# Little things / Small QoL suggestions

**URL:** <https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550>\
**Category:** Player Features & Ideas\
**Created:** [March 14, 2025, 3:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550 "2025-03-14T15:37:01Z")\
**Posts on this page:** 20\
**Page:** 49

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**Author:** ![Sam\_Adhi\_Balmore](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sam_adhi_balmore/32/494933_2.png) [@Sam\_Adhi\_Balmore](https://forums.eveonline.com/u/Sam_Adhi_Balmore)\
**Post date:** [March 30, 2026, 3:12am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1005 "2026-03-30T03:12:38Z")

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> [@Hatch\_Nasty](#):
>
> # Suggestion: For “Paragon Requests: Ships for Tips,” allow choosing turn-in item from a list.
> 
> Keywords: paragon, mission, evermarks  
> Note: Remove unnecessary tedium
> 
> When turning in a ship or item for the Paragon mission “Paragon Requests: Ships for Tips,” allow the player to choose the turn-in from a list, rather than making them

# Suggestion: Make the words above the Ship Control Panel moveable.

Keywords: UI improvement, better HUD  
Note: Improves screen customization

The words above the main ship HUD that often says stuff like, “Orbiting”, “Approaching” and “Warping” with some additional descriptions – these words should be movable just like the targets and damage windows associated with the HUD are. The words always float high above the Ship HUD and interfere with other placements.

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**Author:** ![Sam\_Adhi\_Balmore](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sam_adhi_balmore/32/494933_2.png) [@Sam\_Adhi\_Balmore](https://forums.eveonline.com/u/Sam_Adhi_Balmore)\
**Post date:** [March 30, 2026, 3:26am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1006 "2026-03-30T03:26:54Z")

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## Suggestion: Make HUD Target Positions Follow Overview Selection Order

Keywords: HUD, targeting, overview, target order, target priority, UI, UX  
Note: This would let you visually organize your locked targets by priority

Allow players to set adjustable targeting‑panel positions on the HUD that are ordered by the sequence in which they select targets from the overview, so primary threats appear in pre‑chosen priority locations once locked.

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**Author:** ![Dark\_Arcanum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_arcanum/32/472761_2.png) [@Dark\_Arcanum](https://forums.eveonline.com/u/Dark_Arcanum)\
**Post date:** [April 2, 2026, 6:27am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1007 "2026-04-02T06:27:17Z")

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Suggestion: Add the Agency feature of Combat Exploration/Cosmic Anomalies to the map for map route planning. This would help to plan a route if I were to go out in my heron to do exploration. I could easily hit the ‘nearby’ systems that have 3 or 4 sites instead of just 1 if they are available. Making a circuit becomes much easier for the capsuleer. Or in the event of wanting to do escalation hunting I could go to the systems with the most combat sites as plotted on the map. Admittedly I may not know what they are because they are not in the adjacent system wherein the Agency clearly shows Burrows, Refuges, Yards etc…but this information as an option to be displayed on the map would make this much easier to see where clusters of these sites reside.

Thanks,

Dark Arcanum

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**Author:** ![Dark\_Arcanum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_arcanum/32/472761_2.png) [@Dark\_Arcanum](https://forums.eveonline.com/u/Dark_Arcanum)\
**Post date:** [April 2, 2026, 6:31am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1008 "2026-04-02T06:31:15Z")

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This is a great suggestion!

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**Author:** ![Dark\_Arcanum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_arcanum/32/472761_2.png) [@Dark\_Arcanum](https://forums.eveonline.com/u/Dark_Arcanum)\
**Post date:** [April 2, 2026, 6:48am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1009 "2026-04-02T06:48:55Z")

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This is a great idea, that would make the process of warping to them so much more intuitive! Brilliant

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [April 2, 2026, 7:44am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1010 "2026-04-02T07:44:49Z")

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You may wanna re-read the OP. The suggestion is only supposed to be a sentence.

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**Author:** ![Sebis\_Bakesch](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sebis_bakesch/32/430916_2.png) [@Sebis\_Bakesch](https://forums.eveonline.com/u/Sebis_Bakesch)\
**Post date:** [April 2, 2026, 9:05am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1011 "2026-04-02T09:05:00Z")

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## Suggestion: Be able to close Alliance and / or Corp Chat

Keywords: ui, chat  
Note: More options to handle chat you don’t need

There are Corps and Alliances who do not use the default channels, so make it possible to close those to save space.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 2, 2026, 11:32am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1012 "2026-04-02T11:32:50Z")

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Suggestion: The F9 system map needs a collapsible list of in-system celestials and orbital bodies like the system Show Info has in the Orbital Bodies tab.  
Keywords: UI, map, system map, f9, celestials, orbital bodies, show info  
Note: Make it easier and more straightforward to use these bodies in the map.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 2, 2026, 11:34am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1013 "2026-04-02T11:34:38Z")

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Suggestion: The DLC window needs a “Open Redeem Window” button.  
Keywords: UI, DLC, daily login campaign, redeem, item redeeming  
Note: Go straight from that window to redeem received objects without annoying manual window opening.

