# Local Comms Blackout - Discussion Thread - Part Deux!

**URL:** <https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410>\
**Category:** Announcements\
**Tags:** feedback, official\
**Created:** [July 18, 2019, 7:57pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410 "2019-07-18T19:57:00Z")\
**Posts on this page:** 20\
**Page:** 90

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [August 3, 2019, 2:18pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1819 "2019-08-03T14:18:49Z")

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> [@Naari\_Naarian](#):
>
> pick up elephant, wipe enemy raid. win.

So they’re titans.

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 3, 2019, 2:20pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1820 "2019-08-03T14:20:53Z")

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> [@Mizhara\_Del\_thul](#):
>
> Researched it. It’s only superficially the kind of sandbox this is. The individual risk and investment is negligible in comparison.

Its basically wow in a moba style game, with massive amounts of unbalance to it.

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<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 3, 2019, 2:26pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1821 "2019-08-03T14:26:03Z")

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> [@Arrendis](#):
>
> Hi, I’m a Director in Goonswarm. I am on-grid, usually as either a logistics anchor, recon (as in cynos and overwatch, keeping an eye on how the battlefield is in motion, not tackle), or running a full fleet of faxes, in pretty much every one of our ‘larger battles’. Believe me, I am _acutely_ aware of how fights develop, and what it takes to keep a clear eye on who is where in what and how they’re moving. I’m one of the people in command comms.

All i hear from this is your not the one leading pvp. #invalidated position

> [@Arrendis](#):
>
> Believe me when I tell you that coordination on that level _is_ possible. I can turn my overview _off_ and still be able to do my job if I need to, including positioning the logi wing relative to our fleet and every hostile fleet on the grid, well enough that I can cover allied FCs, if need be. Sometimes, I _do_ turn it off, just to make that positioning almost a challenge.

Oh I did not say its not impossible. I said “even if you manage to do it, people will still die”.  
Though you could not really say its possible at the moment, because you utilize tickers.  
Take them and standings off and set your frienimies to neut and do a large battle and get back to me about how your tactics did.

> [@Arrendis](#):
>
> The things you are suggesting? **They will not even slow us down.** We have an entire sub-org _just_ for coordination. That sub-org is separate from Scouts, FCs, Recon, and Diplo, but works with all of those other sub-orgs. That is what organization _outside the game_ does: it gives you capabilities the game cannot take away.

Not true. IT is very easy to nerf you and can be done in soft and hard ways. Your lucky i dont have creative rights on this game, i’d hard stop your alliance with a delete button. Lets see you dodge that.

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [August 3, 2019, 2:36pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1822 "2019-08-03T14:36:10Z")

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> [@Naari\_Naarian](#):
>
> Not true. IT is very easy to nerf you and can be done in soft and hard ways. Your lucky i dont have creative rights on this game, i’d hard stop your alliance with a delete button. Lets see you dodge that.

“You should all be thankful for my impotence in this situation!” is kind of a weird flex, but okay.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [August 3, 2019, 2:36pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1823 "2019-08-03T14:36:46Z")

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> [@Naari\_Naarian](#):
>
> All i hear from this is your not the one leading pvp. #invalidated position

Then you should work on your reading comprehension. In large, modern fleet combat, there is no singular person doing everything. That approach builds in a single-point-of-failure. Instead, in modern operations, leadership is a team. I’m a part of that team.

> [@Naari\_Naarian](#):
>
> Oh I did not say its not impossible. I said “even if you manage to do it, people will still die”.

Of course people will die. Holy carp, you _want_ people to **die**. Logistics and the ‘we can’t break anything’ it brings is a problem right up there with supercaps. But it’s necessary if you’re going to be successful.

> [@Naari\_Naarian](#):
>
> i’d hard stop your alliance with a delete button. Lets see you dodge that.

That’s not the game doing it. But hey…

> [@Naari\_Naarian](#):
>
> I know, I was in bob from the start.

Thanks for calling attention to your biases. 😉

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**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [August 3, 2019, 3:37pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1824 "2019-08-03T15:37:24Z")

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> [@Naari\_Naarian](#):
>
> i’d hard stop your alliance with a delete button. Lets see you dodge that.

Sadly you just threw away any and all credibility you may have had with that one comment.

