# Loot Should go to Highest Damage

**URL:** <https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612>\
**Category:** General Discussion\
**Created:** [March 17, 2018, 10:21pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612 "2018-03-17T22:21:38Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Keno\_Skir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/keno_skir/32/460582_2.png) [@Keno\_Skir](https://forums.eveonline.com/u/Keno_Skir)\
**Post date:** [March 18, 2018, 12:23pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/41 "2018-03-18T12:23:33Z")

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> [@Salvos\_Rhoska](#):
>
> Until I showed up, nobody pointed out the truth, that it aint yours till its in your cargo.

Well done for explaining what nobody was talking about or wanted to know, another Salvos victory 💪

> [@Salvos\_Rhoska](#):
>
> whereas everyone previous had focused on the irrelevancy of damage/last hit.

How silly of them all for discussing the actual issue with the post, the fact it is based in fallacy.

> [@Salvos\_Rhoska](#):
>
> I did that without insulting/attacking anyone

Here’s a cookie 🍪

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [March 18, 2018, 9:16pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/43 "2018-03-18T21:16:20Z")

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The popularly-conceived “last hit” wive’s tale misconception probably comes from the kill boards which prominently feature a “final blow” statistic very conspicuously and importantly, and people seem to put a lot of weight on it (i.e. all the other blows were totally irrelevant even if 100 people were shooting - it was the FINAL BLOW which mattered).

I’m sure this is where the mis-notion comes from. Also, probably other games have this retarded mechanic.

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**Author:** ![Mortlake](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mortlake/32/510240_2.png) [@Mortlake](https://forums.eveonline.com/u/Mortlake)\
**Post date:** [March 18, 2018, 9:27pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/44 "2018-03-18T21:27:42Z")

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Why? I killed it, I eat it.

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**Author:** ![Radical\_Posture](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/radical_posture/32/276404_2.png) [@Radical\_Posture](https://forums.eveonline.com/u/Radical_Posture)\
**Post date:** [March 19, 2018, 11:02pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/45 "2018-03-19T23:02:08Z")

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It goes to last hit. If it didn’t there would never have been something called Ninja Looting.  
You fly in at the last second killing the named, scooping the loot causing your carebear to blow a gasket and shoot at you, this is when you hop into something appropriate and stuff his feelings back in.  
It has always been last hit.  
Don’t let them fool you.

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**Author:** ![Ralph\_King-Griffin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ralph_king-griffin/32/252855_2.png) [@Ralph\_King-Griffin](https://forums.eveonline.com/u/Ralph_King-Griffin)\
**Post date:** [March 19, 2018, 11:04pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/46 "2018-03-19T23:04:20Z")

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> [@Radical\_Posture](#):
>
> hop into something appropriate

Chicken, do it all in a frigate.

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**Author:** ![Radical\_Posture](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/radical_posture/32/276404_2.png) [@Radical\_Posture](https://forums.eveonline.com/u/Radical_Posture)\
**Post date:** [March 19, 2018, 11:06pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/47 "2018-03-19T23:06:32Z")

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Curse and a Bhaalgorn. Frigates are for newbro’s.

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**Author:** ![Khergit\_Deserters](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khergit_deserters/32/319315_2.png) [@Khergit\_Deserters](https://forums.eveonline.com/u/Khergit_Deserters)\
**Post date:** [March 19, 2018, 11:52pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/48 "2018-03-19T23:52:29Z")

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I smoked, but I did not inhale.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 20, 2018, 7:18am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/49 "2018-03-20T07:18:35Z")

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Its top damage.  
Its just most NPCs dont have enough ehp for it to matter.  
And sniping a site is when you land right near the end after the poor newbie has spent 30 minutes grinding through the waves and kill the freshly spawned end 'boss’  
If you can generate a situation where a tiny final blow on a high HP NPC reliably gives you the wreck then you’ve found a bug and need to be reporting it.

P.S. Ninja looting is actually grabbing it from ‘their’ wreck, going suspect and escaping.

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**Author:** ![Galaxxis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galaxxis/32/21024_2.png) [@Galaxxis](https://forums.eveonline.com/u/Galaxxis)\
**Post date:** [March 20, 2018, 1:03pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/50 "2018-03-20T13:03:10Z")

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I found a severely damaged Dread Gurista in a belt with nobody else around and killed it. The wreck turned yellow. It definitely goes to top damage.

