# Make landmarks more visible and add more life to space

**URL:** <https://forums.eveonline.com/t/make-landmarks-more-visible-and-add-more-life-to-space/402067>\
**Category:** Player Features & Ideas\
**Created:** [April 12, 2023, 6:17am UTC](https://forums.eveonline.com/t/make-landmarks-more-visible-and-add-more-life-to-space/402067 "2023-04-12T06:17:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Vineta\_K](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vineta_k/32/366977_2.png) [@Vineta\_K](https://forums.eveonline.com/u/Vineta_K)\
**Post date:** [April 12, 2023, 6:17am UTC](https://forums.eveonline.com/t/make-landmarks-more-visible-and-add-more-life-to-space/402067/1 "2023-04-12T06:17:12Z")

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Hi,

I recently traveled a lot of eve landmarks - and asked myself why they are not visible en route through space?

i.e., if you travel from x to y in Caldari space, why cant the landmark structures like Hyasyoda or CreoDron factories in Gallente space just visible when you enter a system and see them from the gate ?

why are these nice little details so hidden in space?

It would add detail to the ingame world, like these npc mining fleets that were added a few years ago. And it would appear as their is some life in space.

And it would make systems visually unique, if there is a massive large npc structure you always see when travelling a route. Imagine a massive unique shipyard in Gallente / Caldari Border Zone, it would also dovetail nicely with the current factional campaigns.

Or maybe give the factions/corporations unique headquarters and make them somewhat visible.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 11, 2023, 6:18am UTC](https://forums.eveonline.com/t/make-landmarks-more-visible-and-add-more-life-to-space/402067/2 "2023-07-11T06:18:01Z")

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