# Little things / Small QoL suggestions

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550>\
**Category:** Player Features & Ideas\
**Created:** [March 14, 2025, 3:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550 "2025-03-14T15:37:01Z")\
**Posts on this page:** 20\
**Page:** 4

<div class="post-metadata">

**Author:** ![Aliventi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aliventi/32/389858_2.png) [@Aliventi](https://forums.eveonline.com/u/Aliventi)\
**Post date:** [March 18, 2025, 11:44pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/67 "2025-03-18T23:44:11Z")

</div>

## Suggestion: Add the Heat Attenuation for H/M/L slots to the show info for each ship

Keywords: ui, ship stats  
Note: Important information for calculating the probability of damage when overheating a module can’t be found in game.

[Heat attenuation](https://wiki.eveuniversity.org/Overheating#Heat_attenuation_values) is important to understanding how much you can overheat a module before you are likely to incur damage. Having this data in game will be super helpful when explaining overheating to players.

---

<div class="post-metadata">

**Author:** ![Aliventi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aliventi/32/389858_2.png) [@Aliventi](https://forums.eveonline.com/u/Aliventi)\
**Post date:** [March 18, 2025, 11:57pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/68 "2025-03-18T23:57:34Z")

</div>

## Suggestion: Reset rack heat to 0 when undocking

Keywords: ui, overheating  
Note: Unlike capacitor, shields, etc. that reset when docking and undocking, rack heat doesn’t reset to 0.

[Rack heat](https://wiki.eveuniversity.org/Overheating#Rack_heat_dissipation) isn’t set to 0 when you dock and undock. You have to wait for it to naturally dissipate. Typically I overheat, dock up, repair and undock to PvP again very quickly. I always have to pause and check my rack heat to see if I can actually PvP and overheat my modules again. If I can’t I have to wait, and wait, and wait for the rack heat to dissipate.

---

<div class="post-metadata">

**Author:** ![Aliventi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aliventi/32/389858_2.png) [@Aliventi](https://forums.eveonline.com/u/Aliventi)\
**Post date:** [March 19, 2025, 12:05am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/69 "2025-03-19T00:05:10Z")

</div>

## Suggestion: Remove the pain from attributes until CCP decides to remove attributes from the game like they said they would at Fanfest a few years ago.

Keywords: ui, attributes, skill trianing  
Note: Set all attributes to max and remove the ability to remap.

CCP stood up on stage at Fanfest and said they were going to remove attributes. That didn’t happen due to shifting priorities. It happens. That doesn’t mean the pain should stay until y’all find the time. Can you please remove the pain of having to deal with attributes until y’all can find the time to fully remove attributes? Set all attributes to max and remove remaps so we don’t need to care about which attributes go to which skills and trying to optimize around a single remap every year.

---

<div class="post-metadata">

**Author:** ![Xzalia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xzalia/32/388631_2.png) [@Xzalia](https://forums.eveonline.com/u/Xzalia)\
**Post date:** [March 19, 2025, 12:13am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/70 "2025-03-19T00:13:28Z")

</div>

Suggestion: increase the number of bookmarks in shared folders  
Keywords: BMs, bookmarks, WH, wormholes  
Note: Corps that live in wormholes are limited by how many bookmarks they can share, and that’s a big problem when scanning is a significant source of content.

---

<div class="post-metadata">

**Author:** ![Vega\_Mode](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vega_mode/32/425303_2.png) [@Vega\_Mode](https://forums.eveonline.com/u/Vega_Mode)\
**Post date:** [March 19, 2025, 12:31am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/71 "2025-03-19T00:31:12Z")

</div>

**Make multi skill movable in skill queue.**

It is such a pain when I want to put multiple new skills into the top of my long queue. I need to scroll up and down and drag each skill one by one. Make it possible to drag a block of skills together. Example: I want to train now small railgun 1-5 blaster specialization 1-5, let me drag it to the top together.

---

<div class="post-metadata">

**Author:** ![Kenneth\_Skybound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kenneth_skybound/32/448007_2.png) [@Kenneth\_Skybound](https://forums.eveonline.com/u/Kenneth_Skybound)\
**Post date:** [March 19, 2025, 12:35am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/72 "2025-03-19T00:35:05Z")

</div>

**Suggestion** : Add estimated values to blueprint information window

**Keywords** : UI, industry, blueprints, information  
**Note** : Useful for at a glance profit evaluation

When receiving a blueprint from a site or checking it in a hangar, it would be great to see the estimated input cost and estimated output value to quickly assess the blueprint’s potential.

---

<div class="post-metadata">

**Author:** ![CirroWing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cirrowing/32/451863_2.png) [@CirroWing](https://forums.eveonline.com/u/CirroWing)\
**Post date:** [March 19, 2025, 12:37am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/73 "2025-03-19T00:37:30Z")

</div>

> Suggestion: consistent degradation / reloading for laser crystals (or ammo in general) in stacked weapons
> 
> Keywords: Ammo, Keybinds, Mechanics, Weapon Grouping

we all know the annoying workarounds, we all know we can avoid it…  
and each time we forget and get a jammed stack of weapons that refuses to fire/reload it is still a WHY DOES IT HAVE TO BE THIS WAY MOMENT.  
it is a preparation chore, that somehow after decades is still here.

