# Little things / Small QoL suggestions

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550>\
**Category:** Player Features & Ideas\
**Created:** [March 14, 2025, 3:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550 "2025-03-14T15:37:01Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Bertral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertral/32/398474_2.png) [@Bertral](https://forums.eveonline.com/u/Bertral)\
**Post date:** [May 4, 2025, 8:43am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/276 "2025-05-04T08:43:58Z")

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What color blindness would prevent me from seeing grey lines over grey background?  
Regarding the upcoming update, I’m writing this precisely in reaction to the keynote where they showed zero improvement on this point.  
Also this thread isn’t for open discussion. Nobody cares that an idea isn’t game changing to you.

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**Author:** ![Elinore\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elinore_en_divalone/32/507815_2.png) [@Elinore\_en\_Divalone](https://forums.eveonline.com/u/Elinore_en_Divalone)\
**Post date:** [May 4, 2025, 12:02pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/277 "2025-05-04T12:02:00Z")

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wdym? Where are there gray lines over gray background in the new map? I see gray lines over dark background, with quite a contrast 🤔

 ![1000005121](https://global.discourse-cdn.com/eveonline/original/4X/1/6/b/16ba01ed1fe4035bb42616ba2e3f5f3f8afc54a9.jpeg)  
_Source: [Twitch](https://www.twitch.tv/ccp/v/2449095725?sr=a&t=12542s)_

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**Author:** ![Bertral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertral/32/398474_2.png) [@Bertral](https://forums.eveonline.com/u/Bertral)\
**Post date:** [May 4, 2025, 12:32pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/278 "2025-05-04T12:32:23Z")

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I count 10 lines on your screenshot, the rest are too dim to be of any use. The map says “this constellation has 5 dead ends and no connection to other systems.”  
Why are you doing this? This isn’t a debate over who has the best idea, and why do you care if the map becomes more readable for other people?

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**Author:** ![Xqu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xqu/32/459351_2.png) [@Xqu](https://forums.eveonline.com/u/Xqu)\
**Post date:** [May 4, 2025, 12:40pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/279 "2025-05-04T12:40:12Z")

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## Suggestion: Add Direct Access to Customs Office from the Planetary Industry Window

Keywords: UI, Planetary Industry, Customs Office, Quality of Life  
Note: Improve overall user experience by reducing unnecessary clicks in the Planetary Industry interface.

When managing Planetary Industry (PI), I often warp between planets to pick up materials. During warp, I typically transfer resources from the Launchpad to the Orbital Customs Office. However, to do this, I currently have to right-click on the planet, select “Customs Office,” and then click “Access Customs Office.” This process is unnecessarily cumbersome.

It would significantly improve usability if the “Access Customs Office” function were directly accessible within the Planetary Industry interface. This would streamline logistics, especially when managing multiple planets.

Additionally, the Planetary Industry page under the Agency \> Resource Harvesting section should also offer a quick shortcut to the PI interface, and ideally vice versa.

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**Author:** ![Elinore\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elinore_en_divalone/32/507815_2.png) [@Elinore\_en\_Divalone](https://forums.eveonline.com/u/Elinore_en_Divalone)\
**Post date:** [May 4, 2025, 1:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/280 "2025-05-04T13:12:26Z")

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> [@Bertral](#):
>
> Why are you doing this?

Because you’re complaining about something that even isn’t in the game atm. What kind of QoL suggestion is that?

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**Author:** ![Bertral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertral/32/398474_2.png) [@Bertral](https://forums.eveonline.com/u/Bertral)\
**Post date:** [May 4, 2025, 1:22pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/281 "2025-05-04T13:22:41Z")

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Here’s a screenshot from TQ, current build:

 ![Screenshot_20250504_152147](https://global.discourse-cdn.com/eveonline/original/4X/3/2/c/32c1d9d42938403fb99f2edf0542cc624aef5f0f.jpeg)  
I only see 10 jump connections. How many do you see?

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**Author:** ![Elinore\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elinore_en_divalone/32/507815_2.png) [@Elinore\_en\_Divalone](https://forums.eveonline.com/u/Elinore_en_Divalone)\
**Post date:** [May 4, 2025, 1:42pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/282 "2025-05-04T13:42:16Z")

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You have selected the Kiartanne Constellation and you will only see all the connections within it plus dashed links to the outside Constellations neighboring it. Why is it wrong to you?

They hinted there will be 2D view (at later time than Legion expansion) similar to evemaps at dotlan, where you will easier see all the systems connections.

 ![1000005123](https://global.discourse-cdn.com/eveonline/original/4X/0/1/2/012b5886f5798d5ceda614be1df886ac18315200.jpeg)  
_Source: [Twitch](https://www.twitch.tv/ccp/v/2449095725?sr=a&t=12576s)_

Worth the wait…

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<div class="post-metadata">

**Author:** ![Bertral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertral/32/398474_2.png) [@Bertral](https://forums.eveonline.com/u/Bertral)\
**Post date:** [May 4, 2025, 1:58pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/283 "2025-05-04T13:58:03Z")

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Cool, what if I want a usable 3D view?  
Yes, I selected a constellation. Because you can’t not select something. Which means everything else is invisible, at all times. It doesn’t need a full redesign, just a single color value change.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [May 4, 2025, 5:11pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/284 "2025-05-04T17:11:04Z")

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they want anything not deselected to be colored.. which i can see everything just fine IMO.

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**Author:** ![MisterOizo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/misteroizo/32/459441_2.png) [@MisterOizo](https://forums.eveonline.com/u/MisterOizo)\
**Post date:** [May 4, 2025, 8:52pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/285 "2025-05-04T20:52:37Z")

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## Suggestion: Show only unavailable market filter

Keywords: ui, market, filter, unavailable, seeding  
Note: Useful for seeding markets, [Small QoL 2022](https://forums.eveonline.com/t/little-things-small-qol-suggestions-old/3545/2927)

When seeding the market, it’s quite impossible to see what items are not available yet without third party tools. There’s already Show only available filter, but how about _Show only unavailable_?

