# Local Comms Blackout - Discussion Thread - Part Deux!

**URL:** <https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410>\
**Category:** Announcements\
**Tags:** feedback, official\
**Created:** [July 18, 2019, 7:57pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410 "2019-07-18T19:57:00Z")\
**Posts on this page:** 1\
**Showing post:** 1592

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [July 31, 2019, 2:55pm UTC](https://forums.eveonline.com/t/local-comms-blackout-discussion-thread-part-deux/176410/1592 "2019-07-31T14:55:19Z")

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> [@A couple of questions related to Blackout](https://forums.eveonline.com/t/a-couple-of-questions-related-to-blackout/179387/1):
>
> - Do you regard hammering of the D-Scan button every couple of seconds(for half an hour or longer) good/enjoyable gameplay? Let’s assume no rule-breaking automation is involved.
> - The argument against automatic D-Scan for everyone was always that it will kill the servers. But when everybody has to spam it anyways, what’s the point about it staying manual?

It’s fine. I’m all for CCP experimenting with new or different types of intel or proximity detectors, but the way dscan currently works at least has some game play around it.

> [@A couple of questions related to Blackout](https://forums.eveonline.com/t/a-couple-of-questions-related-to-blackout/179387/1):
>
> - If no local is so awesome, why aren’t there more people in wormhole space? At least not in the lower class ones with exits to high and low sec?

How do you know there aren’t? There is no local and the ESI doesn’t report any such stats.

But probably the simpler answer is that krabs like their safety and local gave them a 100% effective method to avoid PvP. Why would they have gone anywhere else?

> [@A couple of questions related to Blackout](https://forums.eveonline.com/t/a-couple-of-questions-related-to-blackout/179387/1):
>
> With the Blockout now running, do you consider cloaky ships balanced in terms of somewhat even chances between the hunter and the hunted? Let’s assume same ships size/class.

Seem pretty balanced to me. Covops are quite squishy compared to their class.

Arguably cynos and jumping have some issue and may need addressing, but cloaky ships don’t stand a chance in a straight up fair fight with another of their class. Their main advantage is to pick the fight.

> [@A couple of questions related to Blackout](https://forums.eveonline.com/t/a-couple-of-questions-related-to-blackout/179387/1):
>
> Do you consider pay EvE “pay to win”? What about a player with a single account in a single ship having to fight off another, but with 5+ accounts and as many ships. Let’s say 1 “dps” ships vs 3 (potentially cloaky) dps ships with 1 logi and 1 ewar. Not pay to win? And if you bring 3-4 buddies with as many ships, but the multi-account guy also has his 3-4 buddies with 5 ships each, still not pay to win?

Eve is “pay to progress/advance” and has been since PLEX were introduced over a decade ago. And yes, multiboxing gives you a massive advantage given how power scales and how there are no artificial mechanism to balance the sides.

That open nature also probably means Eve can never be truly “Pay to Win” in the conventional sense, but you definitely can pay for advantage, or maybe more regularly, be up against a player or players who just have amassed more power in game then you by playing more/longer.

The simple solution is just to find some friends. With enough of those, even the fattest whale with the biggest credit card is no threat to you!

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