords: Camera, locations, undock  
Note: If the camera is oriented toward space it gives a more immersive experience when undocking and it also enables players to right click immediately and find a good list of further steps to take.

TL;DR it saves players from having to spin the camera after undocking

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/d/e/2/de26a2c1c073a25100acfb7b9fdadfbea71be24a.jpeg)

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<div class="post-metadata">

**Author:** ![Skadoos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/skadoos/32/409261_2.png) [@Skadoos](https://forums.eveonline.com/u/Skadoos)\
**Post date:** [April 1, 2025, 5:17pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/229 "2025-04-01T17:17:58Z")

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**Suggestion** : Make it visually clear in the autopilot route that a system is Triglavian or EDENCOM.  
Keywords: UI  
Note: This can’t currently be determined without reconfiguring the Map accordingly and inspecting the route.

So sick of landing on a Triglavian gate twenty jumps into a route with my autopilot set to avoid them and without being warned about this beforehand. Do the same thing you do for LAWLESS systems for example.

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [April 2, 2025, 12:41pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/231 "2025-04-02T12:41:46Z")

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Suggestion: PI in a window  
Keywords: Planetary Industry, UI, PI  
Note: Too good

 ![test](https://global.discourse-cdn.com/eveonline/original/4X/2/1/a/21a6f26fa83af4f076a59477a3fb3f222f57f3d8.jpeg)

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<div class="post-metadata">

**Author:** ![wwhh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wwhh/32/455066_2.png) [@wwhh](https://forums.eveonline.com/u/wwhh)\
**Post date:** [April 2, 2025, 3:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/232 "2025-04-02T15:34:52Z")

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> ## Suggestion: Ability to filter out homefronts in probe scanner window
> 
> Keywords: ui, homefront, probe scanner  
> Note: Useful when looking for regular combat sites
> 
> When going around space DED-hunting or even just for doing the daily combat goals, it would be great to decrease the clutter in probes canner window, without having to manually ignore the homefront sites in every new system.

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**Author:** ![Grandpa\_Fogie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grandpa_fogie/32/396035_2.png) [@Grandpa\_Fogie](https://forums.eveonline.com/u/Grandpa_Fogie)\
**Post date:** [April 5, 2025, 4:31pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/233 "2025-04-05T16:31:45Z")

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## Suggestion: Ability to Upgrade an iHub using Corporation Loyalty Points.

Keywords: ui, faction warfare, loyalty points,ihub  
Note: There’s no way to transfer LP back to my characters, so having this option to use Corporation LP would be convenient

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<div class="post-metadata">

**Author:** ![Nora\_Maldoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nora_maldoran/32/399985_2.png) [@Nora\_Maldoran](https://forums.eveonline.com/u/Nora_Maldoran)\
**Post date:** [April 5, 2025, 4:34pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/234 "2025-04-05T16:34:06Z")

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## Suggestion: Ability Set Auto-Reload Off/On, Set Auto-Repat Off/On in Fitting Window & Add Icons

Keywords: ui, fitting window, QoL  
Note: Useful to prepare fittings with (especially ancillary) modules before undocking

Currently, the context menu opening after a right-click inside the fitting window looks like this:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/8/1/d/81d07ffacbec9a4bf687d9080c41008bf4344073.jpeg)

It would be helpful to prepare a ship if the options to “Set Auto-Reload On/Off” or “Set Auto-Repeat On/Off” like one can when undocked:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/e/6/8/e68c3070508a4fdd4e7b34795b20b910a7e18047.jpeg)

Also, could the “Repeat” option get an icon like `⏯` or similar, and the reload get an icon like `🔄`?  
Since the naming is very similar, icons may help not accidentally clicking the wrong one. It can be quite disastrous turning auto-repeat off on a repper instead of auto-reload.

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