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/c/1/9/c19b6deeb9cdc172dc0edbff0c115535f16e16c3.png)

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**Author:** ![Skadoos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/skadoos/32/409261_2.png) [@Skadoos](https://forums.eveonline.com/u/Skadoos)\
**Post date:** [May 5, 2025, 8:14pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/286 "2025-05-05T20:14:57Z")

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**Suggestion** : Reduce the volume of Small Tractor Beam and/or Covert Ops Cloak  
Keywords: Modules  
Note: Please reconsider the volume of these modules.

There’s no reason why a Small Tractor Beam should have the same volume as a Mobile Depot, and a Covert Ops Cloak twice as much. They can be fitted to frigates and should be sized accordingly.

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**Author:** ![Aghira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aghira/32/487179_2.png) [@Aghira](https://forums.eveonline.com/u/Aghira)\
**Post date:** [May 6, 2025, 2:19pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/287 "2025-05-06T14:19:24Z")

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## Suggestion: Radial menu usable on watchlist

Keywords: ui, fleet  
Note: at the moment you have to use the right click menu to approach, orbit or warp to a fleet member. Radial menu is way faster.

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**Author:** ![Aghira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aghira/32/487179_2.png) [@Aghira](https://forums.eveonline.com/u/Aghira)\
**Post date:** [May 6, 2025, 2:21pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/288 "2025-05-06T14:21:47Z")

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## Suggestion: Assign drones to a player via watchlist

Keywords: ui, fleet  
Note: It’s tedius to assign drones through the right click menu in large fleets.

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**Author:** ![Sir\_Cuddles](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sir_cuddles/32/405031_2.png) [@Sir\_Cuddles](https://forums.eveonline.com/u/Sir_Cuddles)\
**Post date:** [May 6, 2025, 7:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/289 "2025-05-06T19:12:40Z")

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> # Suggestion: Inventory columns for BPC Runs, ME, TE
> 
> Keywords: Inventory, blueprint, industry
> 
> In order to find a specific blueprint in the inventory window, I have to mouse-over all of the blueprints to see these attributes. Alternatively I can browse for them in the Industry window, which doesn’t work if, for example, I want to trade a specific BPC to someone. Honestly, if adding the column is too annoying, maybe the BPC’s name could include its stats, so it’s searchable.
> 
> ![Screenshot 2025-05-06 at 19.06.26](https://global.discourse-cdn.com/eveonline/original/4X/0/b/7/0b79aac16c400407701e19f7799d8aa378cc8515.jpeg)

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<div class="post-metadata">

**Author:** ![Lodemai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lodemai/32/374211_2.png) [@Lodemai](https://forums.eveonline.com/u/Lodemai)\
**Post date:** [May 7, 2025, 12:45pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/290 "2025-05-07T12:45:19Z")

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## Suggestion: Ability to see total spent when modifying an order

Keywords: ui, market  
Note: When creating an order the UI shows the total ISK “spent” (escrow + taxes), it would be nice to have a total of the ISK deducted from the balance also when modifying orders.

Create buy order:

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/3/b/e/3be38811dfe50c28f9b5ac02a26036984e5e42a4.png)

Modify buy order:

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/7/1/8/71868c04eee8e0bed12d9ae59d09fdef55366f52.jpeg)

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<div class="post-metadata">

**Author:** ![Gantian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gantian/32/507068_2.png) [@Gantian](https://forums.eveonline.com/u/Gantian)\
**Post date:** [May 8, 2025, 4:16pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/291 "2025-05-08T16:16:47Z")

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Suggestion: Help with using clothes

It would be useful to have a right click on clothing to take you to the relevant place to use/wear it

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<div class="post-metadata">

**Author:** ![Agate\_West](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agate_west/32/443621_2.png) [@Agate\_West](https://forums.eveonline.com/u/Agate_West)\
**Post date:** [May 8, 2025, 4:56pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/292 "2025-05-08T16:56:15Z")

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## Suggestion: PI Templates keep launchpad order

Keywords: PI, templates  
Note: Help set up new factory planets

When I load a template for a factory planet, I have to redo every route; It would save a ton of time and clicks if the template kept the same order of launchpads.

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 8, 2025, 5:03pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/293 "2025-05-08T17:03:47Z")

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It doesn’t save links or routes because the cost for links is different according to planet type. The same links you saved from an ice or barren planet may take up more power or CPU than you have available if you tried to place that same template on a gas planet.

Yes, I know it’s annoying to have to re-link and re-route, but at least it saves the layout.

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**Author:** ![VampireDeluxeVWB](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vampiredeluxevwb/32/381176_2.png) [@VampireDeluxeVWB](https://forums.eveonline.com/u/VampireDeluxeVWB)\
**Post date:** [May 9, 2025, 9:06am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/294 "2025-05-09T09:06:31Z")

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## Suggestion: Cancel undock with shortcut

Keywords: ui  
Note: CTRL+Space would be intuitive

There are occasions, that you realize you are in the wrong pod or missing ammo right the moment, you clicked “undock”. Would be handy to use the muscle memory hitting CTRL+space to cancel the undock process, instead of reaching for the button in the UI.

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<div class="post-metadata">

**Author:** ![Agate\_West](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agate_west/32/443621_2.png) [@Agate\_West](https://forums.eveonline.com/u/Agate_West)\
**Post date:** [May 9, 2025, 2:53pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/295 "2025-05-09T14:53:10Z")

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It does save and build links and routes. What it doesn’t do is keep the launchpads in the same sort order.

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