‘never keep half used crystals, toss them in the bad crystals trash bin before/during/after each trip, maybe if that gets full enough eventually the tranquility database caretakers will get involved and save us’  
‘thats your penalty for using lasers! (always bring excess ammo for your guns, you dont want uneven stacks like those dirty crystal users do you!?)’  
‘prepare?!, you can deal with it in the moment! its interactive and skillful! just unstack your guns, reload that one manually, then group again! and remember the remaining ones will be degrading too! this continuous mess you are choosing for yourself is peak entertainment!’

monkeys paw settings option offers you a fix but remainder \<some % gets discarded? DEAL!

---

<div class="post-metadata">

**Author:** ![Kenneth\_Skybound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kenneth_skybound/32/448007_2.png) [@Kenneth\_Skybound](https://forums.eveonline.com/u/Kenneth_Skybound)\
**Post date:** [March 19, 2025, 12:43am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/75 "2025-03-19T00:43:38Z")

</div>

**Suggestion** : Show recent average hit chance on turret weapons/application % on missile weapons

**Keywords** : UI, weapons  
Note: Newer players especially struggle to understand the cause of low/missed hits

Showing the recent hitchance/application % on a target (eg over the last 20 seconds) would be great. Ideally in the case of sub 50% values, show “Long range”, “High angle”, “Small target”, or “Fast target” for the biggest factor in the low result.

---

<div class="post-metadata">

**Author:** ![Kenneth\_Skybound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kenneth_skybound/32/448007_2.png) [@Kenneth\_Skybound](https://forums.eveonline.com/u/Kenneth_Skybound)\
**Post date:** [March 19, 2025, 12:46am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/76 "2025-03-19T00:46:31Z")

</div>

**Suggestion** : “While you were away” market and contracts log

**Keywords** : Market, contracts  
**Note** : Useful to keep track of what changed since logging off

Sometimes it’s hard to keep track of received courier packages or which items sold overnight. A discrete log of those last session updates across different areas in one place would fix that!

---

<div class="post-metadata">

**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [March 19, 2025, 12:46am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/77 "2025-03-19T00:46:50Z")

</div>

CCPUHLEEZE!!  
More bookmarks in shared folders!!11!!

---

<div class="post-metadata">

**Author:** ![Warr\_Cry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/warr_cry/32/449626_2.png) [@Warr\_Cry](https://forums.eveonline.com/u/Warr_Cry)\
**Post date:** [March 19, 2025, 12:51am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/78 "2025-03-19T00:51:22Z")

</div>

## Suggestion: Max Jump Clones Based on Destination

Keywords: Jump Clones, Implants  
Note: Would help with needing a variety of implant set ups to use with different ships

If max jump clones were based on destination rather than actual count, it would allow players to use a single station/few stations to house a variety of implant set ups. For example I might want an implant set up that compliments speed and missiles, but then a completely different one that compliments speed and projectiles, etc..

---

<div class="post-metadata">

**Author:** ![ThePiratEbay](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thepiratebay/32/454139_2.png) [@ThePiratEbay](https://forums.eveonline.com/u/ThePiratEbay)\
**Post date:** [March 19, 2025, 12:54am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/79 "2025-03-19T00:54:38Z")

</div>

**Suggestion: Adjust volume for titans/supercapitals for x-large ship maintenance array usage.**

**Keywords** : POS, Supercapitals.

Right now _it is possible_ to store both titan and supercapital inside a single X-L array, **but only if its a combination of ragnarok+hel** , as any other titans/supers would put you over 155 000 000 m3 capacity limit.

---

<div class="post-metadata">

**Author:** ![Mei\_MacGyver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mei_macgyver/32/451905_2.png) [@Mei\_MacGyver](https://forums.eveonline.com/u/Mei_MacGyver)\
**Post date:** [March 19, 2025, 12:55am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/80 "2025-03-19T00:55:34Z")

</div>

**Suggestion: Ad an opt in option in chat settings to enable a sound notification for certain chat channels**

**Keywords: Sound, Chat, Notification**

Note:

The amount of messages i missed because i did not get a sound notification and I did not see the blinking chat window is absolutely bonkers. So maybe add the option to enable a short “ping” alert to certain chat windows so that you stop missing messages.

**Important.**  **Make it opt in!**. so people do not get flodded with pings when they log in the first time.

---

<div class="post-metadata">

**Author:** ![Warr\_Cry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/warr_cry/32/449626_2.png) [@Warr\_Cry](https://forums.eveonline.com/u/Warr_Cry)\
**Post date:** [March 19, 2025, 12:59am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/81 "2025-03-19T00:59:35Z")

</div>

## Suggestion: Sync/Export ui Window Size, Placement & Client Settings Between Accounts

Keywords: ui, settings, multi-accounts  
Note: Provide consistency with game play between multiple accounts

If I could copy or sync my ui window placement and sizing, as well my game client settings, from one account to another that would be great.

