Well, I’ve got some very simple answers and solutions to cloaky camping.
For starters, anyone who says that ‘cloaky camping generates content’. Yes, it does. But it only generates content for the camper themselves. Content is absorbed or rejected. This content is rejected by the opposing party which is being ‘camped’ on. Without any effort a ‘cloaky camper’ will gradually decrease the activity in the system.
To anyone who says that ‘cloaky camping stops the players in the system from making money - it’s a fair tactic’. You are also right. It decreases revenue in a system without (or with minimal) efforts for said ‘camper’.
Cloaky campers do not exist. They are mostly either paid by a 3rd party, an alt which is kept on screen with a macro for d-scan or a fully-automated bot.
I have not heard of a single person who would sit still and devote 100% of their attention to the ‘camper’ alt to try and ‘hotdrop’ onto an unsuspecting target. It doesn’t happen. Cloaky campers normally use tools to either automate or automatically inform them of new information.
Even without actively trying to ‘hotdrop’ players they have an affect also, people don’t feel safe. I wouldn’t feel happy undocking my Rorqual and doing a mining fleet for 6 hours knowing a neutral / red is in system. Without any efforts by the ‘cloaky camper’ he has stopped revenue from being generated.
For the people who dare to generate revenue when a ‘cloaky camper’ is about are put at a Major dis-advantage.
The ‘cloaky camper’ can easily chose to not engage. It’s like 3rd person in any other video-game. They can chose to engage what they think they can succeed with whilst the person being camped has no choice apart from trying to run or shoot them back. A battleship will lock a frigate in around 10-15 seconds (unless it’s fitted to take out the campers). An entire fleet can be on-grid within 3 seconds of a bridge being made.
The fundimental problem is, ‘cloaky campers’ aren’t actually people actively attempting to ‘hotdrop’ 95% of the time. They are bots, modified clients or input-automated alts designed to have minimal interfacing with a person and still perform at the same level.
You’re welcome to reply, but at least make some sort of effort in your reply to counter my argument without either:
‘AFK cloakers can’t hurt your because they’re AFK’
‘Cloaky Campers create content therefor; all content is good.’
‘Cloaky Campers are banned, you shouldn’t have to worry.’
‘Cloaky Campers don’t have any focus. If you keep aligned then you’re fine.’
‘AFK Cloakers attack an system by lowering the revenue gained by it’s inhabitants. This is a tactic in pvp.’