# Little things / Small QoL suggestions

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550>\
**Category:** Player Features & Ideas\
**Created:** [March 14, 2025, 3:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550 "2025-03-14T15:37:01Z")\
**Posts on this page:** 20\
**Page:** 27

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**Author:** ![Dannl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dannl/32/422616_2.png) [@Dannl](https://forums.eveonline.com/u/Dannl)\
**Post date:** [June 28, 2025, 9:48pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/545 "2025-06-28T21:48:50Z")

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## Suggestion: Warning when creating market order with same price as best available immediate price

Keywords: market  
Note: Decrease the likelihood of accidental market orders with duration when intending to sell immediately.

It’s a constant annoyance when I am selling individual items, and switching between setting market orders with a duration. Instead of selling a bunch of things immediately, we accidentally create a bunch of three-month orders for all of the remaining items, but at the immediate price. The market already warns when selling things for prices that might not make sense (well below the average price), so the basic idea of protecting us from questionable selling is clearly already a goal.

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**Author:** ![Razmeth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/razmeth/32/417291_2.png) [@Razmeth](https://forums.eveonline.com/u/Razmeth)\
**Post date:** [June 29, 2025, 1:10am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/546 "2025-06-29T01:10:55Z")

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This seems like it would also require separate bandwidth for salvage drones as well. At that point this likely escalates beyond small QoL, but it still sounds like a good idea to revive a mostly dead mechanic in the game.

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**Author:** ![Usky\_Ornulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/usky_ornulf/32/453359_2.png) [@Usky\_Ornulf](https://forums.eveonline.com/u/Usky_Ornulf)\
**Post date:** [June 29, 2025, 2:23am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/547 "2025-06-29T02:23:46Z")

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## Suggestion: Make character transfers between Omega accounts belonging to the same email account automatic and free

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**Author:** ![Toshaheri\_Talvinen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/toshaheri_talvinen/32/466195_2.png) [@Toshaheri\_Talvinen](https://forums.eveonline.com/u/Toshaheri_Talvinen)\
**Post date:** [June 29, 2025, 5:13pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/548 "2025-06-29T17:13:17Z")

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## Suggestion: Slightly reduce volume of Jump Drive Economizer

Keywords: volume, module, freight  
Note: help with organizing jump freighters modules that are needed on hand

I move a fair amount of stuff around with a jump freighter and when I do I find myself leaving a jump economizer behind wherever I just was because I can’t fit the third into a Large Freight Container. If we could reduce the volume of the economizers to like 3,250 m3, that would be perfect. Then I would be able to fit all the modules I want on hand with my JF in a neat package.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [June 29, 2025, 5:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/549 "2025-06-29T17:20:30Z")

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lol no.. it takes manpower to do that..

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**Author:** ![Kirito\_Kamui](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirito_kamui/32/422409_2.png) [@Kirito\_Kamui](https://forums.eveonline.com/u/Kirito_Kamui)\
**Post date:** [June 29, 2025, 6:59pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/550 "2025-06-29T18:59:17Z")

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**Suggestion:** Don’t make the Entropic Disintegrator lose its cycle count AFTER destroying a ship and being reactivated within x (e.g. 3 or 5) seconds after it shutdowns itself, since the target is no longer available. Manual deactivation of the modules will remove the cycle count and it’ll start from 0% again.  
Keywords: Ship, Triglavia, Entropic Disintegrator

I guess, this will be a gamechanger for any form of fleets but also for NPC hunting in all kind of spaces.

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**Author:** ![Hrafnafadhir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hrafnafadhir/32/466231_2.png) [@Hrafnafadhir](https://forums.eveonline.com/u/Hrafnafadhir)\
**Post date:** [June 30, 2025, 1:08am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/551 "2025-06-30T01:08:26Z")

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> ## Suggestion: 4K HUD and UI textures
> 
> Keywords: hud, resolution, texture, ui  
> Note: Just a nice thing to have when playing on a big screen.

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**Author:** ![PerfectWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/perfectwing/32/399981_2.png) [@PerfectWing](https://forums.eveonline.com/u/PerfectWing)\
**Post date:** [June 30, 2025, 4:23pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/552 "2025-06-30T16:23:50Z")

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Storm needs 1 high and 1 mid. Great ship But kind of unless with out these 2 slots.  
or better resists and a high ,

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**Author:** ![PerfectWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/perfectwing/32/399981_2.png) [@PerfectWing](https://forums.eveonline.com/u/PerfectWing)\
**Post date:** [June 30, 2025, 4:25pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/553 "2025-06-30T16:25:59Z")

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I aclt like that idea. 1 Time Xfer from say account 1 to account 2,  
either way they both have omega.  
Should still pay for ones you sell to other players tho.

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**Author:** ![PerfectWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/perfectwing/32/399981_2.png) [@PerfectWing](https://forums.eveonline.com/u/PerfectWing)\
**Post date:** [June 30, 2025, 4:28pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/554 "2025-06-30T16:28:13Z")

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Change the color I think you can., Might help. they cant change size though. i think they tried once.

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**Author:** ![PerfectWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/perfectwing/32/399981_2.png) [@PerfectWing](https://forums.eveonline.com/u/PerfectWing)\
**Post date:** [June 30, 2025, 4:44pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/555 "2025-06-30T16:44:13Z")

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Its not a bad idea.  
But i think a combination

Tbh the hulk would need to pull Twice the current Yield With max skills alone,  
To mine and plex your account prices on higher sec ores  
Simply put it takes to much time alone for the casual solo or casual corp players.