---

<div class="post-metadata">

**Author:** ![Areselle\_Boirelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/areselle_boirelle/32/454140_2.png) [@Areselle\_Boirelle](https://forums.eveonline.com/u/Areselle_Boirelle)\
**Post date:** [March 19, 2025, 1:01am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/82 "2025-03-19T01:01:37Z")

</div>

## Suggestion: Ability to Enlist in Pirate FW from the FOB system of the current Insurgency

Keywords: Faction Warfare, Enlist, UI, Insurgency  
Note: Quicker and easier enlistment into Pirate FW

Being able to fly to the insurgency FOB system to enlist in pirate FW instead of having to spend time flying to the faction HQ would make popping in and out of pirate FW as needed much easier.

---

<div class="post-metadata">

**Author:** ![Rollin\_Ric](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rollin_ric/32/454141_2.png) [@Rollin\_Ric](https://forums.eveonline.com/u/Rollin_Ric)\
**Post date:** [March 19, 2025, 1:02am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/83 "2025-03-19T01:02:38Z")

</div>

**Suggestion: Manual control over orbit path**  
Keywords: Orbit mechanics, manual control  
Note: It would be nice , once an orbit command is assigned to an object in space, via holding down the orbit key-bind and then dragging the mouse in space(or some other method), that we can alter the orbit pathway so we can avoid hitting large objects or better avoid/approach other entities in space.

---

<div class="post-metadata">

**Author:** ![Phoebe\_Inkunen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/phoebe_inkunen/32/412183_2.png) [@Phoebe\_Inkunen](https://forums.eveonline.com/u/Phoebe_Inkunen)\
**Post date:** [March 19, 2025, 1:03am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/84 "2025-03-19T01:03:27Z")

</div>

## Suggestion: Increase shared and/or personal bookmark folder capacity

**Keywords:** Bookmarks, BMs, folders, capacity, shared, personal  
**Note:** 500 Bookmarks in a folder and a limit of 3 onlined shared folders is just not enough when playing in a group.

Some bookmarks like gate pings in spicy systems are meant to stay. Having a bunch of these “permanently needed” bookmarks heavily limits the amount of temporary things that you can save in shared folders - things like a WH or anomalies. Please make the folders bigger. 🙂

---

<div class="post-metadata">

**Author:** ![Areselle\_Boirelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/areselle_boirelle/32/454140_2.png) [@Areselle\_Boirelle](https://forums.eveonline.com/u/Areselle_Boirelle)\
**Post date:** [March 19, 2025, 1:15am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/86 "2025-03-19T01:15:39Z")

</div>

## Suggestion: Add logi to killmails

Keywords: PVP, Logi, Killmail  
Note: Logistics pilots on killmail

Logistics pilots often help turn the tides of battles by allowing their fleets to stay on grid longer, they deserve recognition for their work during battles as well.

---

<div class="post-metadata">

**Author:** ![Otto\_Estidal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/otto_estidal/32/494644_2.png) [@Otto\_Estidal](https://forums.eveonline.com/u/Otto_Estidal)\
**Post date:** [March 19, 2025, 1:18am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/87 "2025-03-19T01:18:27Z")

</div>

Keywords: New player, Ui, sound

When you start an account, you get a 2 hour or so timer for a reward, when that timer hits the required number it lets off an extremely irritating sound. It doesn’t tell you where the sound is coming, the icon is in the top left, by your status, like drugs etc. It swirls once when the sound is made and it’s very easy to miss.

I left this alarm going for well over an hour due to getting food, it was still making that same annoying sound, for new players its super easy to miss it. Make it less intrusive. no one needs an alarm blaring for 500k isk that can last for a long time. Maybe have Aura intrusively jump up in your face to point it out as is CCPs favourite method at the moment.

TLDR - 2 hour newbro alarm gives 500k isk, after 2 hours plays a loud sound non stop until you click the icon in the top left which is very easy to miss.

---

<div class="post-metadata">

**Author:** ![Brutus\_Orlenard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brutus_orlenard/32/454143_2.png) [@Brutus\_Orlenard](https://forums.eveonline.com/u/Brutus_Orlenard)\
**Post date:** [March 19, 2025, 1:20am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/88 "2025-03-19T01:20:10Z")

</div>

**Suggestion: Allow putting drones in space directly into cargo**

Keywords: Drones, Cargo, Looting  
Note: Easier for scooping up drones after a fight

After any fight, one of the most tedious things I encounter is trying to grab drones. Having to right click each one and drop down to select “put drone into cargo” when there’s hundreds on grid. We already have the button to put them in a drone bay, why not the cargo bay?

[Previous page](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550.md?page=3)

[Next page](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550.md?page=5)
