# Main War declaration thread

**URL:** <https://forums.eveonline.com/t/main-war-declaration-thread/117189>\
**Category:** Player Features & Ideas\
**Created:** [October 31, 2018, 3:30pm UTC](https://forums.eveonline.com/t/main-war-declaration-thread/117189 "2018-10-31T15:30:06Z")\
**Posts on this page:** 1\
**Showing post:** 274

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**Author:** ![Ima\_Wreckyou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ima_wreckyou/32/235531_2.png) [@Ima\_Wreckyou](https://forums.eveonline.com/u/Ima_Wreckyou)\
**Post date:** [October 8, 2018, 9:21am UTC](https://forums.eveonline.com/t/main-war-declaration-thread/117189/274 "2018-10-08T09:21:17Z")

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> [@A new wardec mechanic](https://forums.eveonline.com/t/a-new-wardec-mechanic/108403/242):
>
> Second Item can is either a repeat or an “inspired by” @Ima_Wreckyou
> 
> To declare war. the aggressor must pay a war fee as well as deposit collateral. The collateral would be a value of T x U, where T is a set constant that CCP sets and U is a value set by the aggressor. The aggressor must destroy U value within the 1 week war period of the war dec or lose the collateral. Once the lose of U is completed, the war ends.

I don’t see where I have inspired you with such a dumb idea. That literally guarantees that people will not undock or stay offline. For anyone interested what I actually proposed was an expansion to the contract system so the meaning of the war can properly emerge from the sandbox: [What we need is more tools not a wardec mini-game. A proposal for the expansion of the contract system - #31](https://forums.eveonline.com/t/what-we-need-is-more-tools-not-a-wardec-mini-game-a-proposal-for-the-expansion-of-the-contract-system/84448/31)

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