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**Author:** ![Lodemai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lodemai/32/374211_2.png) [@Lodemai](https://forums.eveonline.com/u/Lodemai)\
**Post date:** [April 8, 2026, 8:50am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1014 "2026-04-08T08:50:14Z")

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## Suggestion: Hide Metenox without access in Inventory

Keywords: ui, inventory  
Note: If I open my inventory in space I see a bunch of “Moon Minerals” entries relative to the Metenox Drills my alliance has installed. I don’t have the ACLs to actually open them though, so they are useless spam to me. I should not be able to see them:

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/8/0/3/803345c3859cf444a5463187c249ce75aee7c29e.png)

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**Author:** ![Annexe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/annexe/32/514334_2.png) [@Annexe](https://forums.eveonline.com/u/Annexe)\
**Post date:** [April 10, 2026, 7:20am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1015 "2026-04-10T07:20:54Z")

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### 

## **Suggestion: Replace minimise window button with Collapse/Expand**

Keywords: UI, qol

Note: When multiple windows are stacked, there is little room in the top bar to double-click and collapse/expand the window (see image). Shortcuts can already be set for min/maximise, but collapse/expand is likely more widely used to save space.

Image: Red area shows only double-clickable area when multiple windows stacked.

 ![Screenshot 2026-04-10 150326](https://global.discourse-cdn.com/eveonline/original/4X/f/6/8/f687f3d84b89b74ec6f12eea253f440033659c3f.png)

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**Author:** ![okoolos\_rimmer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/okoolos_rimmer/32/495960_2.png) [@okoolos\_rimmer](https://forums.eveonline.com/u/okoolos_rimmer)\
**Post date:** [April 11, 2026, 3:59pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1016 "2026-04-11T15:59:47Z")

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## **Suggestion: Different group for combat and core probes**

Keywords: D-scan, probes

Note: I only want to see if there are combat probes on D-scan but sometimes there are so many core probes out its hard to tell without scrolling. Currently can’t see one without the other.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 11, 2026, 5:06pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1017 "2026-04-11T17:06:55Z")

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Suggestion: The Pie Chart sections in the Wallet Overview tab should animate/get bigger if you hover over them in the list on the right side.  
Keywords: Wallet, overview, pie chart, income/expenses chart  
Note: Make it easier to discern the individual parts.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 12, 2026, 3:26pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1018 "2026-04-12T15:26:04Z")

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Suggestion: Allow us to sort the Buy Items window by type, name, whatever.  
Keywords: UI, market, buy items, buy window, multi buy  
Note: Clicking Buy on ta fitting adds all items of the fitting in a random order to the Buy Window, making it hard to compare that list with another fitting, for instance.

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**Author:** ![okoolos\_rimmer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/okoolos_rimmer/32/495960_2.png) [@okoolos\_rimmer](https://forums.eveonline.com/u/okoolos_rimmer)\
**Post date:** [April 12, 2026, 7:19pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1019 "2026-04-12T19:19:13Z")

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Suggestion: Hover over a name in local to see label/tag attached to it  
Keywords: Ui, local  
Note: I want to assign tag/label (ex “cyno”) to a pilot and see it when I hover over their name in local

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**Author:** ![Electric\_Worry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/electric_worry/32/456551_2.png) [@Electric\_Worry](https://forums.eveonline.com/u/Electric_Worry)\
**Post date:** [April 13, 2026, 4:51pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1020 "2026-04-13T16:51:08Z")

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lol. Feel silly but today I learned. Ty

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**Author:** ![Lodemai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lodemai/32/374211_2.png) [@Lodemai](https://forums.eveonline.com/u/Lodemai)\
**Post date:** [April 14, 2026, 8:50am UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1021 "2026-04-14T08:50:06Z")

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## Suggestion: Skill catalogue popups should not intercept mouse pointer

Keywords: ui, Skill Catalogue  
Note: In the “Skill Catalogue“ tab of the “Skills” window the popups are an impairment to inspecting the skills covered by it. As the popup provides no clickable item it should just be “transparent” to the mouse pointer, so that moving the mouse on one of the skills covered by the popup will close it and open the pointed skill’s popup instead:

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/f/5/2/f528307913267bf45fd0a61abc22a1bd60982c07.png)

In this image the “Medium Energy Turret” popup should show up

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<div class="post-metadata">

**Author:** ![NightmareX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nightmarex/32/490555_2.png) [@NightmareX](https://forums.eveonline.com/u/NightmareX)\
**Post date:** [April 15, 2026, 6:37pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1022 "2026-04-15T18:37:36Z")

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I can now confirm that this has been fixed. Thanks CCP, you the best 🙂 .

Now, the next thing is to fix the broken ‘Notification Feed’ thing. That thing might be so broken that I believe that thing has to be rewritten from scratch to be anywhere near to be in a ‘working good enough condition’.

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**Author:** ![Marvins\_Vyvorant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvins_vyvorant/32/457835_2.png) [@Marvins\_Vyvorant](https://forums.eveonline.com/u/Marvins_Vyvorant)\
**Post date:** [April 15, 2026, 10:12pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1023 "2026-04-15T22:12:35Z")

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**Suggestion -** Let us group salvagers and tractor beams

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**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [April 15, 2026, 10:57pm UTC](https://forums.eveonline.com/t/little-things-small-qol-suggestions/479550/1024 "2026-04-15T22:57:04Z")

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Why? Salvagers work much better when you target each on a different wreck, and the only thing you can shoot more than a single tractor beam at a time on is the Deepflow Rift.

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