# Make mass rolling abyssal mods easier

**URL:** <https://forums.eveonline.com/t/make-mass-rolling-abyssal-mods-easier/387390>\
**Category:** Player Features & Ideas\
**Created:** [December 7, 2022, 7:13pm UTC](https://forums.eveonline.com/t/make-mass-rolling-abyssal-mods-easier/387390 "2022-12-07T19:13:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Bertok\_Francis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertok_francis/32/515060_2.png) [@Bertok\_Francis](https://forums.eveonline.com/u/Bertok_Francis)\
**Post date:** [December 7, 2022, 7:13pm UTC](https://forums.eveonline.com/t/make-mass-rolling-abyssal-mods-easier/387390/1 "2022-12-07T19:13:26Z")

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Currently when you want to roll large numbers of abyssals (I often do this to T2 damage mods for cheap and better abyssal mods) you either have to wait for the animation to finish playing out or drag the module to a can. I would much prefer if I could select the mod and mutoplasmid and tell it to roll a given number of mods automatically so I could sort through later.

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**Author:** ![Nujenif\_Talvanen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nujenif_talvanen/32/433113_2.png) [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Post date:** [December 9, 2022, 6:24am UTC](https://forums.eveonline.com/t/make-mass-rolling-abyssal-mods-easier/387390/2 "2022-12-09T06:24:33Z")

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Like the Project Discovery reward crates.  
And have hypernets be able to do the same thing?

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 9, 2023, 6:25am UTC](https://forums.eveonline.com/t/make-mass-rolling-abyssal-mods-easier/387390/3 "2023-03-09T06:25:21Z")

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