# Long ranged polarized variants

**URL:** <https://forums.eveonline.com/t/long-ranged-polarized-variants/32355>\
**Category:** Player Features & Ideas\
**Created:** [October 18, 2017, 12:29pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355 "2017-10-18T12:29:13Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 18, 2017, 12:29pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/1 "2017-10-18T12:29:13Z")

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Basically as the title said but rather than make them 1-1 give them worse tracking and rather than removing resistances give them major penalties to speed/agi

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**Author:** ![Deep-Fried\_OnionRings](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deep-fried_onionrings/32/31279_2.png) [@Deep-Fried\_OnionRings](https://forums.eveonline.com/u/Deep-Fried_OnionRings)\
**Post date:** [October 18, 2017, 12:32pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/2 "2017-10-18T12:32:15Z")

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They weren’t included for a reason. You could get 35k+ alpha from a machariel if that were the case.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 18, 2017, 12:54pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/3 "2017-10-18T12:54:25Z")

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> [@Deep-Fried\_OnionRings](#):
>
> You could get 35k+ alpha from a machariel if that were the case.

These modules with no stats could get 35k alpha…

Up the rof rather than the damage modifier. This is why i said you can’t make them 1-1

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**Author:** ![Deep-Fried\_OnionRings](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deep-fried_onionrings/32/31279_2.png) [@Deep-Fried\_OnionRings](https://forums.eveonline.com/u/Deep-Fried_OnionRings)\
**Post date:** [October 18, 2017, 1:14pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/4 "2017-10-18T13:14:02Z")

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I’m sorry, I misunderstand. You mean they couldn’t be used in a duel or 1v1?

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [October 18, 2017, 1:22pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/5 "2017-10-18T13:22:10Z")

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> [@Lugh\_Crow-Slave](#):
>
> major penalties to speed/agi

That would benefit you and not penalise you. From range, you have less worries about tracking and you’ll be far away enough not to care about align time anyway.

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**Author:** ![Deep-Fried\_OnionRings](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deep-fried_onionrings/32/31279_2.png) [@Deep-Fried\_OnionRings](https://forums.eveonline.com/u/Deep-Fried_OnionRings)\
**Post date:** [October 18, 2017, 1:37pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/6 "2017-10-18T13:37:30Z")

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Well, I had an artillery 5 spec toon with maxxed machariel skills. 18k dps was all I could get with t2 guns and some tank, unless things have changed.  
Also, when using long range weapons you need to be moving as slowly as possible in relation to your target. This means penalties to speed and agility would only effect someones chances of warping off in time.  
As for not answering the 1v1…I don’t know how they could coordinate several people having to fire simataneously. A 5 second period?

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 18, 2017, 1:59pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/7 "2017-10-18T13:59:08Z")

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You guys don’t snipe much do you? Holding still only maximises your tracking if you’re shooting an idiot holding still or flying at you. You want to move in order to minimize your movement relative to the target. Not to mention this makes it far easier for the target to close on you.

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**Author:** ![Deep-Fried\_OnionRings](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deep-fried_onionrings/32/31279_2.png) [@Deep-Fried\_OnionRings](https://forums.eveonline.com/u/Deep-Fried_OnionRings)\
**Post date:** [October 18, 2017, 3:54pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/8 "2017-10-18T15:54:22Z")

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You like to try and entice silly childs play I see. I’ve sniped longer than you’ve played. Your thread is basically a waste of text. Like originally stated, they weren’t made for a reason.  
Get a thicker skin boyo.

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [October 18, 2017, 4:06pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/9 "2017-10-18T16:06:29Z")

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Only if they were remarkably expensive (200-300m each), to make alpha fleet doctrines unviable.

The only thing that can currently beat an alpha doctrine (commanded by someone who isn’t an idiot) is a bigger alpha doctrine, or a respectably large capital blob… even then that’s worth being concerned about dropping caps into because they can still blap fighters very quickly.

Alpha doctrines don’t really move around much once they’re in a fight. In small gang or in solo sniping, sure the speed/agi penalty would hurt, but you’d see massive abuse in large fights where they’d be able to maintain critical mass for a MUCH longer period whilst still not sacrificing their own tanks.

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**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [October 18, 2017, 4:16pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/10 "2017-10-18T16:16:45Z")

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I would like to see polarized variants of all kind of weapons, such as a polarized cruise missile launcher etc.  
They are fine as they are now, maybe they could get the same range as T2

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**Author:** ![Deep-Fried\_OnionRings](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deep-fried_onionrings/32/31279_2.png) [@Deep-Fried\_OnionRings](https://forums.eveonline.com/u/Deep-Fried_OnionRings)\
**Post date:** [October 18, 2017, 9:55pm UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/11 "2017-10-18T21:55:29Z")

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maybe a polazired ship?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 19, 2017, 12:05am UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/12 "2017-10-19T00:05:52Z")

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I’d worry about what ABC’s could do with this. Lock speed nerf may be appropriate. But even then, ratting with them may be a problem.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 17, 2018, 12:06am UTC](https://forums.eveonline.com/t/long-ranged-polarized-variants/32355/13 "2018-01-17T00:06:03Z")

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Closed on January 17, 2018, 12:06am UTC

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