I’m not a member of Goons and have no love for them but in all honesty wouldn’t like to see them wiped out by developers because it might fix something game design failed to do.  
I believe it is up to players to find a way to deal with “The Goon Menace”

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**Author:** ![Esmerelda\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/esmerelda_virpio/32/146459_2.png) [@Esmerelda\_Virpio](https://forums.eveonline.com/u/Esmerelda_Virpio)\
**Post date:** [August 3, 2019, 7:11pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1825 "2019-08-03T19:11:51Z")

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I mean the game has always had a notoriously high learning curve. Frankly it points to the trend of the gaming community as a whole favoring instant gratification, although I do understand given the length of the game how that creates a pretty significant divide between the bitter vets and the newbro’s. That being said it makes a hard case to trust their numbers when they’re using that as a talking point.

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**Author:** ![Milto\_Farroads](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/milto_farroads/32/145201_2.png) [@Milto\_Farroads](https://forums.eveonline.com/u/Milto_Farroads)\
**Post date:** [August 3, 2019, 8:02pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1826 "2019-08-03T20:02:55Z")

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> [@Mizhara\_Del\_thul](#):
>
> Less pod deaths doesn’t really indicate much but less use of bubbles

It could, but thats even less reasonable. If pvp went up you would expect a proportional increase in pod deaths. The way pvp is done hasnt changed with the blackout., no reason to use less bubbles. Actually one would expect the oposite, gate camps supposedly increased with blackout. One would also expect pveers to bubble their pockets even more.  
On the other hand you overestimate the contribution of large-scale null sov wars have to to ship kills. Most of the time its like: enemy drops an astra, waits response, defender overforms, attacker blueballs. repeat.  
The Triglv infested systems were a lot and all over null, they did take PVEers by surpise, they didnt even understand what was happening at the beginning and were almost oneshotted by sight. Thousands died … they certainly can account for the numbers.

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<div class="post-metadata">

**Author:** ![Mizhara\_Del\_thul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mizhara_del_thul/32/486150_2.png) [@Mizhara\_Del\_thul](https://forums.eveonline.com/u/Mizhara_Del_thul)\
**Post date:** [August 3, 2019, 8:16pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1827 "2019-08-03T20:16:06Z")

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Bubblers are visible on d-scan. With Blackout in effect, I wouldn’t be too surprised if it turns out dictors are less used than they used to be, in offensive hunts. Defense or while camping etc, sure, but when you’re trying to get the drop on things under cover of Blackout, a dictor on d-scan is a surefire way of sending prey skedaddlin’ to docks.

Either way, it’s not like either of us have access to the data needed for this. I highly doubt enough bears were active to account for a _higher than normal_ kill count, if PvP activity supposedly goes down. That’s just not going to be a thing, given the general lack of testicular fortitude inherent to bears. That’s just a tad difficult to _prove_ without access to CCP’s data.

Doesn’t make sense.

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 3, 2019, 9:07pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1828 "2019-08-03T21:07:20Z")

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> [@Arrendis](#):
>
> Then you should work on your reading comprehension. In large, modern fleet combat, there is no singular person doing everything. That approach builds in a single-point-of-failure. Instead, in modern operations, leadership is a team. I’m a part of that team.

No your not, your just trying to flex you are. Some fc is carrying you. You just have an position in noobswarm, probably king carebear claiming pvp excellence. keep to rock collecting, or flower picking bro.

On a serious note, while one person does not carry everything, some one persons carry a lot. Fc for example, with out him your lemmings; which is what you are king rock collector.

> [@Arrendis](#):
>
> Holy carp, you _want_ people to **die**. Logistics and the ‘we can’t break anything’ it brings is a problem right up there with supercaps. But it’s necessary if you’re going to be successful.

By that i mean more then one or two, and i mean allies (allied neuts) not enemies.

> [@Arrendis](#):
>
> Thanks for calling attention to your biases.

Oh absolutely. Because you goons are the worse thing this game has ever seen. Your legacy is ascii penis’s and boobs. You goons will never amount to anything, thats why cartoonz disbanded you and shorter after i had a heart to heart on this topic to Mittens, is why he left you.

They recognized they are leading a group of immature, egocentric children which physically mature (questionably) but couldn’t dream of it mentally.

> [@Sgt\_Ocker](#):
>
> Sadly you just threw away any and all credibility you may have had with that one comment.

No. Goons have a massive influence on this game, to much for one entity to have. Scamming and abuse of this game came about because of them. Undoubtedly, Many people left this game before of them. They are a poison, creeping through the veins of space in eve, slowly but steadily killing it. My hatred for goons is not because i was a bob member, but because of they utter lack of respect they have for this game, its development team, and its player base.