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**Author:** ![Gleb\_Koskov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gleb_koskov/32/374138_2.png) [@Gleb\_Koskov](https://forums.eveonline.com/u/Gleb_Koskov)\
**Post date:** [March 21, 2018, 12:24am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/51 "2018-03-21T00:24:20Z")

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I though this was crystal clear for most players, during the Gala event Gila pilots were wondering why ownership of the special wreck was always going to me on a Cynabal.

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [March 21, 2018, 7:15am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/52 "2018-03-21T07:15:17Z")

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only if the volley damage of the final blow beats the other player damage  
if a npc has 10k health and i do 8k damage then the npc has 2k left  
if you volley it for 26k damage you get the loot  
even though you only did 2k damage it still counts as 26k

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<div class="post-metadata">

**Author:** ![Keno\_Skir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/keno_skir/32/460582_2.png) [@Keno\_Skir](https://forums.eveonline.com/u/Keno_Skir)\
**Post date:** [March 21, 2018, 4:17pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/53 "2018-03-21T16:17:01Z")

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> [@Radical\_Posture](#):
>
> It goes to last hit. If it didn’t there would never have been something called Ninja Looting.
> 
> You fly in at the last second killing the named, scooping the loot causing your carebear to blow a gasket and shoot at you, this is when you hop into something appropriate and stuff his feelings back in.
> 
> It has always been last hit.
> 
> Don’t let them fool you.

You have no idea what you’re talking about. Ninja looting doesn’t work how you described either.

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<div class="post-metadata">

**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [March 21, 2018, 5:53pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/54 "2018-03-21T17:53:26Z")

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it once was last hit , then players started mission invasions and sniping the battleships and getting the bounty .  
and mission runners cried and it was changed to top damage .  
then players started using battleships and out-damaging the mission runner , so they cried again and get special protection as been linked in thread …

“When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. The only exception to that are NPCs in missions, their wrecks and dropped containers are always assigned to the character that accepted the mission the NPCs are part of, independently of who destroyed them.”

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 21, 2018, 9:11pm UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/55 "2018-03-21T21:11:59Z")

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> [@Buggs\_LeRoach](#):
>
> then players started using battleships and out-damaging the mission runner , so they cried again and get special protection as been linked in thread …
> 
> “When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. The only exception to that are NPCs in missions, their wrecks and dropped containers are always assigned to the character that accepted the mission the NPCs are part of, independently of who destroyed them.”

No, this special protection happened because newbies were getting constantly blackmailed on the SoE arc for several key pieces of loot by more experienced players. This is also why the rookie griefing policy got extended to cover the SoE arc as well.

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<div class="post-metadata">

**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [March 22, 2018, 4:54am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/56 "2018-03-22T04:54:32Z")

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> [@Buggs\_LeRoach](#):
>
> it once was last hit , then players started mission invasions and sniping the battleships and getting the bounty .
> 
> and mission runners cried and it was changed to top damage .

I’m not defending whiners who cry to CCP to get the game changed to their liking. However, here, top damage is a better mechanic that just makes more sense, in my opinion. I have no idea why ‘last hit’ should be any more relevant than ‘first hit’ or ‘middle hit’ or any other hit. It’s dumb. The notion has merely been cemented into the popular consciousness because of killboards which prominently display the ‘final blow.’

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<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [March 24, 2018, 8:04am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/57 "2018-03-24T08:04:07Z")

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yeah, then you were suspect otherwise the carebear gets concordokkened for engaging.

Its most damage.

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<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [March 24, 2018, 8:06am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/58 "2018-03-24T08:06:02Z")

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Also correct, if you get that last sliver of armor with a 1400mm arty wrecking shot you likely get the wreck as that hit likely passed 20,000 damage.

Its most damage, and overkill counts.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 24, 2018, 8:28am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/59 "2018-03-24T08:28:55Z")

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Is there an official confirmation? Because the damage log only records the fraction left on HP for killing blow (same with killmails in PvP). At least this would explain some people‘s observations, but I would consider that if true as a bug.

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<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [March 24, 2018, 8:34am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/60 "2018-03-24T08:34:42Z")

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CCPs position is most damage, which is easy enough to test.

The link from CCP support is in this very thread.

The overkill thing I am not 100% on, but it would explain so oddities that I have seen in the past.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 24, 2018, 8:45am UTC](https://forums.eveonline.com/t/loot-should-go-to-highest-damage/63612/61 "2018-03-24T08:45:31Z")

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Not questioning top damage of course, I linked the article. 😉 But was curious about the overkill … when I find the right situation, will give it a try.

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