Know you have the option to set your own prices. and sell your ore for what you want. but if you match jita prices , Test it out guys.

The lower ships are aclt suppose to performed better in certain aspects from what i understand .

One of the main issues is the order of the crystal skill precession witch CCP noted.  
there very little incite to use tek 1 a rather then Tek 2 a., the training time on it is a matter of a days

simple (Type ) mining Crystal a type 1  
Alpha max level | Alpha pilot can not train this skill (change That ))))  
Prerequisites Science III Reprocessing IV

I think this with a cpu twink to hulk or other tek 2 would be Great  
it solve muti problems at once you have more  
mainliners miners  
more hold more cpu  
more extraction But not to much with out having to rework all the Yields and such.  
you would of course have more risk and isk losss.

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<div class="post-metadata">

**Author:** ![PerfectWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/perfectwing/32/399981_2.png) [@PerfectWing](https://forums.eveonline.com/u/PerfectWing)\
**Post date:** [June 30, 2025, 4:51pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/556 "2025-06-30T16:51:46Z")

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O. o More things to gank 2

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**Author:** ![Mr\_Ando\_Penguin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_ando_penguin/32/466302_2.png) [@Mr\_Ando\_Penguin](https://forums.eveonline.com/u/Mr_Ando_Penguin)\
**Post date:** [June 30, 2025, 5:00pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/557 "2025-06-30T17:00:36Z")

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Suggestion: Add a 1 click UI button for ore/gas compression  
Keywords: mining, compression, ui  
Note: Small reduction in clicks in for mining

Mining in it’s current state involves lots of multiboxing and high amounts of inactivity over long periods of time. To make things just the much easier, it’d be nice if there was a “Compress all” button somewhere in the inventory UI to click.

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**Author:** ![Zephyr\_Starfinder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zephyr_starfinder/32/466296_2.png) [@Zephyr\_Starfinder](https://forums.eveonline.com/u/Zephyr_Starfinder)\
**Post date:** [June 30, 2025, 5:04pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/558 "2025-06-30T17:04:36Z")

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**Suggestion:** Improve the probe /combat scanner recall button.  
**Keywords** : ui, probe, managment, exploration  
**Note** : A larger recall icon button and shortcut key for probe management.

There is already a probe launch/scan with a resonable sized button with a keyboard shortcut, and it’s very annoying having to continuously focus/click on the tiny icon to recall the group of probes.

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**Author:** ![Yartenab\_Biku\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yartenab_biku_bheskagor/32/466320_2.png) [@Yartenab\_Biku\_Bheskagor](https://forums.eveonline.com/u/Yartenab_Biku_Bheskagor)\
**Post date:** [June 30, 2025, 6:38pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/559 "2025-06-30T18:38:47Z")

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**Suggestion** : consistent order of displaying module resists with ship attribute  
**Keywords** : resistance, module  
**Note** : Order of displaying resistances in modules (RAH, Multispectrum Energized Membrane, etc) is not the same as resistance profile displayed in the ship attributes

The ship attribute displays resistances as EM, Thermal, Kinetic, Explosive. The modules display resistances alphabetically as EM, Explosive, Kinetic, Thermal. It would be nice to have these orders to be the same for a little QoL improvement.

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**Author:** ![Yartenab\_Biku\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yartenab_biku_bheskagor/32/466320_2.png) [@Yartenab\_Biku\_Bheskagor](https://forums.eveonline.com/u/Yartenab_Biku_Bheskagor)\
**Post date:** [June 30, 2025, 6:45pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/560 "2025-06-30T18:45:22Z")

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You can minimize the inventory skill popup by clicking on the 3 dots in the upper right corner of your inventory window, and uncheck “Show training details”. The popup will still be there but a lot smaller.

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**Author:** ![Kala\_Veijo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kala_veijo/32/466322_2.png) [@Kala\_Veijo](https://forums.eveonline.com/u/Kala_Veijo)\
**Post date:** [June 30, 2025, 7:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/561 "2025-06-30T19:12:46Z")

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**Suggestion** : Auto-recall drones on warp -toggle  
**Keywords** : drones, warp, recall, automation  
**Note** : New players forget their drones often, causing grief

Several new players complain that they keep forgetting drones. Auto-recall on warp would help with this. Older players don’t care since they have more money and losing few drones is irrelevant. Player should be able to toggle this on/off from interface.

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<div class="post-metadata">

**Author:** ![Dannl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dannl/32/422616_2.png) [@Dannl](https://forums.eveonline.com/u/Dannl)\
**Post date:** [June 30, 2025, 9:20pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/562 "2025-06-30T21:20:59Z")

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I’m relatively sure that the ability to forget drones will be considered a core gameplay balancing factor for drones compared to other systems. Plus there’s a small but dedicated group who make a good living scanning down forgotten drone. Can’t hurt to suggest though. 🙂

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<div class="post-metadata">

**Author:** ![Ronin\_Gabe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ronin_gabe/32/455535_2.png) [@Ronin\_Gabe](https://forums.eveonline.com/u/Ronin_Gabe)\
**Post date:** [June 30, 2025, 10:26pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/563 "2025-06-30T22:26:15Z")

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Make PI less cumbersome with a couple of dropdown options such as applying production/routing choices to all facilities of the same type. PI is mouse click hell.

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<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 1, 2025, 12:16am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/564 "2025-07-01T00:16:18Z")

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Theres a pop up if im not mistaken telling you to get your drones

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