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<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 3, 2019, 9:10pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1829 "2019-08-03T21:10:04Z")

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> [@Esmerelda\_Virpio](#):
>
> I mean the game has always had a notoriously high learning curve.

No intelligent designer designers a game to be “niche”. Its business suicide and stupidity. Eve is the exception to this rule, because no other game exists to challenge it (a problem that soon is coming to an end). All the other games were designed even more poorly then this game.

Eve has great concepts in its design, but often its totally thrown out the door by some stupid last minute alteration. I suspect some genius dev at ccp made great systems and then one of the idiot leads/ceo made some stupid change to it. I find it impossible to believe that good design can have such horrible things in it, which screams to me two creators, like two cooks in the kitchen.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [August 3, 2019, 9:30pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1830 "2019-08-03T21:30:33Z")

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_Like marble statues all with gold inlaid  
In castles built of silence, let us play.  
Even though our skulls ride in our flesh.  
We can build a laser, tear the mesh.  
It doesn’t matter if we turn to dust;  
Turn and turn and turn we must.  
I guess I’ll see you dancin’ in the ruins tonight!_

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<div class="post-metadata">

**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [August 3, 2019, 10:06pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1831 "2019-08-03T22:06:21Z")

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Arrendis; I think I found the reason for all the Goon hate.

> **[Council Diplomatic Shuttle | Naari Naarian | Killmail](https://zkillboard.com/kill/75656683/)**
>
> Naari Naarian (Solar Exchange) lost their Council Diplomatic Shuttle in O-IOAI (Delve) Total Value: 732,951.66 ISK

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<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [August 3, 2019, 10:13pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1832 "2019-08-03T22:13:53Z")

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> [@Sgt\_Ocker](#):
>
> Arrendis; I think I found the reason for all the Goon hate.

If only you knew the role play behind this death.

I flew through pixe space, into the heart of goon swarm role playing in local saying “this is a diplomatic shuttle on an official diplomatic missions to ally with the great goonswarm!”

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<div class="post-metadata">

**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [August 3, 2019, 10:19pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1833 "2019-08-03T22:19:05Z")

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I’m sorry but that just makes it all the Funnier.  
Flying into Delve or any other sov nul region uninvited is asking to be sent home the fast way.

Most sov holding alliances have Diplo channels for those who want to negotiate with them. You choose to “roll play” as a diplomat in Sov nul - Expect a less than friendly welcome.

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<div class="post-metadata">

**Author:** ![Bernie\_Nator](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bernie_nator/32/390552_2.png) [@Bernie\_Nator](https://forums.eveonline.com/u/Bernie_Nator)\
**Post date:** [August 3, 2019, 10:19pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1834 "2019-08-03T22:19:41Z")

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Brb, going to go again an unfair advantage by creating an alpha toon just to gank one particular person’s ship over and over.

Killing them will be pleasure, not business.

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<div class="post-metadata">

**Author:** ![Mark\_Marconi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_marconi/32/150029_2.png) [@Mark\_Marconi](https://forums.eveonline.com/u/Mark_Marconi)\
**Post date:** [August 3, 2019, 11:07pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1835 "2019-08-03T23:07:08Z")

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No what is needed now is what CCP are doing.

- Rebalancing Null so that Risk is closer to reward
- This makes the use of the area requiring active defences not passive (meaning that you do not just sit someone on the points in who tells people when to dock up but you have to send combat troops out with PvE troops)
- This restores Null to the second most dangerous area in Eve

What they need to do next is

- Then you need to make the Sov based on usage not some structure so that you increase your hold by using the space and lose control by not using it.
- Disband the CSM as a lot of the problems have been caused by them
- Install real customer service.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [August 3, 2019, 11:14pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1836 "2019-08-03T23:14:27Z")

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> [@Mark\_Marconi](#):
>
> No what is needed now is what CCP are doing.
> 
> - Rebalancing Null so that Risk is closer to reward

Except thats not what theyve done at all. As everyone has told you so far.

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<div class="post-metadata">

**Author:** ![Mark\_Marconi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mark_marconi/32/150029_2.png) [@Mark\_Marconi](https://forums.eveonline.com/u/Mark_Marconi)\
**Post date:** [August 3, 2019, 11:24pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1837 "2019-08-03T23:24:10Z")

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No actually what everyone has done so far is whined that their theme park cash cow has been disturbed.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [August 3, 2019, 11:25pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1838 "2019-08-03T23:25:08Z")

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Thats not increased risk in Null.

Thats increased whining on forums by entitled kulaks.

Thats utterly irrelevant to a change in the game.

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