# Low Power Structures and Tethering: y tho?

**URL:** <https://forums.eveonline.com/t/low-power-structures-and-tethering-y-tho/188415>\
**Category:** Player Features & Ideas\
**Created:** [September 7, 2019, 10:12pm UTC](https://forums.eveonline.com/t/low-power-structures-and-tethering-y-tho/188415 "2019-09-07T22:12:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Charles\_Maonaigh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/charles_maonaigh/32/159416_2.png) [@Charles\_Maonaigh](https://forums.eveonline.com/u/Charles_Maonaigh)\
**Post date:** [September 7, 2019, 10:12pm UTC](https://forums.eveonline.com/t/low-power-structures-and-tethering-y-tho/188415/1 "2019-09-07T22:12:33Z")

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I know this has been brought up before, but I really feel that ships should not be able to tether to low powered structures. Dock? Sure. Tether, not so much. I feel that if more ships die, the game thrives. Force the people that leave their trash everywhere to fuel it. Hell, there could even be other disadvantages to low power.

What’s so wrong with shooting at dudes and locking them into stations? Nothing.

Thoughts?

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**Author:** ![ugh\_zug](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugh_zug/32/173214_2.png) [@ugh\_zug](https://forums.eveonline.com/u/ugh_zug)\
**Post date:** [September 8, 2019, 2:03am UTC](https://forums.eveonline.com/t/low-power-structures-and-tethering-y-tho/188415/2 "2019-09-08T02:03:40Z")

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I will get behind this.

I think low powered structures should also self destruct after a month rather than waste server resources by existing.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [December 7, 2019, 2:03am UTC](https://forums.eveonline.com/t/low-power-structures-and-tethering-y-tho/188415/3 "2019-12-07T02:03:43Z")

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Closed on December 7, 2019, 2:03am UTC

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